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Spells:
Ignite
Flash
Ability Order
Void Stone (PASSIVE)
Kassadin Passive Ability
Lore
here is a place between dimensions and between worlds. To some it is known as the Outside, to others it is the Unknown. To most, however, it is called the Void. Despite its name, the Void is not an empty place, but rather the home of unspeakable things, horrors not meant for minds of men. Though such knowledge is lost in modern times, there are those who have unwittingly discovered what lies beyond, and they have been unable to turn away. Kassadin is such a creature. He was once a man forced to look upon the face of the Void and forever changed by what he saw. Once a seeker of forbidden knowledge, he discovered that what he sought was something else entirely. He is one of the few that has found his way to forgotten Icathia and lived to tell the tale, following the scant breadcrumbs hidden in ancient texts.
Within a decaying cyclopean city, Kassadin found secrets of the kind that he will never share - secrets that made him quake with fear at the visions of things to come that were thrust upon him. The power of the place threatened to consume him forever, but Kassadin took the only route available to him in order to survive - he let the Void inside him. Miraculously, he was able to overcome the alien urges that went with it, and he emerged as something more than human. Though a part of him died that day, he knows that he must protect Valoran from the things scratching at the door, waiting to get in and visit their torments upon the world. They are only one step away... something to which the appearance of the abomination known as Cho'Gath attests.
If you look upon the Void, you can't put it behind you. If you look upon Kassadin, he is probably already there.
Null Sphere - Kassadin fires an ethereal bolt of void energy, dealing damage and silencing the target for a duration.
Kassadin fires a void bolt, dealing 80/130/180/230/280 (+0.7) magic damage and silencing the target for 1/1.4/1.8/2.2/2.6 second(s).
Cost
70/80/90/100/110 Mana
Range
650
Nether Blade - Passive: Kassadin's basic attacks restore Mana. The Mana restored is tripled against enemy champions. Active: Kassadin's basic attacks deal additional magic damage.
Passive: Kassadin's basic attacks draw energy from the void, restoring 8/11/14/17/20 Mana each hit. If the target is an enemy champion, the Mana restored is tripled to 24/33/42/51/60.
Active: Kassadin charges his nether blade for 5 seconds causing his basic attacks to deal an additional 30/45/60/75/90 (+0.15) magic damage.
Cost
25 Mana
Range
0
Force Pulse - Kassadin draws energy from spells cast in his vicinity. Upon charging up, Kassadin can use Force Pulse to damage and slow enemies in a cone in front of him.
Kassadin draws energy from spells cast in his vicinity, gaining a charge whenever a spell is cast near him. Upon reaching 6 charges, Kassadin can use Force Pulse to deal 80/130/180/230/280 (+0.7) magic damage and slow enemies by 30/35/40/45/50% for 3 seconds in a cone in front of him.
Cost
80 Mana
Range
400
Riftwalk - Kassadin teleports to a nearby location dealing damage to nearby enemy units. Additionally, multiple Riftwalks in a short period of time cause them to cost additional Mana and deal additional damage.
Kassadin teleports to a nearby location dealing 60/70/80 (+0.8) magic damage to surrounding enemy units. Additionally, each subsequent Riftwalk within the next 8 seconds costs 100 additional Mana and deals 60/70/80 additional damage, stacks up to 10 times.
Cost
100 Mana
Range
700
Void Stone - Kassadin takes 15% reduced magic damage and transforms this damage into bonus attack speed.
For Runes
I Used Greater Quintessence of Movement Speed Because You Need More Mobility To *GANK* And Move Back Into Your lane And CS And Dodge SkillShot (I will explain more)
For Mark i used Greater Mark of Magic Penetration To Maximize Your Spells
For Seal I used Greater Seal of Scaling Ability Power So You Have AP Per LeveL
For Glyph i used Greater Glyph of Magic Resist So You Can Endure Mid Pressure
I Used Greater Quintessence of Movement Speed Because You Need More Mobility To *GANK* And Move Back Into Your lane And CS And Dodge SkillShot (I will explain more)
For Mark i used Greater Mark of Magic Penetration To Maximize Your Spells
For Seal I used Greater Seal of Scaling Ability Power So You Have AP Per LeveL
For Glyph i used Greater Glyph of Magic Resist So You Can Endure Mid Pressure
Your Worst Match up Against Mid When Properly Used
These 3 :
Because Passive Hurt as Hell And Then Negating Your Damage Q By Using Her E And Then She's Just Normal Attacking You Until The Silence is over
Then Second She's OP She Can Poke You As Much As She Want's Then Shielding Her With Her W And Then Fight Close Combat Probably You Will Lose This Lane To Avoid it Communicate with your Jungler to camp mid then try to Gank it over and over Jungler help Push Your Lane Up into Her tower So You Have The opportunity to help another lane's
Then Third He's Gonna CRUSH YOU so Be Careful Just Avoid His E Much As Possible Because if you don't your gonna have a bad time Last Hitting Minions or leaving out your lane
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