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Spells:
Smite
Ghost
Ability Order
Bridge Between (PASSIVE)
Udyr Passive Ability
Introduction


In this I will cover the reasoning behind my Runes, Summoner Spells, and Mastery choices, my preferred Item list, my skill sequence, and lastly an idea of how to Jungle with him.
This build is based around


Lastly its important to acknowledge one critical flaw in Udyr, he is not a good ganker. He is however top of his class at everything else. His ganking ability is limited to a single limited speed boost ability with a short stun at the end of it. With support he can be a terrifying ganker, but without it he has to rely upon superior positioning, and the opposing team not warding properly.
The theory behind Summoner Spells for


The other key Summoner Spell is

The last viable, but not recommended, summoner spell is





UPDATE
I'm now considering







I believe there are only two valid mastery builds for
Udyr. Either maximize your offence, or maximize your jungling and survivability.

Recommended Build: Survivability
Alternative Build: Offense
Runes for Udyr is very much personal choice, there are so many options due to how Udyrs abilities work.
Precision
Fleet Footwork
Phase Rush
My preference is to maximize his speed in movement and attack. Combined with early abilities like
Wingborne Storm the attack speed increase allows for significantly more of engulfing flame effects creating more damage and removing minions faster. Late game it stacks well with [Tiger Stance] giving insane attack speed.
Alternate builds pick runes to maximize ability damage for
Wingborne Storm or attack damage for
Wilding Claw. I think each of these is valid, but only a boost for early, or late game. Attack Speed and Movement Speed bonuses are consistently useful. Damage reduction is less of an issue with your ability to escape with
Blazing Stampede and take damage with
Iron Mantle.
Movement speed should be self explanatory for Udyr, faster movement between neutral minions in jungles, and faster movement to catch out enemy champions for quick kills.
Runes




My preference is to maximize his speed in movement and attack. Combined with early abilities like

Alternate builds pick runes to maximize ability damage for




Movement speed should be self explanatory for Udyr, faster movement between neutral minions in jungles, and faster movement to catch out enemy champions for quick kills.
This is a default pattern that should be adjusted based on the composition of your opposing team. If you are running into trouble with Attack Damage based champions look to buy
Thornmail or if you are getting attacked by Ability Damage champions look to get
Banshee's Veil. Never follow any guides item build blindly. Understand the reasoning and apply your own situation to it.
Rejuvenation Bead. This will improve the length of time you can remain jungling and help with your ability to both jungle and have enough health to engage enemy champions in lane, or counter-junglers.
[[Boots of Speed], [Null-Magic Mantle], and [Ruby Crystal] are fairly interchangeable as your next purchases. This is merely my preferred order.
Next return you should try to complete both Mercury's Treads size=55 and
Heart of Gold.
Wit's End is a stable for Udyr builds and combines Attack Speed, Magic Resistance, and boots the damage you are applying each hit by 43 Magic Damage. This is dangerous as your Attack Speed builds and you move into using
Wilding Claw to deliver your damage.
Zeal Brings in more attack speed and increases your movement speed to the point where you should be reaching the soft cap when using
Blazing Stampede.
Warden's Mail improves your survivability and recovery time and can give you a boost when ganking if the opposing champion turns to fight.
To do this we bring in key items.
Randuin's Omen Boosts your survivability for those team fights as you will likely be initiating with
Blazing Stampede.
Phage reduces the opponents chance to run away and give you more time to get off those lighting fast attacks.
Trinity Force is just good for everything with a great passive.
Warmog's Armor give you a big health boost to ensure survival and stacks with our last item to cause massive damage. Lastly
Atma's Impaler takes all that health you have built up and turns it into damage. Combined with your Attack Speed boosting items,
Wilding Claw, and your ability to stun a champion coming in with
Blazing Stampede many champions can be killed before they can react.
Don't forget the importance of Sight Ward,
Vision Ward, and
Oracle's Elixir. These three items are critical to having zone control and being able to jungle effectively. These become even more valuable as you push into the opponents jungle to take blue and red buffs.


Starting Items
The starting items for any jungler are fairly static, you need to have armor to handle the damage output from minions and potions to avoid having to return and heal for as long as possible.Early Game Items
I recommend your first purchase when returning is
[[Boots of Speed], [Null-Magic Mantle], and [Ruby Crystal] are fairly interchangeable as your next purchases. This is merely my preferred order.
Next return you should try to complete both Mercury's Treads size=55 and

Mid Game
The mid game focus of this build is massively boosting your attack speed, as well as your ability to survive and recover from ganking, and failed attempts.




Late Game
Late game time, we need to get into team battles and take down those last towers. To do so we need to continue to build our attack speed, hit like a Mack Truck, and be able to survive it.To do this we bring in key items.








Other Considerations
Don't forget the importance of Sight Ward,


I've combined these as I think they all chain in together. As I have mentioned before,
Udyr is different in that he has no ultimate, and he has very very low cooldowns. He is also different as all his abilities are available at level 1.
Monkey's Agility A underlooked passive that builds rapidly to become very lethal with the speed you can change stances. It caps at 3 stacks totaling 30% Attack Speed.
Tiger Stance This skill is best used as a late game skill when your item bonuses have made it lethal. This needs to be activated as often as possible as the high burst damage is the most effective part of this stance. It will however drain mana quickly and is unsuitable for early game.
Turtle Stance This is an amazing ability for two reasons, the activation shield is affected by resistances, and the shield will persist after you change stances for a limited time. This will be a staple ability for jungling, and for absorbing damage on team fights.
Bear Stance This is your lead in skill for ganking. It will allow you to catch and stun opposing champions. It has utility for fleeing, adding stuns to minions, and interruptions. This ability does experience diminishing returns on its speed boost when you hit the soft cap.
Phoenix Stance This stance is different to the others as it maintains its usefulness after the initial activation. This is your early game superpower and will be your highest damage tool until late game when Tiger Stance starts to be more effective.
Based on this we want to level
Wingborne Storm and
Iron Mantle quickly with minimal points in
Blazing Stampede for early ganking. Late game we want to focus on
Wilding Claw to boost single target damage for towers and champions.
We have two ability sequence types; Jungling and Ganking.
Early Game Jungle Sequence
Iron Mantle>
Wingborne Storm
Mid/Late Game Jungle Sequence
Iron Mantle>
Wingborne Storm>
Blazing Stampede>
Iron Mantle> Pheonix Stance
Early/Mid Gank Sequence
Blazing Stampede>
Wingborne Storm>
Iron Mantle>
Wingborne Storm
Late Game Gank Sequence
Blazing Stampede>
Wilding Claw>
Iron Mantle>
Wilding Claw

Abilities





Based on this we want to level




Ability Use
We have two ability sequence types; Jungling and Ganking.
Early Game Jungle Sequence


Mid/Late Game Jungle Sequence




Early/Mid Gank Sequence




Late Game Gank Sequence




In my opinion
Udyr is the most versatile fighter in the game. He is one of the strongest junglers even though he takes a little longer to build to critical mass.
Jungling requires team support, and that goes double for counter jungling. To familiarise yourself with the actual process for jungling check out this guide Jungling 101, and Jungling 202. Combine that, with this build and watch the world fall to ash around you.

Jungling requires team support, and that goes double for counter jungling. To familiarise yourself with the actual process for jungling check out this guide Jungling 101, and Jungling 202. Combine that, with this build and watch the world fall to ash around you.
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