This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
The Devil Plays a Mean Fiddle (Lane/Jungle)
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Choose Champion Build:
Spells:
Flash
Ghost
Ability Order
A Harmless Scarecrow (PASSIVE)
Fiddlesticks Passive Ability
Introduction
Dread (Passive) - Lowers enemy magic resist. Very good passive for Fiddle because he needs to be near his opponents as he kills them. One problem is it will give you away if you are in a bush waiting for a gank.
Terrify (Q) - One of the best crowd control abilites in the game. Single target 3 second fear. In team fights this ability practically takes an enemy out of the fight. Early game can be used to prevent enemies from getting out of your drain or crowstorm.
Drain (W) - Fiddle channels draining a target's health. If the tether is broken, the channel will stop. This ability makes Fiddle almost impossible to 1v1 without a stun, silence, or knock up. Fiddles main ability while jungling as it helps kill the creeps while staying at max health.
Dark Wind (E) - Fiddle throws a crow which bounces between enemy targets dealing damage and silencing them. Great for farming and pushing. Good for interrupting channels and can deal pretty good damage if fed.
CrowStorm (R) - After channeling Fiddle teleports to target location dealing massive AoE damage overtime to targets around Fiddle. Best used when a fight has started so enemies do not get out.
Smite can be an option if you want to jungle faster.
Other good spells are Teleport, Exhaust, Cleanse, and Ignite.
Teleport allows you to go back to your lane after ganking and allows for better late game map control.
Exhaust helps keep enemies in your Crowstorm.
Cleanse defends you against CC to help you survive.
Ignite helps to ensure kills. (Not very recommended but can still be effective.)
Magic penetration marks for better damage output
I prefer mana regen seals but AP or defensive seals could work well too
Cooldown glyphs for more Crowstorms (Either CD per lvl or flat CD)
Flat health quints for early game but can be replaced with AP or magic pen
or
When going mid start with a Doran's Ring but if you jungle get an Amp Tome and Health Pot.
or
Start by rushing Sorcs for the magic pen benefits then Mejai's because as Fiddle you will need kills to be able to do anything. If you do not like Mejai's or if you are not doing very well or as well as you would like, buy a Haunting Guise for some extra magic pen and health.
Rylai's is a crutial item for Fiddle because it keeps your enemies inside your Crowstorm and destroys them while giving you some much needed health for survivability.
Abyssal Scepter and Zhonya's are replaceable in order but both are needed. Abyssal synergizes with Fiddle's passive to devastate your enemies' magic resist. Zhonya's is good for staying alive while you ult if your opponents are stationary in the fight and not running away from you.
or or
Last item depends on how the game is going. Deathcap is good for maximizing AP if you are doing very well. Void Staff is good when players build magic resist to counter you. And Banshee's Veil is good if you are getting focused and find yourself dying more than you would hope.
Once you hit lvl 6, try for a gank at top or bot. Using on the enemy in mid can be good but going top or bot could score you a double kill.
Getting blue is another alternative if there are no available ganks and you don't have a jungler.
In teamfights try to stay out in a safe unseen area until an opportune moment occurs where you can Crowstorm in and kill the enemies. Keeping the jungles warded helps a lot with finding safe places to hide.
Jungling with Fiddle is pretty basic. Auto-attack, Drain, repeat. Once you get Dark Wind, mix that in between Drains. Hes not the fastest jungler but you will always have full health without too many mana issues.
Against the Golem, do not use your health pot while draining and use it after the second drain, so it is not wasted.
The Dragon can be soloed at level 5 or 6
You must be logged in to comment. Please login or register.