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Runes: Aftershock
+8 Ability Haste
+6 Armor
+6 Armor
Spells:
Flash
Ignite
Items
Ability Order
Damnation (PASSIVE)
Thresh Passive Ability
Threats & Synergies
Morgana
Morgana's spell shield can block all your cc. Her root is also very scary since if you do get rooted the enemy has 10 years to blow you up. The only way to beat her is if you bait out the spell shield then use your CC or bait it to use it on herself and then focus the ADC since the spell shield has a very long cooldown take advantage of that. If you cant do anything in lane try to roam and impact other parts of the map.
Ashe
This is a very strong combo since her slowing autos make hooks easier to hit and flays the easiest thing in the world. At level 6 when Ashe gets Enchanted Crystal Arrow whenever you land a hook or she lands her R it a free pick.
Ashe
This is a very strong combo since her slowing autos make hooks easier to hit and flays the easiest thing in the world. At level 6 when Ashe gets Enchanted Crystal Arrow whenever you land a hook or she lands her R it a free pick.
Champion Build Guide
+ Really strong engage + Insane outplay potential + Can peel very well + Every ability is amazing + Has good scaling with passive + Extremely fun to play and fun to learn + Does a surprising amount of damage Thresh has a very versatile and powerful kit. Thresh also has built in scaling with Damnation so he can technically get an infinite amount of Armor and AP. Thresh also has very good lockdown when he does catch someone. Thresh can do a lot of damage with his abilities and has insane outplay potential which can make him very fun to play. |
- Very hard to hit mobile champions - Good mage players can beat Thresh - Very hard to get good at - Engage can be predictable to good players Thresh is very weak to poke since he has no form of built in sustain so mage players can usually destroy you in lane. Thresh has one of the highest skill curves in the game so you will have to play him a lot to get good. Your engage is usually pretty predictable so you will need to outplay to be able to catch people. |
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FLASH |
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IGNITE |
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EXHAUST |
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HEAL |
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Boots of Swiftness is a rare yet good choice on Thresh. Boots of Swiftness gives the highest base movement speed of any boots in the game which is 60. Boots of Swiftness Also gives 25% slow reduction which can be useful against champions like Tahm Kench. Since Boots of Swiftness costs 900 gold it is the cheapest tier 2 boot in the game so it lets you get your items faster. The movement speed is good in a lot of situations such as running away chasing enemies and even roaming. Boots of Swiftness could also let you catch up to people and Flay or try and use Death Sentence on them.
Ionian Boots of Lucidity can be a good choice if the enemy is not heavy AD or Ap, not a lot of CC, and has some scaling champions. Since there are a lot of scaling champions on the enemy team they will expect you to roam and usually play safer since their early game would be weak this would make it where Mobility Boots would not be a good option. If the enemy team is also neither heavy AD nor AP and not a lot of CC Plated Steelcaps and Mercury's Treads would not be a great choice. Ionian Boots of Lucidity also gives a good amount of ability haste and summoner spell ability haste which means your Flash and whichever other spell you took will come up more often. Since Ionian Boots of Lucidity is 950 gold it is also a cheap option so you can reach your power spikes faster. This extra ability haste can let you use your abilities more and the summoner spell haste can allow you to go for some plays more often.
Locket of the Iron Solari is the go to mythic for all tank supports. This is the same with Thresh Locket of the Iron Solari grants 20 ability haste, 30 armor, 30 magic resistance, and 200 health. All these stats are great on Thresh since you want to get as tanky as possible. on top of that, this item's active is that when you use it grants all nearby allies a shield. This is really good in fights since when the enemy is about to drop a nuke on your team use this to take up the damage. Remember though to use Locket of the Iron Solari's item active when the enemy is doing their damage not when they already did it. This item also gives nearby allies 5 armor and 5 magic resistance. This is not an insane amount but it is still nice to have. The mythic passive of Locket of the Iron Solari empowers each of your other Legendary items with 2 bonus magic resist and armor for Locket of the Iron Solari's passive effect.
Turbo Chemtank is a great mythic choice if you need an easier engage and some tank stats. Turbo Chemtank gives you 20 ability haste, 350 health, 25 armor, and 25 magic resistance. These stats are good for you because they make you become tankier. Turbo Chemtank's item active gives your character an insane speed boost when moving toward enemy champions. Also when you get close enough to an enemy it makes a shockwave that slows enemies. This item active is perfect for chasing down enemies and giving you a free engage because of the movement speed which lets you close the gap on them. Turbo Chemtank's passive also does a bit of damage to nearby enemies when you are attacked or attacking although it is not anything crazy. Turbo Chemtank's mythic passive gives every legendary item 5 ability haste. This lets you get more spell rotations in during a fight. The movement speed can be extremely strong to chase someone down for an easy Flay into Death Sentence or just go into a Death Sentence into Flay Overall this item is very fun to use and gives you an even greater engage and a bit of damage on top of that.
Some Layouts from this guide were from https://www.mobafire.com/league-of-legends/build/making-a-guide-101506
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