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Spells:
Heal
Teleport
Ability Order
Goes Where He Pleases (PASSIVE)
Dr. Mundo Passive Ability
Introduction
This is my first build, hope you enjoy :)
This is also an excellent choice for Mundo because early-game which is mainly when you get low on hp you will have to recall at least once if you plan on not feeding. This provides you with a element of suprise and will keep your turret up and running.
Ghost can also be used every now and then but usually your boots of swiftness and your cleaver will make it so that you never really need to worry about chasing... or running for that matter. I DO NOT RECOMMEND
Basically the same as above.
This is the one that I would use also use occasionaly with to some good. It allows you to get out of any fix and run away with your superior speed and your cleaver arcing behind you. The other good part about flash is it allows you to suprise enemies by flashing in right next to them when they don't have enough H.P. to take you out. The negative on this is that another use for it is chasing, you don't need this because you already have a fairly long ranged cleaver that slows them down allowing you to catch up.
Rally. OMG this is a good summoner spell, especially in early-game when you are hugging that turret like a boss. It gives enough health do keep you in lane for a long time. It gives more H.P. than health but it gives it slowly and as a fairly mobile tank you do not need this.
Ignite, I have seen used to some avail, but in late-game it will do almost nothing. Do not get unless you are fairly new to tanking or really want first blood
Smite you should only get if you know for a fact you are jungling and I know I know, most people don't think jungling Mundo is a good idea but you'll be suprised
All the other I didn't go over are basically not good at all. Clarity, you don't need to get rid of effects all that often other than early-game or if you are going one on 4. Clairvoyence, you never need it as a tank and revive, what is the point if you are winning insanely like this build should let you do.
Than, I reccomend building as much as you can to get the extra H.P. Always get Frozen Mallet first thing with the money you will make. with the boots of speed somewhere in the middle of it.
Your second order of business is to get warmog's armor, it gives hp and regeneration, what could be better mid-game?
Next get boots of swiftness because,all though they aren't completly needed, at this stage of the game you will be destroying everything and all you need is to be able to catch all them baddies.
Next i would suggest to get to get the Banshee's veil just because right around mid-late game your worst enemy will be ap ranged attackers this allows the first attack ,which is generally a stun or slow, to be stopped which allows a clean getaway
Last off, sell your doran's shield and get Sunfire Cape. Just what you need, more insane damage especially this because it just allows you to walk in the middle of every one with your burning agony and this and do damage that will kill fast.
If you are against an entire team of dps than just switch up the Sunfire Cape and Banshee's Veil with Randuin's Omen and thornmail, when you get thornmail any attack they deal 30% of the damage will hit them back and with Randuin's omen you get extra armor health and health regen.
1. Any stealth champion (Teemo, Twitch)
2. any long range support champions (Lux, Caitlyn)
3. All other supports ( Zilean, Brand)
4. Dps champions (Katrina, Xin Zhoa)
5. Support Tanks (Galio, Taric)
6. Tanks (Amumu, Rammus)
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