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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Voracity (PASSIVE)
Katarina Passive Ability
Introduction

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I WILL BE NO LONGER WORKING ON THIS GUIDE BECAUSE IT DIDN'T CATCH ON AND NOBODY EVER VIEWED IT. IF YOU ARE ON THIS PAGE THEN FEEL FREE TO RED MY ADVICE BUT I WILL NO LONGER BE UPDATING THIS GUIDE. Sorry :(
Hiya, I'm IcyFireKnight, and I am bringing you my first ever guide on MOBAFIRE, on

I put a lot of effort into this guide, so please, please, don't downvote until you read it, and if you still feel it could improve, leave a comment, whether it be bad presentation, faulty information or an outright bad setup. I would love to hear your feedback! :)
I warn you that this is an in-depth guide, as you see from the title. Forgive me if I start to ramble, but I try to assure you that what you are reading is quality information.
This is a personal preference for

I started playing



Don't forget to vote! ;)
PS - Sorry for the lack of pictures, still working on that.

Legend - Noob friendly!
AD - Attack Damage or Physical Damage (how much damage your auto-attacks and physical abilities do).
AoE - Area of Effect (abilities that have a blast radius, or can affect more than one enemy).
AP - Ability Power (how much damage your magic abilities do).
Auto-attack - (Repeatedly) attacking with your standard melee attack, especially on minions in order to push your lane.
Baron - The jungle creep which gives 300 gold and a buff to whichever team kills it.
Buff - Something that makes your character stronger. Red buff makes your auto-attacks slow and do DoT to your target. Blue buff gives you increased mana regen and 20% CDR. Baron Buff gives your team increased AD and AP
CC - Crowd Control (stuns, snares, taunts, knock-ups).
CD - Cooldown (The amount of time an ability takes to cooldown).
CDR - Cooldown Reduction (Reducing the time it takes for an ability to cooldown, self explanatory).
DoT - Damage over time (self explanatory).
Dps - Damage per second (how much damage you can continuously put out).
Dragon - - The jungle creep which gives 190 gold to whichever team kills it.
ELO - League of Legends' way of matching you up against the same skill level, the higher the ELO the harder it is.
Feeding - Giving the opposing teams lots of kills putting your team at a disadvantage.
Ganking - Leaving your lane to ambush an opponent in a different lane. They should preferably be pushed.
Getting fed - Getting lots of kills putting your team at a disadvantage.
Hybrid - A build that uses AD and AP because your champion scales off both)
Juking - Entering a bush so the enemy loses vision of you, and as they walk into the bush you run out the same way. Useful when you are being chased by five people.
Jungler - A member of the team who farms jungle creeps, allowing more people of the team to get full farm and experience, and also allows an active ganker.
Kiting - Getting chased by an opponent so that they can be led into a trap.
Laning - The phase of the game where your team is split up into each lane.
Last-hitting - Dealing the final blow on a minion so you can get the money from it.
MPen - Magic Penetration (A mechanic that lowers how much magic resist the target has, thus increasing the amount of magic damage you do).
MR - Magic Resist (A mechanic that lowers how much magic damage you take).
OP - Over-powered (A champion considered to be unbalanced and can do well despite lack of skill, I'm not going to mention any names

Pushing - Quickly killing all the opposing minions, thus pushing your lane to the opposing tower. Note: This isn't always a good thing, as it leaves you open to getting ganked.
Roaming - Leaving your lane to dedicatedly assist other lanes.
Scaling - How good your abilities get when you add more damage - bad scaling doesn't give you as much damage per AD/AP point.
Snowballing - Getting kills over and over again as you get stronger and stronger, hence "snowballing", getting larger and larger as it rolls down the hill.
Split-pushing - Putting pressure on/pushing to more than one of the opponents' towers so they cannot defend them all at once.
Zoning - Controlling your enemy's movement by marking areas where it is unsafe for them to go either by AoE lingering spells or simply being present there.

SPACE |
+ No mana! + Ludicrously low cooldowns + Vicious chaser + Effective ganker + Mind-blowing juker + Instantaneous gap-closer + Unstoppable snowballer + Extremely mobile + Not reliant on blue buff + Fun to play + Sexy |
SPACE | SPACE |
- Generally squishy - Bad early-game farmer - Suffers without CDR - No hard crowd control - Easily countered in ranked play - Somewhat expensive build - Item-reliant - Timing and positioning of ultimate is key - Focused and CCed down first - Hard to master - No more tentacle hair T_T |
Well, for damage we gather approximately 650 AP, 50 flat magic pen and 10% magic pen. Pretty deadly ehh? Now for defense, we get spell vamp from




Already you can see that you can still maintain a deadly Katarina while being fairly survivable. But just as the cherry on top we have the infinite utilities of your offensive active,




I hope you like my guide, if you want you can leave a comment and some feedback! Enjoy.
Runes








Greater Seal of Vitality Greater Seal of Vitality - As you all know,














Other Viable Runes




















Why do you go 9-0-21 you ask?
Firstly I'd like to say that 21-9-0 works really well too, but in my opinion it is more important to have the versatility than pure AP strength. Here's my reasoning:
From going 21-9-0 you get an extra:
1 Ability Power per level
Increase damage dealt by 6% to enemies below 40%
6 magic resist
2 armour
6 Health per level
30 Health
So you get a bit more AP and a tiny amount of survivability.
Compare this going 9-0-21 where you get an extra:
10% less dead time
2% more movement speed
3% Spell vamp
20% longer buff durations
5% more experience gained
40 bonus experience on champion kills/assists
6% Cooldown Reduction
15% reduced cooldown on summoner spells
PRETTY OBVIOUS EH? I feel I don't need to explain this, the utility tree gives far more helpful bonuses to Kat than just a bit more AP. However, I will explain.
Movement Speed is always good.
Spell Vamp is always good.
Longer buffs is always good.
She is reliant on her abilities so getting more experience means she levels up to become stronger quicker.
She uses


Note - When using







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Take it if you aren‘t getting
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This will only ever be viable in ranked play if they have picked a lot of CC. Do not get it in normal games because you don't know how much CC they will have and even if they do have a lot just buy
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- Remember that as soon as one of the enemy champions go down, you can use your basic abilities straight away.
- Tower-diving enemies has never been easier, because once you kill them, you can use
Shunpo to get out, even if you had only used it moments before.
- In teamfights you should focus all your abilities on the squishiest champion, so as once he goes down, you can focus on the others next.



- You can use this to last-hit as much as you want but remember that once you use it you don't have any way of farming from a range.
- The range is higher than the range of
Death Lotus so to get maximum damage you should throw it after you ultimate.
- If you have a jungler then at the 1:55 minute mark help him out a bit by throwing a blade over the jungle wall. You shouldn't miss out on any minions.
Sinister Steel Sinister Steel: This is Katarina's new ability. It is a short range, spammable AoE ability that does damage in a circle around you. Katarina is now a very good farmer, and the damage from this ability makes up for the nerfs on damage to your other skills. It also makes her an even better duelist, and I consider her as a dps mage as well as a burst mage. Feel free to use this whenever you can. Also it provides you with a short burst of speed afterwards if you hit someone with it, which makes you all the more agile.
- Because it has a longer range than an auto-attack and happens as soon as you press the key, if a minion is about to die and you can't reach it, use Sinister Steel to nab it.
- Use Sinister Steel to consume a
Bouncing Blades mark from range.
- Use Sinister Steel before your
Death Lotus so that afterwards, it will nearly be ready to use again.

- If you are new to Katarina, remember that this can be used on allies, to either catch up to an enemy or flee from one.
- Can be used on any entity, for example, Teemo's
Noxious Traps, Heimerdinger's
H-28G Evolution Turrets or Jarvan IV's
Demacian Standards. There is always hope for a
Shunpo sneaky getaway ;)
- Using
Shunpo along with
Flash can make you extremely moblie and uncontrollable for your enemies.
- Experienced Katarina players always carry around a few wards, so that you can place one down and
Shunpo to them, removing the ability's only drawback of having a target to jump to. You're turning into a
Kassadin, but obviously 10 times cooler.


Death Lotus has a short cooldown, so you can use this to harass the opponent. As long as there isn't a teamfight brewing it should be up the next time you need it.
- Sometimes it is better to
Shunpo to the farthest champion and use
Death Lotus, cutting of the enemy teams escape route.
- You can use
Death Lotus over small walls/ledges. This is invaluable in a teamfight for you will get the full two seconds of
Death Lotus and they won't know where it came from.
- The ability icon will light up when there are enemies nearby, visible or invisible. Use this to determine whether there are enemies in the nearby bush or there is a
Teemo spying on you.
Death Lotus applies Grievous Wounds, causing 50% healing reduction. This is perfect against teams with multi-target heals like
Soraka.
Ability Sequence
I begin by maxing

I pick up Sinister Steel at level 2 so I can farm easier. I max this after

I take


Ability Combos
Item Sequence

















This section will show you the preferred build for Katarina. Remember that this is just opinion, and any of your opinions are welcome to. No build should be for every match. You have to adapt to the situation, to find the best build.

There is no real alternative - I start off with



In a normal game you should be getting these very quickly, within about the first 15 minutes. If I feel I am getting harassed a lot then I will go



Note: Always buy at least one Sight ward every single time you recall, and up to 3












The reason why we're rushing this is because we need that damage early game to get an advantage. This will help you snowball, because early game, all we need to do is get kills. We aren't worried about survivability just yet, we already have sustainability from


Now you may be thinking "I'm pretty powerful but still a little squishy", so you need some decent protection -




After the resistance, there are many items you can get. What I like about Katarina is she works with a lot of different items so once you got

Normally I go for





If you didn't get




I like the item, but the active isn't a good as it used to be now that you have Sinister Steel into your burst, it simply isn't good enough. The CDR is tasty, but to compensate I take 9


This is the time I finish up your Gunblade, after getting







So you have one item slot left, if you need magic pen then go for




If you need more survivability then go for the one that you haven't chosen -


If you are always focused down first before you get to do anything then


Elixirs


I really do love

I also like


Don't get

I'll also have a quick note on


Situational Items








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This is a great item on Kat. Provides a heap of AP and armour, along with an awesome active. Use your active to get yourself unfocused in a teamfight, or, if you are playing with a friend, and you're getting 1v5'ed, ![]() ![]() ![]() |
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The alternative to Zhonya's, get this against an AP heavy team - it provides a decent sum of AP and magic resist, and also a passive which shouldn't be ignored. Make sure you tell your team that you're getting this beforehand, because you don't really need 2 in a team. If they want this item, getting ![]() |
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I only get this item if their team is mainly offtanks, because I believe the other items ![]() |
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I hardly ever get this, because you don't get that much more spell vamp and you sacrifice a lot of damage and utility. You should only be getting the aura to help teammates who love spell vamp too eg: ![]() ![]() |
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You have no idea how helpful this is. The active removes ALL debuffs, yes, you heard me, ALL, so ![]() ![]() ![]() ![]() |
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It gives you SO much AP if you get stacks on it. Simple, but works wonders when combined with ![]() |
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As I said, pair this with ![]() ![]() ![]() |
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Early Game
So, the most likely situation is that you have given a leash on blue by throwing a








Do not try to kill your opponent before level 6, but you should be reaching level 6 pretty quickly. What I like to do is pull off a sneaky





Mid game
Mid game's starting point is most commonly defined as the point when the first turret goes down. Whether it be your's or their's, it doesn't matter. If it's their's then you can play more aggresive, and also do dragon if you can. If it's your's then don't be worried, you push back, you may want to split push or gather your team to take down an outer turret.
The Best Situation
You got all your core on your first recall, have 2 or more kills and you are dominating the lane, forcing the opponent to either tower-hug or abandon the lane. You have the best cs of all, and the other lanes are doing pretty well.
Don't get cocky, because countless times I lost due to us throwing ourselves one by one at the enemy. Carry on getting kills but don't be stupid.
The Okay Situation
You've got slightly less cs than your ranged opponent, but have picked up at least 1 kill and have got your core within 15 minutes. You aren't having trouble sustaining yourself with the

Play aggressive but safe, always help the team in fights, and remember to take dragon if possible! You may push your lane if you see the enemy team all bunched up in the other lanes, but retreat as soon as you see one fall back. Note:color] If you've nearly destroyed the tower and the enemy team is coming at you then you may retreat and hopefully the minions will finish it off.
The Bad Situation
You've died to your lane opponent a lot and the other lanes don't seem to be doing any good either...
PULL IT TOGETHER MATEY!!! -

The Worst Situation
One of your team members is afk, the enemy team have over 10 kills more than yours,



Although you may think it's lost, don't give up. Defend the base, picking up kills when they over extend and carry your team to victory. This doesn't usually work though. But you still have to work together. Defuse all the arguments in your team so you can actually work together and win.
The Fun Situation
You're flawless, they have 1 person who went afk or ragequitted, you've got a quadra-kill and your

Tower dive squishies, worry about losing your Mejai stacks, laugh hysterically, get a penta, job done.

Late game
This is the time where all teamfights begin. You MUST be participating in EVERY single one from now on, because you are the AP carry, and is probably the one that is going to deal the most damage, and essensially, the more damage your team deals the more likely you are going to win.
You should be behind your team, waiting for the right time. Wait for a team to initiate, but stay back. Firstly use your




If there are minions then remember you can


If one of your lanes is getting mobbed by enemy minions then you can go and farm them but ONLY IF there isn't going to be a team fight. Your role in the teamfight is crucial - to deal as much damage as possible. And if there isn't someone in your team that can do as much damage as possible, then well, frankly, you've lost the teamfight.
Always, I repeat ALWAYS have wards at dragon and baron at this stage of the game. Teamfights will occur at these objectives and it is vital that your team has the upper hand in map awareness. Make the wards pink, too, so you know if they have it warded too. If they destroy your ward at dragon/baron then I suggest you gather your team and proceed for a full scale invasion, because normally this will catch the enemy team offguard.

Ganking
Whenever you can, push to the opponents tower and then go gank a lane. I don't have any pictures to show you but I'm sure you know how to gank. Use your ultimate if they're running through you, and save the Shunpo for when they're running away. You are a great chaser so you should secure the kill. This will help tremendously on the teams laning and will make your team respect you for being a boss. Remember to call ss!

Work in Progress















































































































Work in progress
Knowing when to pick Katarina is vital to your success. Your team needs to have these things to completely work well along with Katarina:
- Knock-ups
- Stuns
- Snares/roots
- Taunts
- Tanks
- Offtanks
- Large people (to visibly shield you)
- Stealth
Katarina should not be picked when two or more of the things listed are present in the enemy team:
Knock-ups
Stuns
Silences
Sustain
Champions that syngerise perfectly with Katarina
Champions that work well with Katarina
Champions that counter Katarina:

It gives you 20% cooldown reduction, so get it when you're on 25% reduction (10% from masteries and 15% from a CDR item). Getting blue buff maxes your CDR when it isn't already. Normally I don't get blue buff unless I kill someone with it, however, if no-one else needs it, you can grab it. Remember none of your abilities are exactly suited for jungling, so it WILL take you some time to kill it, but MAKE SURE YOU WARD the area before going for it. Countless times my teammates have gone for blue not knowing they were about to be assassinated by 3 members of the enemy team...
Conditions for getting the blue buff
- No-one else on your team needs it
- You haven't reached max cooldown reduction yet
- You have warded the area
PS - It would be helpful if you point out any errors like spelling mistakes or info mistakes - tyvm!
- Completed Guide
30.07.12
- Improved the "Runes" chapter
01.08.12
- Improved the cheat sheet
- Improved "Masteries" chapter
04.08.12
- Added "Why not to get Rylai's Crystal Scepter first"
- Added "How to achieve maximum cooldown reduction"
- Improved "Pros and Cons"
06.08.12
- Added "Laning Opponents"
- Added "When to pick Katarina"
12.08.12
- Improved "Introduction"
14.08.12
- Improved "Items"
- Improved "Summoner Spells"
- Improved "Situational Items"
- Improved "Gameplay"
- Deleted "Alternative Builds"
16.08.12
- Added "What you get from this build"
23.08.12
- Improved the cheat sheet
- Improved "Items" chapter
- Improved "Laning Opponents"
- Improved "Situational Items"
- Improved "Oooh I wonder wonder which shoes to buy?"
24.08.12
- Added "Skill Sequence"
- Improved "Skill Explanation"
- Improved "Introduction"
27.08.12
- Incorporated "Ability Sequence" into "Abilities"
- Incorporated "Ability Combos" into "Abilities"
- Incorporated "Situational Items" into "Items"
- Deleted "Cooldown Reduction"
- Deleted "Oooh I wonder which shoes to buy!"
- Deleted "Why not to rush Rylai's Crystal Scepter"
7.09.12
- 10,000 views! Thank you all!
25.010.12
- Terminated the development of this guide.
Credits to my Casio(peia) calculator for help on the "What you get from this build" section :P
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