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Volibear Build Guide by Scoots

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League of Legends Build Guide Author Scoots

Volibear; The Thunder's Roar, A guide to Top Lane

Scoots Last updated on October 23, 2013

Ability Sequence

3
12
14
17
18
Ability Key Q
1
4
5
8
9
Ability Key W
2
7
10
13
15
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Executioner
 
 

Offense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Honor Guard
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Pickpocket
Intelligence
 
 
 
 
 
 
 
Nimble
 
 

Utility: 0


Guide Top

Introduction

Hello everyone!
I'm PhunnyScoots, and this is my first guide on Mobafire, so CONSTRUCTIVE criticism is always helpful. :)

Anywho, let's get to it.

Of course, Phreak plays everyone as a jungler, so this video might not be of help if you're not jungling...


Guide Top

Spells

Before you say anything, Flash is necessary. If you wish though, you may take one of these.
Teleport is great, but there are other options.






Heal
HealIs a great spell to bait out in fights and duels, but I don't recommend it.


Ghost
Ghost is a good alternative to Flash


Ignite
Good spell for greater champion killing


These work, but they're not ideal.



Exhaust

This spell works, but you don't have a problem chasing, because of Rolling Thunder, and the slow from Majestic Roar, so don't take this unless you feel like you REALLY need it.


Guide Top

Runes

Ok, rune time.
Greater Mark of Attack Damage x9

Greater Seal of Armor x9

Greater Glyph of Magic Resist x9

Greater Quintessence of Attack Speed x3

Marks
Damage marks are very beneficial on Volibear
Mostly because you're building an AD offtank in the first place.

Seals
Glyphs
Armor and Magic Resist are very common when it comes to runes, not much to say other than it gives you a little bit more sustain early game.

Quintessences
Ok, Quints.
Attack speed is AMAZING on Volibear because it makes him completely destroy turrets because of your stacking AS buff in the form of Frenzy


Guide Top

Masteries

9|21|0 Masteries are what I use for Volibear.
In Offense, I take CDR and AS, as well as Increased damage to turrets.
In Defense, I take Health per level, Health regen, Armor and MR, reduced damage from basic attacks, Tenacity (reduces duration of CC), and Increases ARM and Mr %, as well as Summoner's Resolve and Honor Guard


Guide Top

Items

Ok, Items.
You may be saying to yourself, Zephyr? Really?.
Well Zephyr Provides evrything Volibear needs, including movement speed, attack speed, cooldown reduction, and attack damage, plus the tenacity buff. So combined with your mastery, you'll have 50% tenacity, not bad, right?

And Frozen Mallet is definately one of My favorite items in the game, Cause I mean come on, think about it. 40% SLOW ON YOUR BASIC ATTACK, HOW IS THAT NOT FREAKING AWESOME?!?!?!


Runic Bulwark Is a great source of tankiness in all aspects.

You can also get Ninja Tabi if against a heavy AD top, and you won't lose out on Tenacity, because Zephyr gives it.


Guide Top

Pros/Cons



PROS

Great Offtank


Is a bear

His passive is....is.....Amazing.

Frenzy scales off health.

Did I mention he is a bear?





CONS

Suckish early game.


Not great at escaping.


Guide Top

Abilities



Ah, Chosen of the Storm, it's something, isn't it?
Something OVERPOWERED that will save you so many times, it's wonderful

Description:
Passive
When Volibear drops to below 30% HP, he rapidly regenerates 30% of his maximum health over a time period of 6 seconds.
120 second cooldown
Use: Not Dying



Description:
Steroid
Active
Volibear drops on all fours for 4 seconds giving him 15% increased movement speed,
this bonus is increased to 45% when chasing ENEMY CHAMPIONS
His next basic attack while in this state will deal 30/60/90/120/150 BONUS damage and fling the target 300 units behind him.

12/11/10/9/8 second cooldown
Use: Escape, Chase



Description:
Single target nuke/Stacking buff
Passive/Active
Volibear gains 8/11/14/17/20% attack speed for every basic attack, stacking up to 3 times.
(lasts 4 seconds)

When fully stacked, Volibear can activate this ability to deal 80/125/170/215/260 (+ 15% of bonus health physical damage to target enemy.
Use: Damage
This is maxed first



Desription:
AoE slow (also fear for minions and monsters)
Active
Volibear lets out a roar that does 60/105/150/195/240 (+ 60% of ability power) magic damage to all nearby enemies and slows by 30/35/40/45/50% for 3 seconds.
Use: Damage, and slow
This is maxed second


Description:
Steroid
Active
For 12 seconds, Volibear's basic attacks will deal 75/115/115 (+ 30% of ability power) bonus damage and create a chain lightning effect that bounces up to 3 targets.
Each bolt can only hit a single target once.
Use: Damage


Guide Top

Teamfights

Your job as Volibear is to initiate with your combo.
Said combo goes like this.

Flip them with Rolling Thunder, slow them with Majestic Roar, complete the stacks of Frenzy, then use it, then activate Thunder Claws.
Then do it again to another enemy.
and another one.
and another one.
and then you will kill the last one and get a pentassist.
Wait, that's not a thing...
It should be.


Guide Top

Conclusion

Well that was my Volibear guide,
I hope you enjoyed it!
Thanks to jhoijhoi for teaching me how to make a guide!

Have a wonderful day, and remember, Spin to win, kids.


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