Lee Sin Build Guide by dJouTai
Not Updated For Current Season
The Blind Monk is still strong
Lee Sin Build
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Threats to Lee Sin with this build
|Wukong||Wukong is an easy enemy jungler to play against simply because of the fact that you render wukong's Decoy completely useless. If you do end up counter jungling an enemy Wukong, when you see his character model stand still, simply hit "E" twice and you will reveal Wukong with the tempest ability and slow him with Cripple. Remember to always use your Dragon's Rage to kick the Wukong away if he initiates with his Cyclone onto your backline and carries.|
My name is Maxi aka dJouTai and I'm maining Lee Sin since 2013
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Early, Mid, Late Game with Lee sin
In the early game with Lee Sin try and gank as much as possible while mainting ward control and setting up for counter ganks. Always keep 1 or 2 wards on you at all times until you have enough money to afford Sightstone. Keep in mind that your Resonating Strike does missing % hp damage and can easily execute low hp targets. This makes it crucial in the jungle to wait as long as possible before using Resonating Strike. I usally go for 2-3 auto attacks and then use Resonating Strike to deal more damage. A good combo to secure buffs with lee is Sonic Wave Smite Resonating Strike as the missing hp will contribute to more damage with Resonating Strike.
With Lee Sin in the mid game, you'll want to start establishing ward control and looking for picks in the jungle or ganking lanes. If the enemy mid laner has a weak escape make sure to constantly gank that lane to snowball your laner. Make sure to be ganking everytime your Dragon's Rage is up and with 2 levels into Safeguard and iron will], [[dragon should become a high priority as Lee Sin can solo it easily with Resonating Strike and Smite.
"With great power, comes great responsibility." Same goes for Lee Sin. If you build full tank, you won't be dealing enough damage to high priority targets like the enemy marksmen. If you build full damage, you'll probably be able to drop one or two targets but end up dying anyway. So what I do is I take a mix of tankiness and damage in order to be able to do sufficent damage yet still be able to stay alive. In teamfights with Lee Sin DO NOT TUNNEL ONTO ENEMIES!!! I repeat, DO NOT TUNNEL onto enemies. Lee Sin's great mobility is what allows him to jump in and out of fights. If you tunnel onto an enemy marksmen, you'll be hit by 675,000 abilites(anyone get the reference :S) and be deleted in half a second. What you want to be doing is jumping in and out and by that I mean landing a Sonic Wave on a priority target and following up with Resonating Strike, using Safeguard on teamates, and peeling for your carries. In the madness of teamfights, it'll probably take a couple of seconds for the enemy team to react but make sure you are not the one initiating with that Resonating Strike unless you plan to insec kick the enemy back into your team which may be at the cost of your life. Once a fight has started make sure to safeguard to your teamates that are being focused on and try and get a line ult in which you knock up 3-5 enemies on the enemy team. Don't just use Dragon's Rage on one target as that is your main source of damage. Make sure to be peeling for your backline as enemies like Zed, Akali, Wukong, Jarvan IV will thirst for your Lucian's dead body. If your marksmen is carrying, it is definitely worth it to use Dragon's Rage to kick enemies like Zed away when he uses Death Mark and Cyclone from Wukong.