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Kassadin Build Guide by Rubixx

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Rubixx

Void Century

Rubixx Last updated on September 16, 2012
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Ability Sequence

1
4
5
7
9
Ability Key Q
2
14
15
17
18
Ability Key W
3
8
10
12
13
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


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Lore

here is a place between dimensions and between worlds. To some it is known as the Outside, to others it is the Unknown. To most, however, it is called the Void. Despite its name, the Void is not an empty place, but rather the home of unspeakable things, horrors not meant for minds of men. Though such knowledge is lost in modern times, there are those who have unwittingly discovered what lies beyond, and they have been unable to turn away. Kassadin is such a creature. He was once a man forced to look upon the face of the Void and forever changed by what he saw. Once a seeker of forbidden knowledge, he discovered that what he sought was something else entirely. He is one of the few that has found his way to forgotten Icathia and lived to tell the tale, following the scant breadcrumbs hidden in ancient texts.



Within a decaying cyclopean city, Kassadin found secrets of the kind that he will never share - secrets that made him quake with fear at the visions of things to come that were thrust upon him. The power of the place threatened to consume him forever, but Kassadin took the only route available to him in order to survive - he let the Void inside him. Miraculously, he was able to overcome the alien urges that went with it, and he emerged as something more than human. Though a part of him died that day, he knows that he must protect Valoran from the things scratching at the door, waiting to get in and visit their torments upon the world. They are only one step away... something to which the appearance of the abomination known as Cho'Gath attests.

If you look upon the Void, you can't put it behind you. If you look upon Kassadin, he is probably already there.


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Introduction

Hi I'm Here To Teach You How To Play Kassadin in Rank Or in Normal games LIKE A PRO so Enjoy



And Since Kassadin is losing popularity in rank games so i decided to share some guides


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Skill



Null Sphere - Kassadin fires an ethereal bolt of void energy, dealing damage and silencing the target for a duration.
Kassadin fires a void bolt, dealing 80/130/180/230/280 (+0.7) magic damage and silencing the target for 1/1.4/1.8/2.2/2.6 second(s).
Cost
70/80/90/100/110 Mana
Range
650


Nether Blade - Passive: Kassadin's basic attacks restore Mana. The Mana restored is tripled against enemy champions. Active: Kassadin's basic attacks deal additional magic damage.
Passive: Kassadin's basic attacks draw energy from the void, restoring 8/11/14/17/20 Mana each hit. If the target is an enemy champion, the Mana restored is tripled to 24/33/42/51/60.

Active: Kassadin charges his nether blade for 5 seconds causing his basic attacks to deal an additional 30/45/60/75/90 (+0.15) magic damage.
Cost
25 Mana
Range
0


Force Pulse - Kassadin draws energy from spells cast in his vicinity. Upon charging up, Kassadin can use Force Pulse to damage and slow enemies in a cone in front of him.
Kassadin draws energy from spells cast in his vicinity, gaining a charge whenever a spell is cast near him. Upon reaching 6 charges, Kassadin can use Force Pulse to deal 80/130/180/230/280 (+0.7) magic damage and slow enemies by 30/35/40/45/50% for 3 seconds in a cone in front of him.
Cost
80 Mana
Range
400


Riftwalk - Kassadin teleports to a nearby location dealing damage to nearby enemy units. Additionally, multiple Riftwalks in a short period of time cause them to cost additional Mana and deal additional damage.
Kassadin teleports to a nearby location dealing 60/70/80 (+0.8) magic damage to surrounding enemy units. Additionally, each subsequent Riftwalk within the next 8 seconds costs 100 additional Mana and deals 60/70/80 additional damage, stacks up to 10 times.
Cost
100 Mana
Range
700


Void Stone - Kassadin takes 15% reduced magic damage and transforms this damage into bonus attack speed.


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Runes

For Runes


I Used Greater Quintessence of Movement Speed Because You Need More Mobility To *GANK* And Move Back Into Your lane And CS And Dodge SkillShot (I will explain more)

For Mark i used Greater Mark of Magic Penetration To Maximize Your Spells

For Seal I used Greater Seal of Scaling Ability Power So You Have AP Per LeveL

For Glyph i used Greater Glyph of Magic Resist So You Can Endure Mid Pressure


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Items

I Started And Then 3 Then 1st back into the base buy Kage's Lucky Pick Then Get Then Rush When Your Farmed Enough Get And When You Got Into SUPER SUPER LATE GAME Get These 3

And When You Realize Your Enemy Focus You Too Much Sell Then Buy Forget Go For


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Worst Matchup

Your Worst Match up Against Mid When Properly Used



These 3 :


Because Passive Hurt as Hell And Then Negating Your Damage Q By Using Her E And Then She's Just Normal Attacking You Until The Silence is over

Then Second She's OP She Can Poke You As Much As She Want's Then Shielding Her With Her W And Then Fight Close Combat Probably You Will Lose This Lane To Avoid it Communicate with your Jungler to camp mid then try to Gank it over and over Jungler help Push Your Lane Up into Her tower So You Have The opportunity to help another lane's

Then Third He's Gonna CRUSH YOU so Be Careful Just Avoid His E Much As Possible Because if you don't your gonna have a bad time Last Hitting Minions or leaving out your lane


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Summoner Spells




It's Normal Thing For Caster To Have Ignite To Finish Him Off When He Get Low Or Just For Counter To When You Have Enemy Like Mundo



I Think Its Viable In Kass



So That You Can Get More Closer To Your Enemy


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Summary

Well I Made This Guide Because i was Bored and Sad Because Of My Team Mate's We Were Fed And They Throw The Game SO BAD But It Was Okay Its Only 1 Game




Playing Kassadin is Like Ur A King With A Heavy Artillery And You Need To Know How To Engage And Not To Engage And Save Your For Squishies Target or if you have opportunity to burst the carry Go Ahead Make Sure You Have Flash To Make Escape When Your in Danger


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Ranked Play

Just Do What You Best Do And You Must Have 2 Roles When Your Playing Rank Most People Dont ADJUST They're Doing What Their Want because ITS SOLO QUEUE They Don't Give A F*ck What your suggesting ( Sorry For Bad Language ) But its true And That's SOLO QUEUE






HUE HUE HUE HUE HUE HUE HUE HUE HUE HUE HUE


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Pros / Cons

PROS:



: Good AP Ratio


: Good Early Game Ganks


: Very Good Mobility

Cons:


: Very Weak Early Game


: Very Very Very Mana Hunger So Watch Your


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Shout Out

This is my 1st guide So Its Pretty Simple i Guess Its Not Finished Yet But I did Try My Best So Enjoy Reading My Guide