Fizz Build Guide by ivsni
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
TANK FIZZ TOP: THE EARLY GAME
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Threats to Fizz with this build
|Shyvana||Shyvana is not the person you'd have intense fights with, if she starts with dorans shield you can't do much to her, but if she goes dorans blade she's screwed pre-6.|
|Gangplank||Gankplank is an incredibly easy pick against, your e basically shuts down his q entirely, avoid lots of harass and you should be able to all-in him around levels 2-3.|
|Gragas||Do I really have to say anything? two words: troll pole.|
|Kennen||Welp, if ur against kennen, he'd better prepare his anus if he wants to win, his q is just not gonna hit you ever, a good kennen would max w against you, but sadly, not many people do that.|
Fizz is that slippery guy you just can't touch, but there are some tactics to make you even slippier.
#1. The SURPRISE Shark - Q a minion and ult an enemy mid way, it's a gap closer that should kill them in a few seconds
#2. The double hop - e over a wall, and hop back to where you were with trickster!
#3. The Flashy Trickster - Use your e, and then flash onto your enemy if they're low!
Passive: Nimble Fighter - This passive is literally asking you to play tank fizz, basically giving you free armor and a Phantom Dancer passive!
Q: Urchin Strike: A situational spell, if you want to try and go bursty, max this second, if not, max it last. This spell is a great escape and allows for some surprise ults.
W: Seatone Trident - Auto attack reliant spell, max this 2nd if you want to go aa based, and it's also a good disrespect spell.
E: Playful/Trickster(Troll Pole) - 100% always max this first, you need its short cooldown for the cc and damage, plus it's a great escape spell, and just all around a great ability.
R: Chum the Waters - This ability is pretty awkward in my opinion, because it will stop at your mouse and won't go full range if you don't angle your mouse there, Usually I q a minion and then ult to give them a tasty surprise and then they die.
Passive: Nimble Fighter - This passive right here is why you do well against AP ranged, they will harass you a lot with their aa's. But this passive allows you to be a bit tanky, so it's really good.
Q: Urchin Strike - your ability for surprising jukes, unseen combos, and overall amazing damage, even with the nerf.
W: Seastone Trident - this ability CHUNKS early, but max it last as you're going for a bursty build.
E: Playful/Trickster: The best ability in the game, a mini zhonyas built into an actual ability. Dodge everything but ignite and DoTs, can jump over walls, and even has amazing damage!
R: Chum the Waters - The ultimate that's awkward to land, that's why I don't use it first, I w-q on them and ult them on the spot, it's hard to do but it pays off if you do it right.