Taric Build Guide by Trooper
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Champion Build: Taric
| Health | 3288 |
| Health Regen | 43.1 |
| Mana | 1263 |
| Mana Regen | 33.3 |
| Armor | 206.92 |
| Magic Resist | 180.55 |
| Dodge | 0 |
| Tenacity | 35 |
| Movement Speed | 410 |
| Gold Bonus | 10 |
| Attack Damage | 116 |
| Attack Speed | 0.84 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 74.95 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 7.83 |
| Cooldown Reduction | 10% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction & General
Thanks for viewing and welcome to another Taric guide. This build and guide is focused upon bringing up Taric as Tank Support of your team. Your goal is to get focused, distract them, CC and aoe and boost allies, hit them with auto attack, heal your team, CC wanderers/free kills.
All Taric's spells are made to assist your teammates, and your base stats are high enough to work as a decent tank, that's why he is the perfect combination for both.
Masteries
Summoner's Wrath
Allows you to have more CC and lowers enemies Armor and Magic Resist. Combine this with your W to bring your enemies armor down so your AD Carry can rape their faces.
Vigor
Along with
Philosopher's Stone it will keep us in lane without the need to heal ourselvesand waste mana.
Enlightenment
Is here for the CDR that will help us keep spamming our skills.
Initiator
For helping running, assisting, healing, initiating.
Juggernaut
Great help for tenacity, along with our Mercury's threads it will give us 50% tenacity. Also the health bonus is cute.
Expanded Mind
This will give us larger mana pool to use to last longer before we go oom.
Meditation
Since we don't run any Mana regen items, this will greatly help you in early game.
Instead of 1/21/8 you can go 9/21/0 if you think you will have enough mana and want to deal a bit more damage and have bigger CDR.
Pros / Cons
+ Stun, Armor reduction, Armor aura, Ap/Ad aura, Heal.
+ Actually has good AP scale.
+ Tank, Distractor, initator.
+ He's Fabulous!
CONS
- A bit slow
- Needs experience to know when to use skills and on who.
Mana problems on Taric are overrated, just attack minions and keep
Skills & Tricks & Playing
Take a good look at your passive. Each time you Basic Attack someone's face you get mana, that's exactly why you don't need any mana regeneration items. When your opponents back, refill your mana. When you get a chance to slap that siege guy, refill your mana. When you see enemy champion, slap him to refill mana.
Simply said, you heal yourself and your ally for 100% of the heal (200% health regained total). Or you heal yourself for 140%.
Basic attacks on minions reduce cooldown of
champion reduces the cooldown of
Imbue by 3 seconds!!
Tank everyone up. Use it to increase physical damage done to their team, or keep it passive to help your team survive. If the bottom lane is dealing tons of physical damage or your AD carry doesn't have armor in runes for some reason, consider maxing
Your OP stun. The closer your target is to you, the more damage it will do. You can even steal kills with it.
Slam their faces with a damn good AP scaling ulti, give everyone a nice big steroid and just nuke them, kill them, slap them, whatever! The cooldown is kinda low so you can use this for farming if you know no champions are coming to rape your face.
Tricks of trade:
Its good to go in Duo Lane while having someone on voice so you can efficiently use Flash+Stun+Exhaust to get your buddy fed.
Your role is the following in specific stages of the game:
Game tips: - Scare their support in early game and stabilize your farming ground so your AD carry can do his farming. If chance arises toss
When you can, go up to Middle Lane and pick your AP guy another kill with your combinations.
Use your
When your AD carry is attacked start following behind them. Stay between your Carry and enemy champions to get more focus, the
In larger fight, you have two focus choices: The largest damage dealer/threat, and the 'Guy who will chase your Top Damager'. If their damage dealer is stunned he will soon die if your team can focus well. If you stun the chaser, your Top Damager will survive and rape the rest if all goes well.
If you can, land your Ulti for increased damage for your whole team in a teamfight.
During fights always hit someone with your basic attack every time you can! It will keep your mana up and lower your
Imbue CD which is crucial to being a good Taric player.
Your
In teamfight, decide if you wish to use your
Summoner Spells
Flash to stun and kill, flash to run, flash to heal and save, flash to kill. Flash is your friend.
Exhaust is your (well, your teams) kill ensurance. Get close to someone and deal damage, when they start moving back toss your stun and pop your exhaust (might as well as pop W to reduce their armor further). Someone will pick up the kill as they'll be damn slowed.
Heal might be useful, but as you will heal people several times during the fight if you land your basic attacks properly, it will nerf your heals.
I do not like Clairvoyance simple because two wards will reveal map for a longer time than
Items
Core
Start out with
Rush
Finish Mercury's Threads and start working slowly on
Build
If the game isn't over yet you have few items to make, depending on your need. They can be ANY, I just listed some!
Other items are:
Other ideas:
Warding
In progress (Images)
At the beginning of the game you will have to decide if you will use
First off: Will your jungler gank bottom by minute 7-8?
If the answer is yes, you need to prevent them from placing the ward, destroy it using
If the answer is no, place
When you are destroying wards, ask carry to cover you.
The enemy will return soon with
Make sure you harass them when you see they want to place their ward. You need to protect your own and ensure map awareness.
Depending on the Blue / Purple team you may also ward their Blue / Red to enable your team to know position of enemy jungler & people moving around map, which will enable more ganks.
Mid game:
Your role isn't primarily warding, but do so on certain spots. Warding exits of their jungle (In front of Baron, in front of Dragon, long bush bellow wolves & blue, wraths, crossing bush on lane with golems) will help a lot, depending on the flow of the game you can push the wards more inside their jungler or in certain active bushes. Don't waste your wards because you need your items more!
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