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Udyr, The Offensive Jungle Tank [Updated v1.0.0.114]






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Spells:
Smite
Ghost
Ability Order
Bridge Between (PASSIVE)
Udyr Passive Ability
Preface





Abbreviated Terms
AA = Auto-attack (Basic Attacks)
CC = Crowd Control (Stun, fear, slow, snare, etc)
FB = First Blood
AP = Ability Power
AD = Attack Damage
MD = Magic Damage
AS = Attack Speed
MS = Movement Speed
MR = Magic Resistance
ArPen = Armor Penetration
MPen = Magic Penetration
LS = Life Steal
SV = Spell Vamp
DPS = Strong Auto-attacker
MDPS = Strong spells; casters
CDR = Cooldown Reduction
OOM = Out of Mana
MP = Mana
HP = Health
MP Regen = Mana Regeneration per 5 seconds
HP Regen = Health Regeneration per 5 seconds


Pros:
- flexible
- good chaser
- damage output
- decent jungler
- towerdives easily
Cons:
- needs to get and stay in melee range
- has some mana issues early game




















Jungle:


Mid Game:



Late Mid Game:

Late Game:







1)

5) Greater Mark of Desolation



1)

2)





1)

2)





1)

2)

3) Greater Quintessence of Desolation













Start off with




Get at least 1 Sight Ward every single time you return to base. Every. Seriously.












Catalyst the Protector provides







These are items to get when you need more survivability. Here I will explain what items are good to get for more survivability, why they are good for
























These are items to get when you need more damage. Here I will explain what items are good to get for more damage, why they are good for

















The armor reduction is a nice bonus to your team's physical damage output. Take it you feel confident enough to and want to offensively improve









Against a Balanced opposing team






Against a heavy Physical opposing team






Against a heavy Magic opposing team






Remember that these builds are just examples, not how to build but rather how you could build. For example you can skip


We purchase


We open up with

Afterwards we walk to Wraiths camp and use



Next we head to Golems camp. We kill them in



Now we port back to base and buy


Back at the Blue Golem camp, we use



Next is Wolves camp. We clear the camp by opening with



Afterwards we kill the Wraiths camp in the same way.
Then we head to Golems camp again and kill it by switching back and forth between


At the end we go to the Red Lizard camp and kill it the same way we killed the Golems camp before waiting to use


Now

My jungle path is the same as Offensive Phoenix but my build is different. You could also try his out, but well I recommend mine of course.
But what if you're new to this game and low-level? Well, try his low-level path out. It works if you follow his itembuild.
Now what if the other jungler has a jungler as well? This video explains a lot of you can do.
After you finished your jungle, you want to gank lanes. If you actually kill them or not, isn't that important. Just keep the pressure up. You can't always be succesful but with MS of





Does



Ward the map with your team.

Grab the lizard buff whenever possible unless there's someone who needs it even more than





You're able to initiate teamfights quite well unless there's another tank on your team. While






If you are not initiating, try the same thing after your tank initiated on them and try to protect your squishies as well.
You should play just like in the mid game phase except there are even more teamfights.
Push whenever the time is right but don't overdo it. You don't want to fight their team at their turret if you're at a disadvantage. Just don't force yourself into bad spots.
Remember you're an offensive tank so try to be a threat to the squishie opponents. Stay together with your team and wait for the opponents to make a mistake.
Don't be too scared of their turrets. You can tank quite a few shots.
Map Control and Map Awareness are very important if you want to win. You have to buy wards and to keep watching at the minimap.
Two simple rules:
1. Get 1 Sight Ward every time you return to base.
2. Look at the minimap every time before you do something.

Priority:
Red > Blue > Orange + Green
Red spots should always be warded after 5 (Dragon) or 15 (Baron Nashor) minutes. Those are very important to have warded all the time. The teamfights around them can really make or break your game.
Blue spots should be warded to prevent ganks top, bot and mid and to observe enemy movements. The areas around these spots are also common teamfight areas.
Orange spots should be warded to secure your own jungle buffs and/or to watch the opponents' ones. These can be really helpful if the enemy has a jungler or if you can catch someone alone.
Green spots should be warded to gain even more map awareness and control. The areas around these spots are also common teamfight areas.




Q. Why would you ever want to skip

Q. Why do you prefer




Q. What's the reason behind your jungle route?
Secondly I want to thank stonewall008 and cakeandcereal for their great videos.
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