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Choose Champion Build:
Spells:
Exhaust
Ignite
Ability Order
Battle Fury (PASSIVE)
Tryndamere Passive Ability
Introduction
I don't promise my guide to work for everyone. My guide won't be well written or extremely pretty. Please, bare with me, it's my first guide. I've put many hours into it so I would appreciate it if you didn't just auto down vote.
If at any point you don't like my guide, there is something called the back button, use it.
Without further ado, lets get started.
Tryndamere, His Pros and Cons
PROS
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CONS
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Bloodlust - This skill passively increases his attack damage the more he is damaged. You can activate this skill to heal yourself at the cost of fury.
Mocking Shout - upon use this skill reduces enemy attack damage and if the enemy is not facing you it also reduces enemy movement speed
Spinning Slash - Tryndamere spins to a location, the cooldown of this spell is reduced upon critical strikes.
Undying Rage - Muahaha, this skill often times gets people raging. upon activation Tryndamere's health cannot drop below 1.
Most of my masteries are pretty normal for an ad champion. while some of my points are questionably places I like it this way, it works quite well
The debatable Parts:
Demolitionist - Helps you take down towers lickety split!
Vampirism - minor sustainability, but its still sustainability
Hardiness - just a little more lane survivability, nothing wrong with that.
Good Hands - why did I choose to place my last two points in this? simple, time is money. you will eventually die once or twice so why not jump up a little faster when you do?
Greater Mark of Desolation Greater Quintessence of Desolation Why armor pen? Why not damage or something else? The answer is simple. For AD champions, if you want to do the most damage get armor pen. This is time tested and pretty much a fact. |
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Greater Seal of Critical Damage This rune will make you crit even harder! Trust me, few things are more gratifying then getting a crit (early or late game) and watching their life disappear. It's fun. |
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Greater Glyph of Scaling Cooldown Reduction Honestly, there is probably something better to get its up to you. This rune is a personal preference. It allows my Invulnerability /Heal /Slow /Skill Flash to come off cool down faster. Honestly there aren't that many good glyphs for AD champs, I feel that this one is among the best |
What and What Not To Get
The Goodies
Exhaust - This spell allows you to catch enemies or escape with ease. in a fight that is turning south? exhaust them! the damage reduction should be enough to win or you can Spinning Slash and get the hell out of there.
Ignite - I cant tell you how often this gets me first blood or kill someone who just barely got away. not only this but a very overlooked bonus to ignite is that it reduces healing, which ruins anyone like Fiddlesticks.
Ghost - Like exhaust in the respect that its amazing for catching enemies or making a quick escape.
Flash - Anyone can use this spell its pretty nice. personally I don't like this on Tryndamere. We already have Spinning Slash, flash with low cooldown. why do we need another with a long cooldown?
The Possible Replacements
Teleport - Gets you to where you need to be. good on any champion but not the best for our boy Tryndamere
Cleanse - The voices are telling me to kill you. Don't think anyone will read this far so meh... CC giving you lots of trouble? this will make it go away, but not those voices.
Heal - Not too bad. Nice for when you're coming out of your ult with low health but I feel my build doesn't need it.
Surge - The attack speed is decent but the AP is almost worthless
The Baddies
Clairvoyance - Leave this to your support. you have more pressing things to worry about.
Clarity - You don't even use mana.
Revive - Are you planning on dying and feeding them? Didn't think so, so just leave this spell for the idiots.
Promote - who even uses this?
How To Build Tryndamere
Items, Tryndamere is quite frankly item dependent. Duh. Who isn't?
Of course, this is NOT THE ONLY way to build Tryndamere
He is **** without his items.
Your item build is the difference between failure and success.
In this section I will explain why I get the items that I do.
I would also like to apologize in advance for this being a pretty long section, but its necessary if you want my justifications.
Lets get started:
- Brawler's Gloves and two Health Potions
why, do you ask? simple. early game crits are godly with Greater Seal of Critical Damage and Lethality .this allows you to farm fury and minions better as well as hit the enemy for A LOT.
The Health Potion are in case you are harassed and you need more health while you back off.
- Avarice Blade
Oh how I love thee. Having a bad farm? Trick question, it doesn't matter! Get it either way because it give you the money you need for well... everything. so much gold... In the end, I prefer to sell it but it can be built into a Youmuu's Ghostblade as well
- Berserker's Greaves
Daddy needs a new pair of shoes. these ones also give you attack speed, better farm, better damage. Oh and movement speed lets not forget about that.
- Vampiric Scepter
Sustainability. 'nuff said.
- Phantom Dancer
Another great item. For how much it costs it increases your DPS by a freaking nice amount. more crits, better attack speed. whats not to love? as if this wasn't enough, movement speed as an added bonus, and you have Phantom Dancers.
- Infinity Edge
A MUST GET! Tryndamere's favorite Item. Epic amounts of damage!! that sums up Infinity Edge. If you know what Infinity Edge does, then skip the rest of this. Need more detail? Fine, B.F. Sword will be the first item you build in this thing, and it provides you with 45 AD, nice right? It gets better. Cloak of Agility will be the second piece to the puzzle, more crit is always ftw. Finally, we come to the Infinity Edge passive, this will make your crits hit 50% harder. Let me say it again, 50% Harder. what more could Tryndamere ask for?
- A second Vampiric Scepter
Moar sustainability pl0x. But seriously, when you crit you heal yourself for 150-200 with these babies. by now I think you noticed how fast you attack sooo... you do the math. this will hold you until the Bloodthirster
- Bloodthirster - Double the trouble.
Fully stacked these give you 50% lifesteal and 200 AD. Yes please. who doesn't want to heal for 300+ per crit? ahhh btw you have close to 100% crit with this build... you won't be going down any day soon.
BUT WAIT THERE'S MORE! does the team have an enemy Warwickor Fiddlesticks? Really any champ with ungodly amounts of heal. replace one Bloodthirster with Executioner's Calling an extremely underrated item.
The Sixth Item
A more observant reader would have noticed by now that I have 5 items in my build. where is the sixth?
well you found it! here are the different items to change out with and the scenarios to best utilize each.
- Last Whisper - for the teams that stack a lot of armor!!!
finding that the enemy team is stacking armor because your teams AD champions are ripping them apart? namely you? this should help to counter that. while that pesky Thorn Mail will hurt you, this will help you kill them faster.
- Youmuu's Ghostblade - one of the regulars
if you can remember to activate the active then get this item and don't bother with the rest of them. armor pen, ad, cooldown reduction and more crit. its really nice. and if you can remember to activate it, then it also gives attack speed and movement speed the only problem with this item is that some people (myself included) forget to activate it.
- Tiamat - epic farming/pushing tool.
Tiamat is extremely underrated, just like Executioner's Calling. it allows all attacks to splash for 50% of the original damage. With my build you crit for 1000-1200 (depending on armor) so lets think about this... half of 1200 is 600. thats right, you hit the people around the target for about 600 damage!
- Black Cleaver - faster, harder, stronger.
Like Last Whisper this item is best against a team that's stack armor. If the enemy has stacked armor to an ungodly level, then go for Last Whisper but if the armor stacked is light then take Black Cleaver in its stead.
- Frozen Mallet - you cannot escape me
good survivability with more chasing capability. also keeps the enemy inside your team for longer amounts of time meaning they won't be getting away... alive that is, MUAHAHAHA!
- Spirit Visage - heal me moar
I have personally never tried this item on Tryndamere. someone should try this and send me what they think of it!
it would make sense that this item would be decent, slightly more health with cooldown reduction and healing increase. I'm not sure if this heal increase applies to lifesteal but if it does... woof.
How To Be a Beefy Tryndamere.
Anyone looking to set up with this build might be saying "Gachirin, the masteries runes and skill sequence are the same! the only difference is the build!" this is true.
Why would I do something this heinous? simple, I feel that if you decide to go this route, it will be a situational thing. if you are totally dominating then just go for the regular godliness. But your team might be going down too fast. Then use build two and become tanky.
You will have to decide whether or not to go with this build before you get your phantom dancers. this is very important!
the differences are:
Warmog's Armor - This item will give you the majority of your health and make you tankier, for a while this will be your only tanking item but trust me, it's usually enough.
Atma's Impaler - after all you are only the off tank. I chose to be a health stacking off tank specifically because of this item. In the end you will have 4195 health. really dont feel like doing the math but atma's implaler's passive will give you a very nice amount of AD
Frozen Mallet - you are the off tank after all. this will make people move slower, allowing you or your team to take them down more efficiently. no more running for them! also adds a nice amount of health and some AD
OMG I LEVELED!!!
Start off by putting one point into Spinning Slash max this by level 13
Then place points in Bloodlust whenever available, max this by level 9.
At level 4 place one point into Mocking Shout, maxing this last at level 18.
As with all ultimates, place points in Undying Rage at levels 6, 11 and 16.
My Book of Tips and Tricks
Alright, I admit I'm definitely not writing a book here.
These are the tips and tricks I have learned over my experiences playing our friend, Tryndamere.
Farming - Tryndamere has an amazing farming stage. just camp in the middle of a minion wave and last hit everything. Brawler's Gloves and Battle Fury help with the crits a farm.
Spinning Slash - this skill can be used to jump over walls and chase enemies. it is Tryndamere's most versatile skill.
my favorite use for this is durring late game. Is there a squishy farming a lane? jump over a wall and practically 3 shot them. Scares the **** out of them sometimes, its a pretty good laugh among other things.
Undying Rage makes you invulnerable for a few seconds. use this wisely, when this skill ends you WILL HAVE LOW LIFE! Be careful of dots such as Ignite, Singeds Poison Trail and Teemo's Toxic Shot/ Noxious Trap. This Ultimate can be your saving grace or the final nail in the coffin.
One more thing on Undying Rage, in case you feel like diving your enemies fountain thinking you're invincible, you're not. the enemy fountain is the one think that can hit you through your ult.
This is possibly the best tip I can give you so its bolded and colored! USE COMMON SENSE!!!! Best way to play, I swear it.
I don't want this section to be just my picture! please send me your own and I will add it here.
I'd like to remind people that this is my first guide so sorry if there are Grammar issues/ spelling mistakes.
One last thing, I'd like to give a special thanks top jhoijhoi for her guide on how to make a guide. It has been a major help while writing this guide.
Its been fun, right?
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