Heimerdinger Build Guide by S_w_a_g
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Not Updated For Current Season
Not Updated For Current Season
Hey guys its Marshall here to bring you another guide to how to successfully play Heimerdinger. This build will explain to you how to play Heimerdinger, why most people fail as him, and WHY HEIMERDINGER. Let's Get started shall we?
YES HEALTH REGEN QUINTS, read the whole guide, or at least the section that you are confused about, do not down vote because you have a heimerdinger build as i wouldn't dream of doing the same too you, have a good look and enjoy yourself
Heimerdinger's Story (Skip)
It is unusual to see yordles outside of Bandle City, but the lure of science was something Heimerdinger could not resist. By the time he'd completed his third doctorate, he had already become the greatest of all yordle scientists and there was little his home could still offer him. The great academies of Piltover far to the north called to him, daring him to make his mark in the City of Progress. Knowing he would never thrive away from his own kind, Heimerdinger gathered like-minded yordles to join him in his quest, thus forming the backbone of the now famous Yordle Academy of Science & Progress. Since then, he has become one of the most respected minds of the modern age and his academy is one of the leading institutions in all of Valoran.
Heimerdinger has pioneered many new scientific achievements, delving deeper and deeper into the field of techmaturgy, including the development of the now ubiquitous star-rods that light many of the streets of the city-states. However, there is something strange about the Revered Inventor. In his quest to expand knowledge, he underwent an experiment of his own design to allow him to use a greater portion of his brain simultaneously. It most certainly worked, but at an unusual cost - Heimerdinger's brain increased in size. His head changed along with it and now the great scientist looks like a yordle with a giant brain-shaped head. Heimerdinger has turned his attentions to the current state of war on Valoran, however, and works to rectify what he considers is an unacceptable situation. Heimerdinger believes that science is the key to saving the world. Much more, he has rolled up his sleeves and is out to prove this as a member of the League of Legends - most definitely as the League's smartest champion!
Science is on the march. Look out!
Pros And The Cons of Playing Heimerdinger
- With Rylai's Crystal Scepter He is excellent at "kiting"(Running From the Enemy but in range to keep them chasing)
- Can bait the enemy team to dive you (Low health + Turret + Zhonya's Hourglass = Dead Enemy)
- Underestimated by every enemy champion
- Hextech Micro-Rockets Do insane damage to 3 or 5 enemy champions Mid/Late game
- Farming is a breeze
- Over looked by enemies during team fights
- Queue dodges from your team
- IF YOUR TEAM DOESN'T FIGHT ON TOP OF YOUR TURRETS YOUR SCREWED
- Squishy early game
- The SLOWEST Champion in the game. Vayne and Caitlyn are too but they buy Movement speed items Phantom Dancer Heimerdinger does not!!
- Smite kills your turrets in 1 shot be careful
Herpaderper's (Heimerdinger's) Moves
ch-1 concussion grenade
3 ranks in H-28G Evolution Turret to get the 2nd turret
Max Hextech Micro-Rockets after you hit ranked 3 with your H-28G Evolution Turret
Max Ch-1 concussion grenade last
Runes (Yes Health Regen Quints)
Gives you Magic Penetration, nothing else can replace this
greater seal of replenishment x9
Heimerdinger can be mana hungry if you harass alot, I sometimes harass alot, sometimes i just farm alot, i grab these because you don't need anything else, Armor is cool but your going mid against someone who most likely deals magic damage
CDR!!! gives you about 8.5% cdr, more rockets more damage, also keeps my turrets going, stacks well with my passive ult UPGRADE!!!
MasteriesOffensive: Normal Ability Power Offensive Runes
Defensive: Magic Resistance and some armor + Vigor to help with health regen
Utility: 15% bonus Armor to your promoted minion
These are not needed at all
- Why Staggered?
- You have one turret attacking the wave of minions and (the) other turret incase the lane is pushed
- By the time it is Destroyed you should have another turret ready
- This Prevents Over Pushing
- This turret is ahead
- This turret is staggered behind it
- 1. This turret is used to farm like normal
- 2. This turret is a free ward and will let you completely hug a bush
- 3. Any Ganks From here
- 4. Here
- 5. or Here
- 6. Are completely useless
- 7. One possible ganking spot which is unlikely but can happen.
- 1. Your Mid is bot lane
- 2. Use Promote
- 3. Make sure the promoted minion is taking the turret!!!
- 4. Place your turrets down after
- 5. Destroy tower
The Mighty Road Block
- 1. Enemy Destroyed Tower
- 2. FLANK HIM
- 3. Place your turrets (in a manner) to where he shouldn't escape
- 4. The rest is here
For Team Fighting Spread your 2 turrets across the main field of battle and stage in range of both of them. Make sure your team fights near your turrets
Archangel's Staff vs Athene's Unholy Grail
+400 Mana +25 Mana Regen per 5 seconds +45 Ability Power Passive: Grants Ability Power equal to 3% of your maximum Mana. UNIQUE Passive: Each time you use an ability, your maximum Mana increases by 4 (3 second cooldown). Bonus caps at +1000 Mana. Does not stack with Tear of the Goddess or Manamune.
- gives 40 more ability power (Pre-Deathcap bonus)
- Gives you a never ending supply of mana
- All mana you have is turned into ap
- No Defensive stats at all
- Gives no health
Athene's Unholy Grail
+90 Ability Power +40 Magic Resist +15 Mana Regen per 5 seconds UNIQUE Passive: 15% Cooldown Reduction UNIQUE Passive: Restores 12% of your max Mana on Kill or Assist. UNIQUE Passive: Increases your Mana Regen by 1% per 1% Mana you are missing. Does not stack with Chalice of Harmony.
- Gives 40 magic resistance
- gives you CDR for your rockets
- mana returned on kills/assists
- Slightly more expensive
- Does not give you as much AP as the competitor
Why i choose Archangel's Staff: Getting Tear of the Goddess allows you to build an immense amount of mana, so you never have to worry, Athene's Unholy Grail gives you good mana regen on kills and assists, and gives you more durability ... People who get athenes normally don't get zhonyas ... i get zhonyas as my defensive item so i can get archangel's and i prefer alot of mana, instead of mana regen which i can gain from blue buff.
Kiting - The act of running while an enemy is chasing you in order to lead him to his death
You can only successfully do this with the help of Rylai's Crystal Scepter. Too kite your target, you must give your target the idea that you are running for you life send Hextech Micro-Rockets at the enemy as well as ch-1 concussion grenades to deal damage but stay in range to where they think they can catch up, if you reach a bush place 2 turrets and ult away
This is very hard to describe without a video or anything.
Your team has to know, that heimerdinger is non mobile, he cannot move around alot of place, he must stay in one general area as long as possible. Your team will blame you if they run away from your turrets, make sure you inform them about that.
Early Game: Your Role
Your role early game is to Farm, call out MIAs, take blue, and push the **** out of towers. This is all you need to do for the first 15 to 20 minutes. Nothing Special, Don't die call out M!As and you should be fine with your farming and everything.
Mid Game: Your Role
Your Role here is similar but you will definitely have more and more people coming in and out of your lane, Now if your mid leaves lane you leave with your mid as well, be prepared to counter gank if neccessary
Late Game: Your Role
Follow your team around and Promote lanes nobody is in, this will push lanes while team fights are going on, Heimerdinger is a very simple character and thats why people fail as him so often, they expect him to move around alot and place turrets everywhere when you have cooldowns all the time.
Items: Early Game
Specs: +15 health regeneration per 5 seconds
Tip: Syncs well with Techmaturgical Repair Bots, Vigor , and Greater quintessence of vigor
Cost: 800g (185g)
Built From: Faerie Charm 180g + Regrowth Pendant 435g
Specs: +15 Health Regen per 5 seconds +8 Mana Regen per 5 seconds UNIQUE Passive: Gain an additional 5 Gold every 10 seconds.
Tip: Extra gold, Health Regen and Mana Regen good early game item
Cost: 1100g (750g)
Built From: Boots of Speed 350g
Specs: +20 Magic Penetration UNIQUE Passive: Enhanced Movement 2 (does not stack with other Boots)
Tip: Magic Penetration and Movement Speed no other boots are needed
Cost: 3100g (800g)
Built From: Chain Vest 700g + Needlessly Large Rod 1600g
Specs: +100 Ability Power +50 Armor UNIQUE Active: Places your champion into Stasis for 2 seconds, rendering you invulnerable and untargetable but unable to take any action (90 second cooldown).
Tip: You don't exactly get this early game but it needs to be rushed, gives you 2 seconds of invulnerability, this allows your turret to deal more damage, and allows you to gain some seconds off of your cool downs.
Items: Mid Game
Cost: 995g (205g)
Built From: Sapphire Crystal 400g + Meki Pendant 390g
Specs: +350 Mana +7 Mana Regen per 5 seconds UNIQUE Passive: Each time you use an ability, your maximum Mana increases by 4 (3 second cooldown). Bonus caps at +1000 Mana. Does not stack with Archangel's Staff or Manamune.
Tip: Gives you ton of mana to stack up for your late game when you get Archangel's Staff
Cost: 3600g (1140g)
Built From: Blasting Wand 860g + Needlessly Large Rod 1600g
Specs: +140 Ability Power UNIQUE Passive: Increases Ability Power by 30%
Tip: Needed by all major magic dealing champions
Items: Late Game
Cost: 3105g (700g)
Built From: Giant's Belt 1100g + Blasting Wand 860g + Amplifying Tome 435g
Specs:+500 Health +80 Ability Power UNIQUE Passive: Dealing spell damage slows the target's Movement Speed by 35% for 1.5 seconds (15% for multi-target and damage-over-time spells)
Tip: Gives you good health and allows you to kite the enemy around
Cost: 3105g (700g)
Built From: Tear of the Goddess 995g + Blasting Wand 860g
Specs: +400 Mana +25 Mana Regen per 5 seconds +45 Ability Power Passive: Grants Ability Power equal to 3% of your maximum Mana. UNIQUE Passive: Each time you use an ability, your maximum Mana increases by 4 (3 second cooldown). Bonus caps at +1000 Mana. Does not stack with Tear of the Goddess or Manamune.
Tip: Gives huge AP and mana so you don't have to worry about mama issues
Cost: 2295g (1000g)
Built From: Blasting Wand 860g + Amplifying Tome 435g
Specs: +70 Ability Power UNIQUE Passive: +40% Magic Penetration
Tip: Gives you good Ability Power and much needed Magic Penetration
Heimerdinger is an Extremely different character who must stay put to deal the most damage possible. This is hard with today's meta of initiate initiate initiate. You must tell your team to fight on your turrets for you to be successful and win team fights. Any questions Post and let me know.