Warwick Build Guide by toralyon
Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
If u can read u got the idea whats behind this.
To make it short... u cant miss with this build!
First try then coment and critisize ;)
And since when they demand 5000 or more words... I will make sure they get them, I hope so :D
-Pros / Cons
-Champions that can couse u serious problems
I think this arent the right runes that I use on my WW but u get the idea. Get tank runes becouse they help allot! they are invaluble in the lane if u want to farm like crazy... and if u do that... u should get the items in no time ;)
Greater Quint of FortitudeX1
Greater Quint of VigorX1
Greater Quint of ResilienceX1
(SORY I DONT KNOW WHATS WRONG HERE, BUT U HAVE THE RUNES ON THE TOP :D)
Basic explenaton of runes: fi u have evr played with a carry on the lane, u know that it is hard to hold long enought and take damage, and do some damage yourself. So thats why I tryed out this rune set(originaly thought for rammus) and guess what, IT WORKS PREFECTLY! In combination with dorans ring, it gets u durability, damage, heal, and u dont run out of mana and can still spam with Q.
My masteries seem strange but since Warwicks main damage source is ap based u will need the extra magic pen from the masteries. will do allot of more damage.
But if u like herrasing there is one more masteries tree that u can use 1/16/13 (just make sure u take the extra exp and the extra mana regen).
The rest of the runes are simple, just based defensive, to sustain more damage. If u belive it or not, the +6 armour/magic ressist and +48 health really help allot, so dont waste your masteries on crit chance adn critical damage! Dont forget your main job is it to tank, thats why u got runes!
U can see that u get early game the doeans ring, so it means that u can do some great farming, even if u are laned with someone. But still u need to have some skill to just ise the last normal hit with him, is better to her*** your opponent with Hungering strike.
Basicly this WW build is based on lasthitting creeps, like a Lanewick. So here is a video how this should look like...
Last hitting with normal atack, and spamming on your opponent so he cant farm !
Well this is my favourite part...
As u can see my build is more tanky than dps... but if u take in mind that i have taken madreds and wits end, u can be sure tha u will deal a TON of damage...
your ulty will take like 1/2 of the opponents life... and since u have got blood hunger he wont escape u, and u can finish him off with 1 or 2 hungering strikes.
I hope u undertand that the core items are:
Spirit visage hellps u 2 survive from magic atacks... and it gives u extra cooldown red.
Sooo thats it for the items build, if u have any questions just comment below :D
Manny would say u cant do much dps with this build... WRONG! Just count 1+1 and u will see it can make even 100(joke) The fact is, WW is a ulty based damage champ, he does all the damage with his ulty and finishes off whit hungering strike. And since u bought and ...
bot will stack with your ulty, becouse u preform five atck on the enemy ( that means Madred takes 4% life each hit + 42 damage each hit from Wits End + your 200 AD from your items makes a TON of damage )
And if u still dont belive, just try the build first...
Im just sory that i dont have fotage to show u, maybee in the future.
Passive: Each of Warwick's attacks will heal him for 5/10/15 health. Each successive attack against the same target will restore increasing amounts of health to Warwick.
Warwick's passive. Gives you great lane sustainabilty, not very noticable later in the game though.
Strikes an enemy for the greater value between 75 / 125 / 175 / 225 / 275 (+100% of ability power) and 8 / 11 / 14 / 17 / 20% of the target's maximum health (can only do flat damage to monsters), and heals Warwick for 80% of the damage dealt.
His main sorce of damage and sustainability. Makes you nearly unkillable in the laning phase. Heals you depending on target health and MR (hence the magic pen runes). Even though it has a very good AP ratio, unless you go pure AP and get like 300+ AP it will almost always use the %health value as its base damage will be higher in most scenarios. This ability was recently nerfed (healing went down from 100% of the damage dealth to 80%) but it's still a great sustaining ability.
Warwick lets out a howl that inspires all nearby allied champions. This increases Warwick's attack speed by 40 / 50 / 60 / 70 / 80% and all nearby friendly champions' attack speed by half of that for 10 seconds.
Awesome ability to buff your team.
Passive: Warwick senses enemy champions under 50% life within 1500 / 2300 / 3100 / 3900 / 4700 distance of him; while he detects a low-health enemy, he gains 20 / 25 / 30 / 35 / 40% Movement Speed.
Warwick's chasing ability. If the enemy is low health, this ability will allow warwick to chase him down no matter the enemies movement speed. Very useful in teamfights as well since it's very likely someone will end up below 50% at the start of a fight, making you fast for nearly the entire fight.
It does, however, give the enemy a very clear and obvious notification of when you're near and possibly incoming, so it's not a bad idea to turn it off now and then if you're looking for a gank.
Warwick lunges at an enemy Champion, stunning and making them unable to use summoner spells for 1.7 seconds. While they are stunned, Warwick quickly strikes the target 5 times for 33% of his attack damage plus 40 / 60 / 80. Warwick gains an additional 30% lifesteal while performing Infinite Duress.
Warwick's ultimate. Awesome for supressing a high priority kill target and having your team drop that target instantly. Also allows your jungler to gank your lane without any problems, jungler pings your lane, you ult him as he's about to enter the lane and unless something goes horribly wrong you'll pretty much almost secure a kill.
Well I cant say much about this skill sequence, but just one thing... U WILL HAVE NOUGHF ATACK SPEED, so dont lvl up hunters call! Only the 1st lvl is important, it gives u allready 40% speed increase. Seriously what else do u need?!?!
I want to remind u a second time that u dont lvl up ! Becouse there are others camps who can give u extra atack speed..., Like or .
Just make sure u level up right after . Becouse u need to chase people down, ur a warewolf ;)
Well, flash for engageing and escaping DDDDDD It can help u all the time if u cant reach your enemy with ulty of if someone comes 2 near to u.
And exhoust is good for all ocasions, to chase or to ecape and to reduce damage...
Plz dont even think of summoners spells like:
(biggest mistake u can make, u have ) what do u need more than 500 move speed :S
or u will have enoughf mana and health all the time!
U could maybe use , it helps in the beggining for firts blood and to reduce healing on others. Since u are a healr 2, u should watch out for someone on the oposite team that is on your lane. He/she can bee a B****.
And for and they both got healing reduction.
Pros / Cons
-Extremly high survivability in team fights
-Good owerall damage dealer (AP and AD)
-Good to initiate in teamfights, flash helps ;)
-Ulti is destructive
-One of the first that the other team focuses
-CC stomps your ult and blood sense
-U spend allot of money to get the whole build
Champions that can couse u serious problems
This is the part the most forget. You are a tank with this build but u can still die like others if they gank u.
Like I said, champs that reduce healing are dangerous for u!
( , )
They can appear any time and on each lane, but there is a way to protect yourself agains that, just buy some wards... one ward costs 3 minion kills...
- can couse some serious problems, he has hudge CC with
- he couses some high damage, and his fear can be difficult to evade
- beware of his stun, he can be dangerous in early lvls
- his is soo fast u wont even know what happened, and if he lvls to lvl 3 first, since u cant Flash away, u got some problems :S
- he is a trouble becouse of his and
- might be a problem in early game, but i think he isnt hard to handle if u took
Mid lane champs:
Since it is werry common that mid lane champs like to herras if u own or not...
I think only 3 are extremly dangerous
- is one of the best mages soo far(at least I think so), he h*** all u need STUN, SILENCE, DAMAGE that takes % of life and STUN. Just beware of his ulty u cant move or flash out!
- is dangerous with her 3 spells combo--->
She is dangerous but not so much like this casters up there...
- might be a litle problem, if she comes to gank u, u are lucky becouse the stun from will last only 0,5 sec, u can flash out so she cant hit u for even more damage
I think i explaind all the details pretty good. So just try out and have fun with Warwick the blood hunter. enjoy ;)
And if someone knows how to get the pictures of items and summuner spells in the description plz leave a coment. TY