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Wuju like a guide? Season 9






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Recommended Items
Runes:
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Smite
Items
Ability Order
Double Strike (PASSIVE)
Master Yi Passive Ability
Threats & Synergies
Lissandra
forces you to build qss, and does a lot of damage, can also bait you easily. To get around this you need quick silver sash, and avoid going near her, try to go in after she engages but don't focus her unless you can burst her quickly.
Taric
Good protection and engage with the stun, spams heals and is probably known for the taric boost strategy.
Taric
Good protection and engage with the stun, spams heals and is probably known for the taric boost strategy.
Introduction

I have revamped the guide completely!
I am Autoswitched, I am diamond on EUW, and I main

I started playing the game at the end of season 3 in which I managed to get bronze 2 although during the pre season I hit gold. During season 4 I obtained platinum and from then on managed to hit diamond in season 5, and diamond again on an unranked account in season 6 as well as diamond in season 8. The highest rank I've acheived is Diamond 2 playing Master Yi.
www.twitch.tv/autoswitched
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I'll usually try and stream at around 6pm gmt + 1 time.
Guides I also made, or in the making of:
Yasuo: http://www.mobafire.com/league-of-legends/build/yasuo-way-of-the-wanderer-5-13-411622









Remember, your team still needs cc so I highly advise unless you're really good with this champion not to pick him at all if you lack cc, if you're good with him, you'll be able to out rotate the enemy meaning you'll be able to capitalise on their positioning on the map, and either take a tower, take a dragon or just generally push a lane, as well as avoid confrontations which you can't win. Overall, you need to think whether your skill alone on Yi can win you the game, or whether picking another champion who will provide the needed utility your team needs.
The main strategy with









tl;dr Yi is an easy to play champion on paper, but takes more thought and is hard to pressure with if in the wrong hands. Jungling is all about pressuring lanes, so being a good




Pro's:
+ High AOE damage with thanks to

+ Very difficult to catch and chase due to having highest base movement speed in the game, tied with


+ One of the few champions who deals true damage consistently
+ Untargetable with

+ Resets make him dangerous if a person dies in a team fight.
+ Red smite is really strong on him
+ Can be a bit harder to itemize due to his true damage
+ Deceptively tanky thanks to

+ One of the best champions in the game for cleaning up
Cons:
- Weak to targeted crowd control.
- If abilities used incorrectly, can be left vulnerable
- Really difficult to play at high levels.
- Has no built in cc
- Needs something to

- Naturally Squishy
- Will always be focused down.
- Everybody knows what his abilities do
- You may be flamed by enemy team for playing a "Non skill champion"

Season 8 runes have been reforged!
So... Let's begin!
How does it work? We get to select a primary tree which will give you a free passive based on which one we take. Usually, we'll take precision so this will give us 15% attack speed giving us some early clear and dueling power.


All champions have gained free stats to compensate the loss in runes, Yi mostly went attack speed so gaining that free 8 AD really helps.


Keystones!
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This rune was supposed to be the new "fervor of battle" however this rune realistically has been super nerfed to the ground, you'll only benefit from the rune in an extended team fight as you'll be able to keep it up longer than any other rune. We only really use it for the 10% extra healing, the true damage conversion doesn't really ad much damage. This rune is very helpful in the ![]() |
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is insane as it grants us 40-110% attack speed scaling with level once we wait 1.5 seconds after damaging an enemy champion, this is insane as it allows us to exceed the attack speed cap so long as we keep attacking champions as this effect lasts 3 seconds, but can be extended to 6 which is just under highlanders initial duration! This rune allows us to kill tanks insanely quickly, and generally fight certain champions with ease. The weakness with this rune is that it takes 1.5 seconds before procing making it lackluster in some situations, and ![]() |
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Has been nerfed, this used to give us 94 AD at level 1 which is why we used this tree. Aery and the tree itself has been nerfed. |
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This rune is very good as it allows us to apply 3 stacks on the opponent similar to a ![]() ![]() ![]() |
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is actually very strong once you hit around 40 stacks, but it takes a while to stack and is pretty weak beforehand, Not worth it in my opinion as a similar rune ![]() |
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Burst type rune, useful vs squishy targets and preferable keystone in laning, us in mid lane or vs squishy top laners. With the ![]() Use this keystone vs any champion that isn't: ![]() ![]() ![]() ![]() |
Rune choices - Precision:
Tier 1:


Tier 2:



Tier 3

All the others are not as good in my eyes.
Secondary tree options?
Domination












Sorcery








Inspiration

very good as you often don't buy boots until later, meaning by the time you complete bloodrazor, you'll get a free pair of boots!



Secondary best option? I've been leaning toward sorcery when using





Yi has some animation cancels such as cancelling his





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Very strong passive as it gives you an additional basic attack which deals half damage, and ![]() |
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The backbone of ![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
Max third, put early points if you need to survive burst. this ability reduces damage and increases the heal the lower health you have. This can be used as an auto attack reset, and even reduces tower damage, but not as much as champion attacks. This ability can also help tank ignite, so don't forget! Use this ability if getting focused down. A good ![]() ![]() ![]() ![]() ![]() ![]() |
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Max second. The passive itself gives ![]() |
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Max whenever you can. Gives ![]() ![]() ![]() ![]() ![]() |

Sometimes people run


Useful spells to take
![]() |
Use this if you want to play it safe. Being able to escape bad situations or secure kills. Also enables late gam, Note: good supports WILL ![]() ![]() |
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Due to the changes, this spell is now used to be a staple for me as it makes up for the ![]() ![]() ![]() |
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Useful against high burst assassin type champions such as ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Use this if you're either in lane or just dislike ![]() |
Okay spells
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Not really that useful, but good for baiting, or useful for tanking ![]() ![]() |
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Same as ![]() ![]() ![]() |
Completly rubbish, and never use:
All other spells.

Unlock a point in








During objectives like dragon, rift herald and baron you should try to save your

Unlocking a second point in




You ganked a lane, and are very low on health, however you need some gold to finish your item.
Didn't get a pull, so you're forced to level this third
You got invaded, but low on hp however still high enough to be able to do jungle camps if you use


Which jungle item to rush? This is mostly personal preference but if you plan on ganking a lot pre-6 I suggest using







This build is very strong because you can kill tanks and squishies very easily. However in terms of hard carrying bad team mates,



item choices which are really good:





"Silence build" sort of
Simply rip due to critical strike changes, crit Yi is no longer viable as on hit does more dps and kills everything including tanks faster. Essentially the true damage conversion isn't worth it on the


Lane Yi items?



Other item opinions















7.9 New items!
Gargoyle stoneplate is now a decent item however, at the end of the day, it's only an active and it reduces your damage. if you build


6.6 So now





6.8


6.9:





6.10



6.22: Jungle pathing changed, overall almost identical experience and gold income to old jungle spawns, if anything it is a buff as you'll hit 6 quicker than before if you path effectively, and clear effectively whilst giving you a lot of time to gank.
New runes make Yi a bit stronger in some situations, and weaker in others, overall due to

Yi still bugged :(
6.23:





7.2:










7.5:



7.something forgot patch note:

7.11:


7.22 he is stronger due to new masteries, and has slightly better clear due to free stats gained from rune compensation buffs + runes giving free attack speed anyway. However he has lost a lot of AD from fervor, so his mid to late is much weaker.
8.3
He has been given a mana cost reduction on his







8.something

8.13

REMOVED: No longer deals 75 bonus damage to minions.
Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 70 / 75 / 80 / 85 / 90.
Reduced mana cost is great! Weaker clear is bad! However this got hotfixed however unsure when, since tooltip displays extra damage and I can also see it still deals the damage, however this did get removed a while back.
8.17

Cooldown reduced to 28 seconds from 35.
Damage reduction increased to 60 / 62.5 / 65 / 67.5 / 70% from 50 / 55 / 60 / 65 / 70%.
Turret damage reduction increased to 30 / 31.25 / 32.5 / 33.75 / 35% from 25 / 27.5 / 30 / 32.5 / 35%
Essentially making this ability more useful early game. Lower cooldown makes Lane Yi stronger. More damage reduction makes you survive more in 1v1s and tower dives.
Random item change -




In patch 9.10 Master Yi's q has received a change in which it now has no cast time which is a nerf and buff, it makes dodging spells easier, but you can no longer disjoint cc e.g. Malzahar's ultimate could be dodged using alpha due to cast time.
The damage on


Effective farming? What does that means? Basically use




Start with


Path
New jungle path means that comeback expereince has been nerfed, you no longer profit off starting raptors, so the best thing to do is your standard buff clear. Either choose a full clear e.g. Blue > gromp > wolf > raptors > red > krugs, or choose the ganking path which is buffs and 1 camp which gets you level 3 e.g. blue, wolfs, red, gank top, or red, wolves, blue, gank top etc.
My path is red > krugs > gank lane if it's free > raptors > blue > gromp > wolves. If I feel i'm going to get invaded, I'll do a more healthier clear e.g. start on top side jungle, if it's red, i'll do red > krugs > raptors > recall, and if it's blue, i'll do blue > wolves > red > krugs > gank etc.

You can use a ward over most camps and




Use






Lane Yi in my opinion is very surprising to see in lane, and thus people often under estimate and don't respect your damage which is done via


Middle lane
You need to be careful when using








Top: Generally the same as mid however you have a lot more room to move around thus can alpha strike freely due to the lane being longer, thus no risk being put in tower range, however it is easier to get ganked. Use














Whether you play mid or top, learning the auto attack reset with

Usually I'll go



On hit with lane Yi is currently the best build both in lane and out of lane until critical strike gets buffs.

Well, in this season invading early isn't as productive due to buffs spawning first, so the only strength in invading is counter jungling as camp spawns take longer to spawn, or attempt to steal the enemies opposite buff e.g. if they start red, you steal their blue and vice versa.
Get top/bot to ward your red and problem solved. You always start on blue side so regardless of what the enemy jungler does, you can always react to what he does. Generally you should just let the camp/buff go unless you're stronger than the opposing jungler as in solo queue laners won't help you so generally it's a 1v1.
Remember early to beg your team to place their trinkets down.

Generally people will want to counter jungle you to deny you, and I will list a few champions to watch out for and how strong they are against you.
High risk of dying, and impossible to out duel at lower levels without help:






















How to deal with all cheeses etc. Ward your jungle with control wards, or even your yellow trinkets, remember that your jungle takes ages to spawn, so knowing if you're getting counter jungled can save you time by simply taking what the enemy has.
People rarely invade due to buffs spawning first, however generally starting blue if you're on the bottom side will give you safety, and starting red when on the top side may cause you to lose a buff (This is rare!) but you won't be too behind compared to the enemy jungler.

His alpha strike received a full revamp.
1. He now gets granted assists if his alpha strike bounce targets someone, but they die mid cast #BUFF! Now, if you alpha a target who dies mid alpha, not only do you get an assist, but you also get a reset as this could be game changing if you alpha'd a target, they'd die but you'd have no alpha to kill the next target, or no reset for meditate etc. Please note that it is still a bit buggy in which if you alpha strike a single target who's about to die, if the alpha strike doesn't complete the cast, you will not get the assist.
2. His alpha now looks to have a flat cast time, before his alpha would cast within 0.1-0.2 seconds, now it has a flat cast time of around 0.15 seconds or something from my observations. It also feels less clunky compared to the old one
3. He no longer gets locked out of casting meditate, this is a bug fix but also buff in theory since he can now cast meditate on the exact frame he leaves alpha as he couldn't do this before due to the lockout.
Now, the bugs!
Currently there's a few bugs still with his alpha strike, as of 6.21, they apparently "fixed" his alpha strike but it still appears to have some bugs with it, they are as follows:
1. Still can't dodge abilities, enough said.
2.Alpha strike sometimes bugs out and says it's off cooldown but in reality, it is on cooldown which can brainfart you since you don't know when it's up unless you auto attack something. #fixed now - can't dodge graves abilities and some other aoe spells - https://www.youtube.com/watch?v=u_1e6Tjj_uI
3. Crit Yi even with 100% critical strike can no longer critically strike a monster if he alpha strikes, and then auto attacks, doesn't make much of a difference late game but can be annoying to deal with. #fixed now
4. sometimes gets locked out of attacking after alpha, very rare!
5. can't follow flashes, game changing as it makes

Hit in alpha during riven ult -
Hit whilst untargetable by blitzcrank e, usually this would be a buffer, however what happened was he clicked me from a slight distance, and due to the new alpha strike not disengaging his attack, his attack still went through anyway. The last clip is where my alpha didn't follow his flash, I've had this happen to me numerous times since 6.21. I'd much prefer old alpha to this new one if they don't fix this bug.
Unable to hit sivir despite being out of alpha -



Dragons which work best on Yi?
ALL OF THEM! Every single dragon including cloud has some purpose on Yi, cloud gives Yi a lot of mobility making him hard to catch after doing a split, making his ganks harder to react to due to higher movement speed, general map rotations.
Infernal dragon is the dragon that makes Yi the best champion in the game to benefit from it due to his

Mountain dragon is overpowered on Yi when taking towers, dragons or baron due to his double strike also applying half the mountain dragon true damage.











Maximize damage by using



When you have max build, unless going glass cannon, your auto attacks will do more damage than







Yi can also use



Damage dealt by



ALWAYS HAVE


Overall, master Yi is a very high risk, high reward champion and in higher elo, he isn't an easy champion to play. You have to be very knowledgeable about the game, and have good reactions/reads to be able to time

How to deal with counter jungles? Wards. Second back if possible try and get a pink ward to ward either your blue, or top bush red as it will make it impossible to invade your side, and you'll have a nice warning.




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