Garen Build Guide by Typhlo
Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
7/3/2012 - Officially Published (no longer "in prog.")
7/24/2012 - ANNOUNCEMENT: Full AD Garen... Coming soon...
9/5/2012 - Guide out of date, no longer updating.
Lore (Read if you care...)
Throughout Valoran, the resolve of Demacia'smilitary is alternately celebrated or despised, but always respected. Their ''zero tolerance'' moral code is strictly upheld by civilians and soldiers alike. In combat, this means Demacian troops may not make excuses, flee, or surrender under any circumstance. These principles are espoused to their forces by unrivaled demagogues who lead by example. Garen, the valiant warrior who bears the title ''the Might of Demacia'', is the paradigm to which these leaders are compared. Thousands of great heroes have risen and fallen on the bloody battlefields between Demacia and its preeminent rival, Noxus. It was beneath their mighty banners of war that Garen first met steel with Katarina, the Sinister Blade. The infantrymen who beheld this event (and survived) commented that it seemed as though the two were locked in a mortal waltz against a symphony of clashing blades. Garen, the pride of the Demacian military and leader of the Dauntless Vanguard, returned from this battle breathless for the first time in his career, though some speculate that this was due to reasons other than exhaustion. The plausibility of these rumors was bolstered when, in every instance thereafter, Garen seized the opportunity to encounter the Sinister Blade again. A paragon of Demacian ethic, Garen never entertained such allegations, for he knew others couldn't understand. Even simply the pursuit of a worthy opponent on the battlefield is, to a true warrior, the reason to rise each morning. The promise of one, particularly so beautifully and diametrically opposed, is the validation of his existence.
"The most effective way to kill an opponent is to slice through the man next to him."- Garen, on front line strategy
Pros / Cons
I choose Flash and Ghost when I use Garen because I like being that extremely mobile, slippery, and awesome chaser that Garen is.
OTHER VIABLE CHOICES:
Heal. I wouldn't use it, but hey, if you like heal, you can use heal.
Don't use the other spells... They're useless on Garen...
Perseverance: Garen regenerates 0.5% of his maximum health per second after not receiving damage for 7 seconds. The regenerative state will stop if Garen receives damage.
Decisive Strike: Garen gains 15 / 20 / 25 / 30 / 35 % movement speed for 4 seconds. His next melee attack within 6 seconds will deal 30 / 45 / 60 / 75 / 90 (+1.4 per attack damage) physical damage and silence his target for 2.5 seconds.
Courage: (Passive): [[Garen]'s armor and magic resistance are permanently increased by 0.5 every time he kills an enemy unit (maximum 25 additional armor and magic resist)
(Active): Garen places a defensive shield on himself, decreasing all damage taken by 20 / 24 / 28 / 32 / 36 % for 3 seconds.
Judgment: Garen rapidly spins his sword around his body for 3 seconds, removing all existing slows and reducing the duration of new slows by 50%, and dealing 25 / 45 / 65 / 85 / 105 (+0.7 per bonus Attack Damage) physical damage to nearby enemies every half second. Garen can deactivate Judgment early by activating the ability again after 0.5 seconds. Garen cannot use Decisive Strike or Demacian Justice while Judgment is in effect. Damage to minions and neutral monsters is reduced by 50%.
Judgment, it removes all slow debuffs put on you and reduces the duration of new slows by 50%, making you even MORE mobile and able to take abuse. This move is flippin' awesome.
Demacian Justice: Garen brings down Demacian Justice on his opponent, dealing 175 / 350 / 525 magic damage plus 1 additional damage per 3.5 / 3 / 2.5 health his opponent is missing.
Why Rush Tank/Durability Items and then AD/Damage?
Greater Mark of Armor Penetration
Greater Seal of Armor
Greater Glyph of Magic Resist
Greater Quintessence of Armor Penetration
Why I use certain runes:
x9 Greater Mark of Desolation - Early game destruction of people's health bars and constant ability to deal a little extra damage.
x9 Greater Seal of Armor - Be able to take more early game AD abuse.
x9 Greater Glyph of Magic Resist - This isn't a common choice, the magic resit per lvl ones are more common; however, I feel runes (and they are) are more geared towards the early game, and having more flat magic resist in the beginning feels more important to me. You'll end up building enough through Courage and Maw of Malmortius.
x3 Greater Quintessence of Desolation - Same deal as the marks, boys.
Perseverance, you'll be able to stay in lane for a very long time.
Next, we have Boots of Swiftness. I feel this is an absolute necessity on Garen. Speed is one of the things that makes Garen, Garen. I don't have much more to add here.
Next, I pick up a Giant's Belt. This gives me more health and builds into the next item... Not much more to explain hear.
Warmog's Armor is a truly, truly outrageous item. It's a great way to give you tons of health through its passive and it gives you 920 health right off the bat. Like I said, we can get Warmog's Armor this early on because Judgment deals more than a sufficient amount of damage early on. I love coming back to lane with a Warmog's Armor, knowing my enemy is thinking, "... He... Already... Has... SO MUCH HEALTH."
Next, we take a Phage to aid with its CC (25% chance slow), extra damage, and health. It also builds into our next item.
This has to be one of my favorite items in the game. Frozen Mallet gives you tons of health, a good amount of AD, and an extremely cool passive (Physical attacks reduce your target's Movement Speed by 40% for 2.5 seconds.). This item is very good with garen, providing him with CC that he doesn't have (other than silence) and more health (+tankiness) and more damage (...+damage, duh).
Next we take these two items for a little actual armor and MR, Hexdrinker has a great passive, saving you from tons of magic damage possibly killing you and provides a bit of AD as well. Chain Vest just provides a nice amount of armor (45).
I like to think that Atma's Impaler starts to kind of "bring everything together." It puts your health to another good use with its passive (Physical attacks deal an additional 1.5% of your max Health in damage). Basically +health=+phys. damage. It also provides a good amount of 18% crit. chance, which helps basic attacks, and also scales with Judgment.
It builds into Infinity Edge... It's the first part you want...
The big daddy of all AD items... The Infinity Edge. This is your late game "scaling item." Now, you can still do damage while being a major b of a tank. ISN'T THAT FANTASTIC?!
And last but not least, the epic Maw of Malmortius. Grants you a lot of MR/AP defence and provides a passive similar to Tryndamere's Bloodlust, giving +1 Attack Damage for every 2.5% health missing. YOU ARE NOW COMPLETE AND UNSTOPPABLE, BUY ELIXIRS.
"This is why we hate Garen" + Bushmaster 3000
Credit to mcr00sterdota.
"SPIN TO WIN" Credits to: DruoxTheShredder
Guide made by typhlo. (LoL IGN: ebonytyphlo, feel free to add me ingame.)
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