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Recommended Items
Spells:
Smite
Flash
Items
Ability Order
Blast Shield (PASSIVE)
Vi Passive Ability
Threats & Synergies
Lee Sin
Major pain. He is very strong early in the game and is very likely to steal buffs. If he does, your game will be weaker and you might lose the game. Wards are advised, and your whole team.
Introduction
About Vi | |||
Vi is a melee champion with dueling skills. She excels in team fights and extended duels. She has a high camp clear time as well as high mobility. Her pre-6 and post-6 ganks are strong as she doesn't need to follow the river or brush.
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About the author
| Hi I'm Fiveslash, (worst name na ;-;) I am currently In bronze 3 and I play on the North American server. Vi is currently my main and I have only lost once as her after I made this guide for some reason. I have been playing Vi since December 2013 and I started playing late season 3. |
• Use this while trading to block some damage.
• This can't be proc ed by Denting Blows
• The cool down decreases as you level, use this to your advantage!
VAULT BREAKER: Charges a powerful punch that carries Vi forward.
First Cast: Slows Vi's movement speed by 15% while increasing damage and dash range over 1.25 seconds.
Second Cast: Vi dashes forward, dealing 50 / 75 / 100 / 125 / 150 (+0.8 per bonus attack damage) to 100 / 150 / 200 / 250 / 300 (+1.6 per bonus attack damage) physical damage and applying Denting Blows to all enemies hit (deals 75% damage to minions and monsters). Stops upon colliding with an enemy champion, knocking it back. When interrupted, Vault Breaker goes on a 3 second cooldown, refunding 50% of the Mana cost. Vault Breaker is a useful tool when trying to cross terrain or to engage/disengage from fights. Use this to disrupt channeled abilities like Ace in the Hole or Life Form Disintegration Ray.
• Use this to disrupt channels! great for saving life's.
• Use this to knock back champions chasing people, the disrupt may save them.
• You can cross terrain or deal more damage with it if you let it charge up.
• Combining Flash and Vault Breaker makes a nice combo.
DENTING BLOWS: Every 3rd attack on the same target deals an additional 4 / 5.5 / 7 / 8.5 / 10% (+ 1% per 35 bonus AD) of the target's maximum Health as physical damage, reduces its Armor by 20% and grants Vi 30 / 35 / 40 / 45 / 50% Attack Speed for 4 seconds (max 300 damage vs. minions and monsters). This passive ability makes jungling easier due to its armor shredding properties and attack speed increase. However, it should be maxed last due to it not really a useful tool in comparison to Vault Breaker as Vault Breaker allows you to cross terrain, and Relentless Force allows you to take turrets faster, none of which Denting Blows does.
• Use this early to take down jungle camps faster.
• Denting Blows's armor shred stacks with Black Cleaver's
EXCESSIVE FORCE: Causes next basic attack to deal 5 / 20 / 35 / 50 / 65 (+1.15 Attack Damage) (+0.7 Ability Power) physical damage to the target and enemies behind it.
Vi charges a new punch every 14 / 12.5 / 11 / 9.5 / 8 seconds and can hold 2 charges at once. This spell has a multitude of uses. It allows you to clear turrets faster, poke safely, wave clear, and much more. Use this while taking turrets and use it to reset your AA, which means, 2 attacks in quick succession.
• This helps you take turrets faster.
• This deals more damage than your auto attacks, use it to poke or burst enemies.
• Use it to take out minion waves faster.
ASSAULT AND BATTERY: Vi targets an enemy champion and chases it down, knocking it up for 1.25 seconds, dealing 150 / 300 / 450 (+140% bonus AD) physical damage.
While charging, Vi is immune to crowd control and will knock aside enemies in the way, dealing 75% damage to them. Vi's ultimate. Put points in it when possible. upon activation of this spell, Vi charges rapidly at the poor victim, immune to all crowd control temporarily, knocking aside all enemy units in its path to your target. Vi will then throw the target in the air and slam them down. This will go over walls and can't be stopped by Azir's Emperor's Divide. Use this to break up the enemy formation. DO NOT USE IT TO EXECUTE! Use other skills like Vault Breaker or Flash to catch up to enemies. You should only use this to get to the carries, doing this makes quick work of them.
• This also disrupts channels.
• Cease and Desist deals lots of damage, and deals 75% of that to any colliding enemy unit.
• Great lock-down, especially when combined with Vault Breaker
Pros
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+ Great poke and mobility. + Can interrupt channeled spells with Vault Breaker and Cease and Desist. + Can go tanky or bruiser. + Great team player champion. |
Cons
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- Blinds greatly affect your burst. - spell shields completely negate the cc from your Q and R - If Vi goes tanky, she doesn't have enough damage, however, if she goes damage, she wont have enough health. - Ultimate can kill you due to you charging to far away from your team. |
- Greater Quintessence of Attack Damage: Better attack damage, which increases your damage output. This helps you in fights, and your burst potential.
- Greater Mark of Attack Damage: Again, more damage, more dead things.
- Greater Glyph of Magic Resist: For those pesky ap casters such as Veigar. Can be traded for scaling MR glyphs if you want to have more MR near the end of the game, however, some champions require the MR right away.
- Greater Seal of Armor: For those ad people who will hurt you. Examples include, but not limited to: WuKong, Talon, Gangplank, and most adcs. Again, these can be switched for scaling armor seals instead.
Item Sequence
This item allows easy clear speed and a stun upon using smite. A must have for slower farmers or people who just want to farm with ease. This can also be used to steal the enemy's jungle camps. |
Increases many of your stats, brings up most importantly your hp,attack damage, movement speed, and ability power. This greatly increases Relentless Force's damage, and thus, your pushing potential. Get this early due to it enhancing your power. |
Other than the life steal, the most important part of this item is it's passive, a circle that deals damage based on distance every time you auto attack. This synergises well with Relentless Force. Plus its active, which is similar to its passive, deals more damage than the passive does, but both give life steal on hit. |
Gives you health and heath regen, and increases your passive's strength. It's a all around good item, especially when your team needs a tank. |
Shreds extra armor, gives more damage and heath. Great against tanky teams or taking out valuable targets. |
Bonus mana, ability power, armor, and its icy passive make this a good item for engaging and staying alive. |
Some armour early game helps on bot and top lane ganks as well as its passive function, blocking 10% of basic attack damage. Especially great against high AD teams |
Magic resistance is great for mid-lane ganks and fighting AP heavy teams. The tenacity also decreases the time your in roots, stuns, etc. so that you can stay in the fight. |
Gives you Cool Down reduction, great for spamming skills. Get this if you don't need speed or resistances, which isn't often,but very helpful. |
Insane amounts of damage and life steal, as well as its passive granting a shield whilst attacking at full health. However, this shield will decay over time; albeit over a long time. |
Gives you health, the sunfire cape passive, and the most important part, a 25% bonus health multiplier, making Warmog's Armor a very good choice. |
With the new sated devourer, once you hit 30 stacks with your devourer your second consecutive auto attack will hit twice, applying all on hit effects. This enchantment should be used for those nice Denting Blows stacks and IF you want to be a duelest. This is also viable if the enemy team has a Malphite or lots of armor to apply your Denting Blows faster |
This enchantment gives you +10 armor pen, +40 damage, and +10% CDR. I don't recommend taking this enchantment because Black Cleaver gives you x2 the CDR, gives you health, and makes you move faster when you hit enemies and kill them, but Trinity Force does that too, so that doesn't matter. |
blue:For your laner to see if the enemy jungler is approaching.
orange:For counter jungling, use this to give mid blue buff.
red:Use these spots for Baron/Dragon control, place it at the back, and get the rift scuttler for maximum vision, also place in the brushes.
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