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LeBlanc Build Guide by OwenTheAwesomer

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League of Legends Build Guide Author OwenTheAwesomer

The Deceiver - LeBlanc Guide

OwenTheAwesomer Last updated on November 25, 2016
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Ability Sequence

2
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Ability Key Q
1
4
5
7
9
Ability Key W
3
14
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18
Ability Key E
6
11
16
Ability Key R


Threats to LeBlanc with this build

Threat
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Threat Champion Notes
1
Lux [Check "Champion Matchup" section for in depth notes] Start dorans ring. Very simple matchup, go for trades to burn her shield and the go for the kill.


Welcome to my LeBlanc Guide!

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Welcome To My LeBlanc Guide!



My name is Owen, and this is my guide on LeBlanc - The Deciever! I love playing league of legends, and have been doing so since the beginning of season 4. LeBlanc was one of the first champions I really fell in love with due to her ability to single-handedly carry a game if you are good enough at her, and this is what I am going to teach you to do today. Here on MOBAFire I enjoy hanging out on the forums, and making other people graphics such as signatures and banners for their own guide. If there is something you disagree with, or believe is wrong with my guide be sure to leave a comment so that I can further improve my guide. If you enjoyed it, an upvote is greatly appreciated!
  • Emoriam, Embracing, Utopus, Sir Wellington and Crs Dekar (Seth346) for reviewing my guide, and offering me many tips.
  • My friend, Turnupgoose, for his constant spelling and grammar checks :)
  • Jhoijhoi, for her incredible guide on making a guide.
  • Foxy Riven, for his table coding guide which helped me with my coding a lot!
  • All of you, for reading the guide!
Hope you enjoy reading,
-Owen :)






LeBlanc's strengths greatly outweigh her weaknesses


Pros

+ Great Roams
+ High Mobility
+ Huge Burst
+ Good Waveclear
+ Many options for burst
+ Picks off targets
+ Decent CC
+ High skill cap
LeBlanc is the ideal champion for soloq. Her mix of damage, mobility, and waveclear make it very easy to carry teammates by helping them out. She can push waves fast, and then roam to help her teammates which will often lead to a huge team advantge. She is able to burst down high priority targets before they have a chance to react which allows her team to gain advantages over the enemy. She can lock down tankier targets, allowing her team to follow up and get some easy kills, and can also snare fed enemies if she can't kill them herself. Pick up LeBlanc if you are confident in your ability, and you will be climbing the ladder in no time.WW WW WWW WW WW WW WWW WW WWW WW WW WW WWW WW WW WW WW WWW WW W WW
Cons

+ Falls off late
+ Not great teamfight
+ Countered by Fast CC
+ Requires good mechanics
+ Must make quick decisions
LeBlanc still has weaknesses that you will have to learn to work around. She falls off late game due to the defensive items the enemy carries will begin to start buying such as Guardian Angel and Banshee's Veil. Her teamfight potential is pretty weak because of her lack of sustainable and reliable AOE damage as well as her susceptibility to fast CC (such as Annie's Summon: Tibbers) which will often lead to death due to squishyness. She requires good mechanics to play properly, and fast thinking to perform to her potential. These weaknesses are still not enough to hold her back from carrying her team.





There are not many options when it comes to summoner spells for LeBlanc.



Flash

Ignite

Teleport

Mandatory
Recommended
Situational
Flash is a necessity on every mid laner, including LeBlanc. It allows her to have an extra aggressive and defensive resource which she can use at will. It is one of, if not THE only summoner spell which provides you with incredible offensive and defensive uses. Use it to dodge skillshots, engage without using Distortion, and flashing away over a wall. Ignite is what I recommend as your second summoner spell in most if not all games. The added DPS is extremely helpful throughout the entire game, and it is often the deciding factor in which engages are successful. This summoner is also useful for countering enemies who have lots of healing power because of the grievous wounds passive. Teleport is an optional summoner spell that offers you the best ability to help out your teammates. If you run this spell, you give up a bit of lane pressure (from Ignite) in exchange for map presence which will slowly outscale the lane pressure towards the late game. Make sure you coordinate with your bot lane so that you can set up a TP gank if you run Teleport, and only use it to get back to lane if you die within the first 6-7 minutes, or your tower is about to fall.

If you still aren't completely sure if Teleport is what better suits your playstyle, then you can check out this video that Redmercy made on the benefits/drawbacks of running teleport, and who to run it on.



As you can see if you watched the video, Redmercy isn't completely sure how well LeBlanc would work with teleport due to the fact that Ignite offers her so much kill pressure into the mid game. He does acknowledge, however, that he can see Teleport being extremely strong if you manage to use it effectively to pressure the map. This is why I do not feel there is one summoner spell that is ultimately 'better' than the other. They both have benefits and drawbacks, and the only way to find out which one you prefer is to test them both out!




LeBlanc's build order is very situational



Starting Items
Most of the time you will want to buy Doran's Ring and 2 Health Potion's for your starting items on LeBlanc. The HP, mana regeneration, and AP will greatly benefit your early game lane presence, and will offer your more kill potential than starting a Crystalline Flask and 3 Health Potion's would. If you are against one of the champions who counters you early game (see matchup section) then the flask start can be effective to help get through the early game.
Option 1

In the case that you against one of your main counters (mentioned in counters section) then The Dark Seal and three Health Potions will help mitigate enemy poke. Pretty much, if you aren't confident that you will be able to survive the early game, The Dark Seal provides some much needed sustain allowing you to keep farming, while avoiding death. You will obviously have to sell The Dark Seal later, and should NOT build it into Mejai's Soulstealer.
Option 2

Rush
Morellonomicon is my personal favorite rush on LeBlanc due to it's gold efficiency, stats, and how simple it is to build. 20% CDR is awesome for early/mid game LeBlanc so that you can cast more abilities, whether they be for mobility, CC, or damage. Boots of Speed is a great early item to get when you can't afford anything better, because you will eventually have to upgrade to Sorcerer's Shoes. Needlessly Large Rod provides quite a large spike in ability power, which is what you will need most going in to mid lane in order to have the biggest impact on the game.


Finish
Finishing Rabadon's Deathcap and Sorcerer's Shoes provides you with one of LeBlanc's biggest power spikes. By this point you should be able to clear all the caster minions with one Distortion, so your waveclear will obviously skyrocket. The huge AP spike from Rabadon's Deathcap will have you doing way more damage than before, and the magic penetration from Sorcerer's Shoes will allow you to begin penetrating tankier enemies.
Build These
You pretty much always want to build both of these items at this point, the choice is which one first. If there is more than one person building magic resist on the enemy team, then Void Staff's damage will outweigh Luden's Echo. However, depending on your elo there may be only one person, or no one building any magic resistance. In this case Luden's Echo is the better option because it provides more AP, and has a great passive which adds to your burst.
Situational

If you are losing lane to an AP mid laner you may want to go for an Abyssal Scepter after finishing Rabadon's Deathcap instead of a Void Staff. The magic resistance will help you survive against AP mid laners who could easily kill you when fed ( Fizz, Syndra, etc.) and it will also provide you with a way to penetrate magic resist that the enemy might be building. Overall, Abyssal Scepter is a great alternative to Void Staff against AP compositions or a fed AP champion.

Last Item Options
Zhonya's Hourglass is great if you are against high AD assassins such as Talon or Zed, as they will be able to easily kill you if they manage to get on to you while you are out of position, or just not paying attention. Liandry's Torment is best against tankier team compositions due to it's magic penetration and percent of HP damage. Banshee's Veil is great against mostly AP teams, who have lost of CC or poke (ex. Lux) which is constantly killing you or restraining you from doing damage to the enemy.

Example Builds:



Against mostly AD damage dealers who pose as threats to you due to their assassination potential.




Against mostly AP damage dealers who pose as threats to you, many people with lots of health and MR.





Exchange boots for Lich Bane if your are extremely fed, and they pose as no threats to you.






Masteries are extremely important in enhancing LeBlanc's Pros


By putting 12 points into the Ferocity tree, and 18 points into the Cunning Tree we utilize many useful stats, and we acquire the Thunderlord's Decree mastery which is extremely good on LeBlanc. The keystone masteries in Ferocity are not that good on LeBlanc, which is also a reason why we focus more into Cunning. I feel the Ferocity is much better than the resolve tree because the percent damage and bonus AP will be much more useful than a small amount of health and slightly reduced summoner spell cooldowns.

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Ferocity Tree


Tier 1 - 5 points in Sorcery is very standard on any AP champion, as it is much more effective than attack speed.

Tier 2 - Taking the point into Feast is not ideal, however I think the lane sustain is much better than taking Double Edged Sword which is not effective on any ranged champions. Doing an extra 2% damage is not worth taking an extra 2% in return.

Tier 3 - 5 points into Natural Talent will help you farm throughout the game, as well as doing slightly more damage with your abilities. LeBlanc makes little use of Vampirism because life steal is pretty much useless on her.

Tier 4 - I prefer to take the point into Bounty Hunter because chances are, once laning phase is over you will have killed at least one of the enemy, and will have often gotten a successful roam off also, meaning that the effectiveness of Bounty Hunter will very quickly outweigh the effectiveness of Oppressor .

Cunning Tree


Tier 1 - Due to LeBlanc's lame auto attacks, points into Savagery will be very beneficial when farming minions. Remember, more farm means more gold, which will allow you to be doing more damage because of the items you can afford.

Tier 2 - I prefer to take points into Assassin due to the fact that it will be giving you more damage throughout the entire laning phase (except when your jungler is there of course). It is also viable to take the point into Secret Stash for more lane sustain, but I still prefer the damage.

Tier 3 - Taking points into Merciless is riskier than Meditation however, once you get your mana item Meditation is not very effective. Merciless is great for finishing people off after you have poked them down.

Tier 4 - Dangerous Game is pretty much the obvious choice here. Bandit is only used on supports and full AP LeBlanc mid is definitely not a support!

Tier 5 - The added tankiness from Precision is very useful so that you don't become EXTREMELY squishy. Intelligence is also viable, but I prefer Precision because most of the time, it will provide you with better dueling.

Tier 6 - Thunderlord's Decree is literally the main reason why we go 12-18 for our masteries. It is incredibly useful throughout the entire game, especially in the early game for added poke and burst. It is very easy to proc this mastery, which is also one of the reasons it is so great on LeBlanc.
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Using LeBlanc's abilities in synchronicity increases her potential



Standard Leveling Order


0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
0 Q E Q W Q R Q E Q E R E E W W R W W


Choosing to max Distortion over Sigil of Malice is a personal preference. Maxing Sigil of Malice is also viable, but matches a very different play style. Maxing Distortion is great for early game trades, roaming, and being able to clear waves faster and more efficiently. It also provides you with the option of AOE burst in the case that multiple people are grouped very close together, in which case a simple Distortion Mimic combo is highly effective. Roaming to other lanes, and applying pressure to the whole map is extremely important as LeBlanc; this is made easier by having better waveclear, and a shorter cooldown mobility spell, both of which are what maxing Distortion will provide you.

Alternative Leveling Option


0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
0 Q E Q W Q R Q E Q E R E E W W R W W


As I stated previously, maxing Sigil of Malice is an option, however it does not suit my play style for LeBlanc. Maxing Q provides you with a bit more single target damage, which is useful when going for solo kills in lane. You will be doing even more damage with your double Sigil of Malice combo, but will not have as much waveclear, or potential to roam and get away from ganks as you would with Distortion. I would only say that this combo is completely better than the standard skilling order if you are playing with players at a lower skill level than you or smurfing, because in this case you will want to get yourself extremely fed, and shouldn't have to worry about how your team mates do because you will be able to solo carry the game.


LeBlanc's Abilities:




mirror imagePassive: Mirror Image
Whenever LeBlanc is below 40% health, she creates a controllable clone of herself that lasts for 8 seconds.
This ability offers LeBlanc with even more juking potential, especially in low level games. If you simply stand still after your passive pops, you can often trick people into running after your clone! Try to make sure this isn't on cooldown if you are about to go for a kill on an enemy assassin, because if they try to burst you when you engage they could have a hard time deciding which LeBlanc is the real one.





Q: Sigil Of Malice
LeBlanc fires an orb at her target, dealing magic damage and marking them. The mark can be popped by any of her other abilities to do bonus damage.
This ability doesn't do much damage by itself, but when used in combination with LeBlanc's other abilities (popping the mark) you can do huge burst damage. This ability contributes to LeBlanc's wide variety of possible combos to assassinate your target, and it also has a very low cooldown which means you can be throwing this out, and then following it up with any other abilites you have for some free poke on the enemy laner.





W: Distortion
LeBlanc dashes towards the cursor dealing damage and leaving a return pad from where it was casted. She can then return to the pad for 4 seconds after casting it.
This ability is what truly defines LeBlanc. It gives her SO much mobility for roaming, dodging skillshots, avoiding ganks, and also also her to jump over many walls on Summoners Rift. It helps her trading in lane due her ability to use this to get in range, throw your Sigil of Malice and Ethereal Chains, then get out for free. This is what makes LeBlanc so hard to chase. 4 seconds is a long time in league, and by using this ability twice you can easily juke and out run the enemy.





E: Ethereal Chains
Leblanc throws a chain at her enemy, which tethers them. If they do not leave the area within 1.5 seconds they are rooted.
Ethereal chains is icing on the cake for LeBlanc, and it has a huge range which aids her in chasing and being able to follow up with Distortion. This provides her with some much needed CC which can help her kite if needed. This ability is great for roaming, allowing you to root your enemy while your team follows up. Also note that if you use this ability after Distortion, and then go back to Distortion immediately after throwing it, it will extend to deal damage to the enemy.





R: Mimic
LeBlanc casts a mimic version of the ability she previously casted.
LeBlanc's ultimate, Mimic is on an extremely short cooldown considering how good it is. There are so many different uses for this ability. Mimic Sigil of Malice is the most damaging ultimate because if you have 2 q's you essentially have the damage of four because of the mark it leaves. Mimic Distortion is the most mobility LeBlanc can get and is also great for team fights if you want to get AOE damage on the carries. Mimic Ethereal Chains is great for permanently rooting your enemy if you are not quite as strong so you cant one shot your enemy, this allows your team time to follow up and kill the rooted enemy.








There are many combinations LeBlanc can use to suit a variety of situations.


Standard Lane Poke


-Q- -W-

This is LeBlanc's bread and butter combo for poking the enemy laner. If you have over about 40% mana you will wan't to be using this whenever the enemy comes close enough for you to land the Distortion after the Sigil of Malice. Distortion will pop the mark from Sigil of Malice doing quite a bit of damage, and then you can use Distortion again to return to wear you casted it form. In lower ELO, you will often be able to perform this combo without taking any damage in return from the enemy.

Full Wave Clear


-W- -R-

This basic combo is extremely common for LeBlanc players to do when they want to push the wave very quickly, allowing them to either roam or go back to base while the enemy loses some CS to the tower you pushed into. To execute properly, simply walk in a circle around the minion wave as it comes towards you, which will cause all of the minions to group into a small area where you can Distortion Mimic to kill them. Depending on how much AP you have, and the time of the game, you may need to auto attack the melee minions a couple times each before they die.

Highest Burst Combo


-Q- -R- -E- -W-

This combination will be LeBlanc's most damaging combo possible. Use this against melee or ranged opponents who will already be in your range. By using your Sigil of Malice twice you are popping an additional two Sigil of Malice's due to the mark on your initial Sigil of Malice, this is why it does the most damage. This is what you should be using as your main combo whenever you can, and it works especially well while an enemy face checks a bush that you are waiting in.

Lock Down


-Q- -E- -R- -W-

This is LeBlanc's 'Lock-down' combo, allowing her to cc her enemies for up to 3 seconds. This SHOULD be enough time for her team to follow up and finish off the kill if LeBlanc hasn't already. By making use of two Ethereal Chains' you will be able to snare the enemy for quite a long time. You can also use this combo if you are running away from someone, however instead of using Distortion as damage you can use it to escape. Depending on how much health you have, you may not want to use Sigil of Malice before your Ethereal Chains if you need to get away as quickly as possible.

Easy Assassination


-W- -Q- -R- -E-

Use this when you are pretty fed and do not need your distortion as extra damage. By using distortion to get in range of your enemy and then using your other abilities in quick succession you can burst down your enemy. Also use this combo for some free harass in lane if you spot the enemy jungler somewhere other than your lane, it is one of the safest ways to poke, and does a ton of damage especially if you can land your Ethereal Chains to pop your Mimic Sigil of Malice. If you are extremely confident in your ability to execute this combo the you may want to use Flash, and then Distortion to cover a massive amount of range, and then return to your Distortion after finishing off your enemy.

No Skill Necessary


-W- -R- -Q- -E-

This combo is for less advanced LeBlanc players who are less comfortable using their abilities. For this to work you must, however, use your first distortion for damage on you enemy and then use the second distortion for more damage, meaning you must get within a pretty close range. This combo can also be very effective if you see that the enemy is grouped very closely together, so by using both Distortion and Mimic you will be able to do a massive amount of damage within a very quick time frame.

The Triple Q Combo


-Q- -R- -E- -Q-

In this combo we use three Sigil of Malice's to do maximum damage output over a longer duration of time. The goal is to wait for a little bit more between the first three abilities so that you will be able to q a third time before your chain runs out. This way, the second proc of your chain will do bonus damage because of your Sigil of Malice.

A General Note

At first you may have trouble deciding which combo suits best situation, and being able to execute that combo correctly may seem impossible, but stick with it. Practice in custom games if you want, or try these out with some friends. The more you practice the better you will get, and I assure you the practice will be worth it. Mastering LeBlanc's combos makes her a much more reliable pick in solo Q, and if you play her enough you may even be able to pull off some of these insane plays:






LeBlanc may encounter a variety of champions in the mid lane


Difficulty: Medium
Counters Zhonya's Hourglass Abyssal Scepter
Play aggressive early game in attempt to push him out of lane. Abuse your Distortion auto attack combo at level one for free poke because he will not be able to out trade you at any stages of the laning phase. His Playful / Trickster takes up a majority of his damage but you can easily dodge it with your Distortion. He can, however, one shot you if he lands his Chum the Waters.

Difficulty: Medium
Counters Zhonya's Hourglass
This is a complete skill matchup and the best player should always win if there is minimal jungle pressure. If you dodge his Razor Shuriken after he has used his Death Mark then you should win in an all in situation. Always keep track of enemy summoner spells because they can often determine the winner in such a close champion matchup.

Difficulty: Medium
Counters Luden's Echo Abyssal Scepter
This is also a skilled matchup and the winner is usually determined between whether or not ahri lands her Charm. If she does land her Charm it will be very difficult for you to outplay her to the point that you will kill her. But, thankfully you have your Distortion to dodge her aggravating kiss. It can be very difficult to land your Ethereal Chains due to her high mobility ultimate: Spirit Rush

Difficulty: Easy
Counters Vision Ward
You can EASILY win this lane by playing aggressive throughout the laning phase. You out range, out burst, and out trade her during the early and mid stages of the game. She can begin to out roam you but you can easily follow her, or just push the wave with Distortion Mimic

Difficulty: Medium
Counters Zhonya's Hourglass or Abyssal Scepter
Annie can be a very difficult to play against due to her low counterplay one shot. You can apply much more presence around the map than annie because of her having no innate escape or mobility. If you predict annie's Summon: Tibbers then you should have no problem against her, but this is very difficult to pull off.

Difficulty: Hard
Counters: Abyssal Scepter Void Staff
Cho'Gath is one of the hardest champions to lane against as LeBlanc. He has so many things that counter you such as his Feral Scream for the silence and his genuine tankiness that makes him very hard to kill. The only way for you to get ahead is with extremely good farming or strategic roaming.

Difficulty: Easy
Counters: Abyssal Scepter
Cassiopeia is an extremely easy matchup due to her lack of mobility and difficulty dealing with your abundance of mobility. Play aggressive against Cassiopeia in the early game because if she plays well she will have a much bigger late game influence due to her scaling, and AOE stun/slow with her Aspect of the Serpent and Petrifying Gaze.






LeBlanc's playstyle can vary throughout the game

When you get into the game you will want to buy your starting items, and then head straight to lane. If your enemy comes within your Distortion range at level one, you can easily get off some free harass by using Distortion onto them, auto attacking once, going back to your Distortion, and then auto attacking again. If the enemy laner is not coming close enough for you to do this then don't worry, as there are many opportunities where you will be able to get off some harass. One great way to do this is with auto attacks. In the early game everyone has very little health and armor, so try to auto attack the enemy whenever you can.

LeBlanc has one of the best level 2 power spikes in the game, so you will want to be auto attacking the minions as much as possible so that you reach level 2 before the enemy. You will hit level 2 after exactly 7 minions, which includes the entire first wave and then 1 melee minion from the next wave. Start walking forward just before you are about to kill the 7th minion, so that when you hit level 2 you will be ready to perform your combo. Walking up to early will scare the enemy away, so it might take a few games to get the timing perfect. After hitting level 2 you will want to use your Sigil of Malice on the enemy, followed immediately by Distortion, one auto attack, and then Distortion again to get back out.

Depending on the enemy champions runes and masteries, this simple combo can do up to 60% of their health! This will provide you with a huge lane advantage, and may cause your opponent to use multiple potions. Continue to use this combo throughout laning phase whenever you get the opportunity because it's effectiveness is absurd, and when followed by your Ethereal Chains could even lead to kills in the early game if your opponent overstays.


LeBlanc has an amazing opportunity to kill the enemy when she hits level 6 if she has been effectively poking down the enemy in the earlier levels. If the enemy is under around 65% health then you can potentially cause the enemy to use flash, and if they don't have flash, or fail to use it effectively then you may be able to get a kill. The ideal combo you can use in this situation is the QREW, or QRWE combo as mentioned in the 'Ability Combination' section. If you chose to run ignite then this combo is more likely to kill the enemy because it provides extra damage, and also prevents the enemy from being able to survive with 5-20 health from ticking a Health Potion at the last second.

Just like with the level 2 combo, it is best if you engage before the enemy hits level 6 so that you will have the clear advantage. Once you reach level 5, start to auto the minions a little bit extra every so often, and keep track of the rate at which the enemy is auto attacking minions and try to be a little bit faster. This ensures that you will hit level 6 first. When you recognize that you will hitting level 6 within a minion or two, casually start to walk up to your opponent to about the range of your Distortion. Then, right when you hit level 6 you should use Sigil of Malice, directly into Mimic and then Distortion. Auto attack the enemy until you have a clear path to shoot your Ethereal Chains, if at this point they are at around 15% health then you will want to use Ignite, and continue auto attacking as much as you can. Most people will flash before your Ethereal Chains snares them in place, but often people underestimate your damage (in lower ELO especially) and may even use flash, and then die to Ignite.

That is the ideal combo you will be using, but if the enemy is playing extremely passively then you can also use your Distortion to get into range to use Sigil of Malice Mimic, and Ethereal Chains. This combo often ends in the enemy flashing away or even dying to your unexpected burst.

TL;DR, Push for level 6, all in with QRWE if the enemy is in range, or WQRE if you need Distortion to get in range.


This is when you are at your strongest point on LeBlanc because you should be able to one shot the enemy back line with your full combo. During the mid game is when you should be buying wards and looking for picks. Roam to help your team and take advantage of your HUGE mid game powerspike. Occasionally use your Farsight Alteration in the enemy jungle when you notice that the enemy jungler or bot lane has been MIA for an extended period of time. Getting picks in the jungle is something LeBlanc excels at due to her ability to maneuver throughout the jungle, and instantly kill the enemy. You can also get picks by placing pink wards at enemy jungle camps such as red or blue buff, and then killing whoever takes it. Make sure than when you go to ward you watch that their bot lane doesn't go MIA, because if they do it could mean you have been spotted by a ward, and they are coming to collapse onto you.

Roaming bot lane is one of the best way you can snowball in SoloQ, because it will allow you to get your ADC more gold, therefore alleviating some of the pressure on you to carry. Communicate with your bot lane when you are planning on roaming, maybe ask if the enemy bot lane has warded the river, in which case you will not be able to roam until the ward dies out, or has been cleared. When roaming, you will want to walk as far from behind the enemy as you can without using Distortion, because if they flash away you will need this to catch them. If possible, start with Sigil of Malice, into Ethereal Chains and then Mimic on, preferably, the ADC. If they flash, or use something like Valkyrie to get away you will then want to use Distortion to catch up.

You will also want to identify if it is worth roaming depending on the champion matchups bot lane. If the enemy team has an easy escape, and your bot lane has very little CC or mobility, then it might not be the right game for you to try to roam. For example, if they have an Ezreal, Nami lane, and your team has a Kog'Maw and a Janna then roaming is almost impossible.




Team fighting as LeBlanc is extremely difficult because if you manage to get CC'ed then you are pretty much instantly dead. The following video shows a teamfight between FNC and AHQ where FNC use LeBlanc's AOE burst from Distortion Mimic to it's absolute fullest potential.




There are numerous reasons why it went so well for FNC:
Obviously both of these teams are extremely good, and you will not reach nearly this amount of coordination in your SoloQ games, however; use this as a general guideline on what you should, and should not do to win teamfights. The more games you play the better you will become at identifying the proper times to engage, which abilities to use, and when.

As you saw, there is a lot of thought that goes into playing LeBlanc in the late game. At this stage, be cautious and patient are the two most important things. You have the potential at this point to do an incredible amount of damage, but going in half a second too early could easily lose you the game. Also, being too hesitant about whether or not to go in may cause you to miss your opportunity, and you could easily end up doing nothing at all. You have to find the balance between to early, and too late, because LeBlanc's window for going in is extremely small in most cases.

At this stage of the game baron is going to be one of the most highly contested objective. Inside the baron pit, your Distortion Mimic combo is extremely effective because the enemy is forced to group quite closely together. Keep watch on objectives with your Farsight Alteration, and buy an Elixir of Sorcery whenever you have the extra gold, even if you are still finishing your last item. The bonus 50 AP, 15 flat mana regeneration, and true damage to champions and turrets is worth slightly delaying your last item.






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I hope you enjoyed my guide!


Thank you so much for taking the time to read my guide. If you have any criticism make sure you let me know, either in the comments or through my NA account, OwenTheAwesomer. This guide is a constant work in progress, so any and all feedback is greatly appreciated! If you liked the graphics in the guide then you can check out my graphic shop to get some of your own. Good luck on the Fields of Justice!WW WW WW WW WW WW

Coming Soon!

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