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Choose Champion Build:
Spells:
Flash
Ghost
Ability Order
Stone Skin (PASSIVE)
Wukong Passive Ability
Introduction
As a side note:
I was going to take a picture with some of my match history before making this guide as my first 4-5 games with Wukong. However I have played too many games now and a large variety of characters so the progress has been lost. I may provide one later on If I choose to, but to lay down some stats for you...
My first 5 games were all Posotive K/D ratio's and 1 loss out of the 5 first games as Wukong. I believe 4 of the 5 games also had an enemy Wukong which I had done better than in each game.
Good early game with a decent harass combo
Good passive to add "Bulk" to him building as an offtank (I.E. This guide)
Good Ultimate for Team fights
Stealth for those nice "Deke's" or "Juke's"
An armor reduction skill which helps stack with those runes you have
Cons:
Not much CC to help teamates
Decoy can be hard to lay down for some
Can become mana starved (That is why I personally added the Seals above)
Not the strongest jungler compared to some
Not the best offtank possible (more damage than most offtanks provide)


An obvious choice of a summoner spell for many, it allows you to go past those walls for great getaways as weell as chase another flashed opponent, ganking etc. I chose this because of the obvious reasons and can really make for some of the easiest getaways ever when combined with decoy. (Basically becoming



This skill is maybe not the optimal solution for some but I personally enjoy it with




This is also a good summoner spell for reasons such as chasing and synergizes well with, again, his


Good if you end up needing to solo a lane, getting back into a lane is made much faster with this if you happen to be too aggressive and need to come right back after basing. Again all about personal preference.

Personally a good spell for offtanking/tanking to help your team grab that carry that just keeps getting away. Can counter and enemy summoner's ghost and in general is another one of my favorite spells.

A must have for jungling with

The other summoner spells I didn't bother to list due to conservation of time, however that does not mean that they are any less viable than the others above.

Utility Tree
I chose to go with a build of 21/0/9 the Utility tree was based upon


Offense Tree
The offense tree was built to help dish out that EXTRA damage early game, with the setup of runes and masteries, it synergizes great with his




Defense Tree
I did not choose to pick this tree because it is more usefull to have a good early game and earn extra cash to build for defenses, than having a safe early game and waiting for those items to help you bulk up, you follow? This tree is not bad in any way, I just prefer for a rather offensive early game. (And no, im not talking about turret diving at level 3). Playing it safe is GREAT, but having the offense tree adds that little extra dash of Anger to your growing stash of money.

I chose to start with






This allows me to run in there Staff swinging and smack them with nimbus strike, remembering to auto attack and quickly pull off crushing blow afterward. Then to finish it off I try to avoid all incoming damage and just annoy the living hell out of them by using decoy and pulling away, this allows me to poke them "usually" unharmed.
Another favorite of mine is to...



This is what I sometimes do to catch an opponent off guard, I use my decoy then while im temporarily stealthed I numbus strike (closing the distance) and use crushing blow (Auto attacking first) to hurt them, usually afterward running off with them cowering in fear, confusion, and pain. This is just one of my ways of making people be so very annoyed to see that Monkey King on the enemy team in the loading screen.
Thats all for skills, I max decoy first and occasionally put points in it earlier (depending on how bad im doing?) to reduce the cooldown and get away safe more often. Usually it is last though. Nimbus strike is maxed first because the base damage is pretty good and crushing blow is just to reduce their armor more so than damage. (Although it does a hell of a lot of damage.)






As shown above are items that I typically get in a game, I don't usually get a thornmail, unless it is good against their team. My build varies at the end depending on who they have and what is hurting my team the most. I highly suggest not following the build blindly in the later game, because for obvious reasons, A

Other Viable Items for late game











I KNOW I KNOW I just said why I dont like trinity force, but if you REALLY feel useless without it, GET IT. I just suggest trying games without, and to not build it so early. It may/will help your early game to go without.
EDIT:
I decided to add in













On a side note:







Thanks for reading my guide!!! (Assuming you got all the way down here and did not get annoyed by my lack of colour, and extensive use of brackets)
Also (I don't go around Down voting other "Competetors" so please dont do that to me"
This is my FIRST GUIDE! I put quite a bit of work into this Monkey so try it out, I'm sure if you try it out you will fight your way to "Victory" (Or as the Woman says it,
"Vic-tor-dee") and Always be on TOP!
See you on the battlefield!
========================================The Soup Kitchen===================================
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