Tryndamere Build Guide by PunicaDrink
Champion Build: Tryndamere
| Health | 2505 |
| Health Regen | 23.2 |
| Mana | 0 |
| Mana Regen | 0 |
| Armor | 70.7 |
| Magic Resist | 52.5 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 415 |
| Gold Bonus | 0 |
| Attack Damage | 450.12 |
| Attack Speed | 139.089 |
| Crit Chance | 95%S |
| Crit Damage | 50% |
| Ability Power | 0 |
| Life Steal | 34% |
| Spell Vamp | 0 |
| Armor Penetration | 29.2 |
| Magic Penetration | 0 |
| Cooldown Reduction | 10% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Tryndamere, The Way Of Destruction
I will declare you guys my opinions of
Pros/Cons Of Trynd
Pros
-
- high Attack Damage
- sololane/normal&lane/jungling
- if Trynd. is fed = he is very hard to kil
- Undying Rage
- Flash + Slow + Heal + attackdebuff
Cons

-
- bad in the earlygame
- only physical damage
- hasn't got many Armor/Life/Magic Resistence
- no ranged attack
Skills Of Tryndamere
Batlle Fury: Tryndamere gains Fury for each attack, critical strikes, and killing blow he makes. Fury passively increases his critical strike chance and can consumed with his Bloodlust spell.
Bloodlust: Tryndamere thrives on the thrills of combat, increasing his Attack Damage as he is more and more wounded. He can cast Bloodlust to consumed his Fury and heal himself.
Mocking Shout: Tryndamere let´s out an insulting cry, decreasing surrounding champions´Attack Damage. Enemys with their backs turned to Tryndamere also have their Movement Speed reduced.
Spinning Slash: Tryndamere slices toward a target unit, dealing damage to enemys in his path.
Undying Rage: Tryndamere´s lust for battle becomes so strong that he is unable to die, no matter how wounded he becomes.
Tryndamere´s abilitys are really hard and usefull in the diffrent situations. Normally I go solo (top/mid). There you should improve your
Bloodlust. A nice heal like this allows Tryndamere to stay in his lane. So he doesn't have to go quickly back. If you do it right, you won´t have a leveling unanventech. You should skill your
Spinning Slash one time too, so you can go through walls and other to kill your enemy(s) or escape. The one point on
Mocking Shout is really important too, to stop them from escaping. But it's like I said, Tryndamere is very varied, so you also should improve your
Mocking Shout fast, if you have an AD in your lane. So your enemy will make minimal damage on you. If you have a enemy in your lane which you can kill easily I would improve your
Mocking Shout too, so you won't let him escape. ;P
When you are ready for a kill, you should come in range with your
Spinning Slash, than use your
Mocking Shout if your enemy is a AD or try's to escape. Wait until you´ve got only 10% of your life, use
Bloodlust. When you about to die, activate your
Undying Rage and when your ulti´s over you should use
Bloodlust again.
That's the best row of skilling your abillitys:


















How 2 Master A Tryndamere
It´s like I said... if you play with
Tryndamere you have to play carefully. Many people overrate this champion. Than they'll play very agressiv and die very fast. And because of that they have a negative Killing, Death rate and they´re frustrated^^. You just have to realize one thing: You MUST become fed. If you´re fed it´s hard to kill you for a lot of champs. Ok I admit something:
Rammus with a
Thornmail can kill you... and if you´re stunned a long time, that you can´t use
Undying Rage at the right time = it´s over. So be carefull it´s just a thing of practice to recognize in which situationts you would win and in which you would lose. For all the newcomers here: Better you survive without getting a kill and you wasted
Undying Rage, than you´re dead^^.
I don´t would go for First Blood with him in the bottom lane (3 vs. 3). I would go solo and now you´ve 2 options:
1. If you have runes like Greater Mark of Strenght (Attack Damage, Critical Strike Chance or Armor Penetration) I would buy a
Doran's Blade. Than you can wait in the weed in the toplane to kill the one, which is dumb enough to follow you in the weed (for your First Blood, use
Exhaust and
Ignite). If all of them or two of the enemy's are coming for you, than you can use
Spinning Slash to escape through the wall.
2. If you have
Greater Mark of Critical Damage,
Greater Seal of Critical Damage,
Greater Glyph of Critical Damage and your
Greater Quintessence of Critical Damage than DON'T buy a
Doran's Blade!
I would wait at the tower and kill minions (because this runes aren't good at the beginning). Than I would farm (kill minions) to get much of gold. So you can buy your first items very fast. And with level 6 you can kill them easly.
Play Him (Level 1 - 6)
Ok guys...
with
Tryndamere you should try to get much gold. So always kill minions if you can. Try to get the last hits for the gold, and if your enemy comes in range you can use
Spinning Slash to attack him. If you think that you can kill him, use
Mocking Shout to slow him. If not, turn around and kill minions. When your minions are attacking the enemy tower and you have to play against a range fighter like
Brand, or someone who holds you away from the tower. So go jungling at this time, I like the bottom jungling area, the minions are easier to kill, and if you´re lucky you can gank the bottom lane. But remember: You need to level, so kill anything you can.
Play Him (Level 7- 18)
If you are level 7 you can play much more aggressive, than in the earlygame. Try to get many kills, use
Spinning Slash to go through the walls and kill your enemy(s). Like I said, slow your enemy with
Mocking Shout and when you have
Zeal or
Phantom Dancer, they won't have a chance to escape. Try to stay allways where the action is (don´t go Base^^). When you´ve got some lifesteal you can heal your self with attacking minions and
Bloodlust. If you stay alive and farm (still killing minions ;D), you will get on a higher level than them, so you can kill them easily. Try to get 2000-5000 gold, before you go back. When you´re level 10 and you have some lifesteal you can kill the dragon alone, so you get the buff and gold for you and your teammates.
You saw it. Against a
Tryndamere you should wait until he used Ulti. Than better use
Ignite. Flash back with
Spinning Slash and you have one kill more.
Runes
Mark:

1.66 armor penetration
x9=14,94
Seal:

0.43 attack damage
x9=3,87
Glyph:

0.28 attack damage
x9=2.52
Quintessence:

3.33 armor penetration
x9=9.99
All together
+24.93 armor penetration
+6,39 attack damage
This runes are very good for a "normal" Trynd. You have many Attack Damage and very much Armor Penetration. In my itembuild (in the most 3vs.3 itembuilds), aren´t much items with Armor Penetration like
Good Runes
Mark:

2,23% critical damage
x9=20,07%
Seal:

0,78% critical damage
x9=7,02%
Glyph:

0,56% critical damage
x9=5,04%
Quintessence:

3,47% critical damage
x3=10,41%
All In All
+20,07%
+7,02%
+5,04%
+10,41%
=42,54% Critical Damage
This runes are for the lategame. If you are playing defensive because you have two carrys and one tank in your team, these runes are perfect. At the beginning they´re useless but if the end, if you have much Attack Damage and Critical Strike Chances, you will make the hardest damage with this runes!
Other Usefull Runes
Marks:
Seals:
Glyphs:
Quintessences:
Ok, these should be enough alternatives for you.. I prefer my runes, but if you don´t have enough money for this.... The other runes are ok too....But it´s a list from runes which are "OK" and not even more. So if you don´t have the ,
Masteries

Here is a *little* screenshot of my masteries, so can see how it´s right. But I will declare it too^^...
Tryndamere ist a Attack Damage - Carry, you also will need all physical damage which you can get. First of all you need all important things which would give you Attack Damage, Attack Speed, Armor Penetration etc.
Tryndamere hasn´t anything what he need for his abilitys. He just has cooldowns. So you really have to skill your cooldown reduction too. But a
Tryndamere can die easly against a mage (or better 2^^) which can stun you, because you won't can heal yourself with your normal strikes (lifesteal) and it´s over. So I really would improve your magic resistance with the last points.
Summoner Spells
I really prefer the Summoner Spells
Ignite and
Exhaust. But everyone is fighing on another way so I will explain the different Spells. It can help you to find your own way to play Tryndamere.

Ghost: For a few seconds

Flash:

Exhaust:

Smite: Smite is really usefull if one summoner has it.

Cleanse: Cleanse is a helpfull spell if you´re playing against enemys which can stun/fear/spot etc. you. But if you play a normal game (not ranked) you can´t see which champions they took. So it´s risk to take

Revive:

Ignite: This spell is really usefull if you play against enemys which can heal themself very good (for example

Heal: If you can heal yourself you can win easier in fights. You can survive in many situations and it helpes your teammeates too. But
Items
Infinity Edge: +80 Attack Damage + 25% Critical Strike Chance UNIQUE Passive: Your critical strikes now deal 250% damage instead of 200%.
Phantom Dancer: +55% Attack Speed +30% Critical Strike Chance +15% Movement Speed
The Black Cleaver: +55 Attack Damage +30% Attack Speed UNIQUE Passive: Your basic attacks reduce your target's Armor by 15 for 5 seconds (effect stacks up to 3 times).
The Bloodthirster: +60 Attack Damage 15% Life Steal Passive: Gain bonus +1 Attack Damage and +0.25% Life Steal per kill. Bonus cap at +40 Attack Damage and +10% Life Steal. Bonuses are lost upon death.
Berserker's Greaves: +25% Attack Speed UNIQUE Passive: Enhanced Movement 2 (does not stack with other Boots)
Ok: ;))
In this itembuild the nice thing is that you have everything, from lifesteal to critical damage^^. You have a 100% Critical Strike Chance (60% from the
Phantom Dancer; 25% from the
Infinity Edge and 35% from your Fury) so you hit ten from ten attacks with 300% damage (items + runes + masteries if you have Critical Damage runes). And you have 50% lifesteal with your items with two fully stacked
The Bloodthirster. With this itembuild you get also with level 18 455 Attack Damage (so a Critical Strike makes 1350 damage (pretty nice :D)). So if you play against enemy(s) who don't have more than 70 armor (like
Orianna without extra armor) you would kill her with two hits (2700 damage). And don´t forget the 140% Attack Speed^^. And if you think that you haven´t got enought Armor Penetration: you reduced the Armor of your target to 45 with
The Black Cleaver. Trust me, I played against a lot of different kinds of
Tryndamere.. I never lost^^. And please, buy that items in the right order. It´s important that you buy the second
Phantom Dancer as the last item, because you just buy it, because it´s better than the boots.
Alternative Items:
Youmuu's Ghostblade: +30 Attack Damage +15% Critical Strike Chance UNIQUE Passive: +15% Cooldown Reduction UNIQUE Passive: +20 Armor Penetration UNIQUE Active: You gain 20% Movement Speed and 50% Attack Speed for 4 seconds. Melee basic attacks increase the duration by 2 seconds up to a maximum duration of 8 seconds (60 second cooldown).
Ok.. a Youmuu's Ghostblade can help you in the diffrent things. It gives you some Armor Penetration and Cooldown Reduction it also have difference values than other items and can help you in the difference situations.
Last Whisper: +40 Attack Damage UNIQUE Passive: +40% Armor Penetration
A Last Wisper helps you, if the enemys buy much Armor like
Thornmailor other Items. So you will ignore maximal Armor of your enemy.
Thornmail: +100 Armor UNIQUE Passive: On being hit by basic attacks, returns 30% of damage taken as magic damage.
If you have many ADs in your enemy's team you can buy a
Thornmail. With this passive bonus, all your enemys will make 30% of their damage on themself. So it will be hard for them to kill you.
Guardian Angel: +68 Armor +38 Magic Resist UNIQUE Passive: Revives your champion upon death, restoring 750 Health and 375 Mana (5 minute cooldown).
If you think that you´re dying to fast, you can buy a
Guardian Angel. You get Armor and Magic Resistence you also would not die so fast with this. And if you die, all 5 minutes you will survive because of the passive bonus.
Mercury's Treads: +25 Magic Resist UNIQUE Passive: Enhanced Movement 2 (does not stack with other Boots) UNIQUE Passive: +35 Tenacity (Tenacity reduces the duration of stuns, slows, taunts, fears, silences, blinds and immobilizes. Does not stack with other Tenacity items.)
This alternative boots you should buy, if in your enemy's team, are many APs which can stun or fear you. You will be alive MUCH longer with these boots. Because if you survive the first "wafe" of abilitys, you will heal yourself with Life Steal and
Bloodlust. So you can kil them easly.
Quicksilver Sash: +56 Magic Resist UNIQUE Active: Removes all debuffs from your champion (90 second cooldown).
This item you can buy if you don´t want to take the Summoner Spell
Cleanse but there are much APs in your enemy's team. With this item the APs won´t take high damage on you and with that passive bonus you also can survive Spots, Fears, Stuns etc. I only would buy this item, if there are 3 APs in your enemy's team. I prefer it in a 5vs.5.
Banshee's Veil: +375 Health +375 Mana +50 Magic Resist UNIQUE Passive: Gain a spell shield that blocks the next incoming enemy ability (45 second cooldown).
If there are many APs in your enemy's team. You can buy Banshee's Veil. You will become tanky against APs. With this passive bonus, enemys like
LeBlanc are useless against you.
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