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Thresh Build Guide by Fsaathoff

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League of Legends Build Guide Author Fsaathoff

Thresh, The Chain Warden Updated for Season 6

Fsaathoff Last updated on February 25, 2016
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Ability Sequence

2
4
5
7
9
Ability Key Q
3
8
10
12
14
Ability Key W
1
13
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

Fury
 
 
Sorcery
 
 
 
 
 
 
 
 
Vampirism
 
 
Natural Talent
 
 
 
 
 
Bounty Hunter
Oppressor
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 0

5/
Wanderer
 
 
Savagery
 
 
 
 
 
 
 
 
Merciless
 
 
5/
Meditation
 
 
 
 
 
1/
Bandit
Dangerous Game
 
 
 
 
 
Precision
 
 
Intelligence
 
 
 
 

Cunning: 12

5/
Recovery
 
 
Unyielding
 
 
 
 
 
Explorer
1/
Tough Skin
 
 
 
 
 
Runic Armor
 
 
5/
Veteran's Scars
 
 
 
 
 
1/
Insight
Perseverance
 
 
 
 
 
Swiftness
 
 
5/
Legendary Guardian
 
 
 
 

Resolve: 18



Threats to Thresh with this build

Threat
Low
High
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Threat Champion Notes
1
Annie Probably the easiest lane for thresh as she is really squishy and only has a stun that in reality isn't too great unless she ults. Just hook her and get your ADC fed.
1
Sona Super easy lane. 1 form of CC, a really bad heal and you will find if you can land a hook your ADC will be super fed late game. Just don't be stupid and you will win the game (most likely)
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Introduction

Hey I am Xx420noskowpexX in game or Fsaathoff on mobafire. I am a support main from North American who has been playing League for about a year. You are probably here because you want to learn about Thresh. I am level 5 with thresh with about 30k mastery score. I got thresh about 4 months ago as a gift from a friend and I have been in love ever since. I belive thresh is a very good support because he has a lot of CC and also has a very good disengage ability.


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Runes

I take those runes so that I can become very tanky in all stages in the game. I belive that taking Health yellows is better than armor ones because you are able to become more immune to all damages. I also take armor quints so that I can negate a lot of damage from ADC's early game.


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Masteries

I always take 0/12/18 on all tanky supports as it gives me the most utility on my items whilst also making me very tanky in the resolve tree giving my ADC damage reduction


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Items

Those items are really standard for tanky supports as they provide a lot of tankiness as well as a ton of utility. The reason you want to build thresh as a tank with some CDR is because he needs the extra armor, MR and hp so when he dives with a hook he can survive some damage. You also need CDR so that you can cast your hooks more often which is less punishing if you miss one


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Skills

I always start E just in case the enemy tries to invade so I can disengage them and negate a possible lost first blood. I max Q first so that is does more damage and I am able to cast it more frequently. I max W over E because, it gives W a longer range and lower cooldown and E is really used for utility. Use your ultimate after you hook then E so that you can peel more and slow them for a very long time.


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Spells

Flash and Exhaust is what I take about 80% of the time unless my ADC is running something other than heal in which I will take heal my self. If I am going against a support with a lot of healing (Sona, Soraka etc..) I will take ignite.


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Pros / Cons

Pros:
1. He gives your team a lot of kill potential early game with your Q
2. He is really good against mobile targets with his Q,E,R combo
3. Can become really tanky
4. Can peel really good
Cons:
1.Spell shields can make you useless.
2. Can be shut down by CC