Xerath Build Guide by LoLxD
Build 1 (Cheat Sheet)
Champion Build: Xerath
| Health | 2560 |
| Health Regen | 14.54 |
| Mana | 1060 |
| Mana Regen | 39.8 |
| Armor | 73.8 |
| Magic Resist | 36.66 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 410 |
| Gold Bonus | 0 |
| Attack Damage | 106 |
| Attack Speed | 0.776 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 632.39 |
| Life Steal | 0% |
| Spell Vamp | 0 |
| Armor Penetration | 0 |
| Magic Penetration | 22.83 |
| Cooldown Reduction | 30% |
Recommended Runes
Ability Sequence

1
3
5
7
9

4
14
15
17
18

2
8
10
12
13

6
11
16

Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Guide Table of Contents
Introduction
Welcome! I see you've stumbled onto my first guide... ever! This guide will show; the Pros and Cons of
I came across the Magus Descendant,
Lore
In the ancient civilization of Shurima, the mage called Xerath practiced magic with undying passion. He believed that with enough magical power, he could gaze into the heart of Runeterra to know the secrets of history and the universe beyond. Such magic was beyond the limitations of a mortal body, but Xerath obsessively pursued a path to infinite power nonetheless. With every breakthrough he grew more and more powerful, yet not without consequence. Xerath's increasing arcane abilities wrought havoc on his physical form. Desperate, he undertook a dangerous ritual to transcend his dying body. The outcome would be immortality or self-destruction. Violent magic unleashed during the ritual caused devastation throughout Shurima, but when the dust settled, Xerath emerged as an ascended being of pure arcane energy.
Free of flesh and bone, Xerath held nearly infinite power at his command. However, in the wake of his chaotic ritual, the mages of Shurima feared his careless disregard for life would bring ruin to the kingdom. After a terrible struggle they subdued Xerath, but they could not destroy his ascended form. Instead they trapped him within an enchanted sarcophagus and sealed him in an underground tomb. Eons passed, civilizations rose and fell, and Xerath's imprisonment was lost to memory. For centuries, Xerath's vast power tore away at the sarcophagus and weakened its spell. Finally, he willed forth a burst of magic that shattered his prison, but its core remained, containing Xerath and his power within its broken pieces. Seeking to rid himself of this burden, he was drawn to the magic of Valoran's nexuses and found he could absorb their power. Yet the nexuses had gatekeepers: petty mages known as summoners. Xerath knew his key to true freedom from his prison lay in gaining their trust, and he offered his power to the League of Legends.
'I have no need for vengeance. Time has brought ruin to the mages of Shurima and I alone remain.' - Xerath, the Magus Ascendant
Free of flesh and bone, Xerath held nearly infinite power at his command. However, in the wake of his chaotic ritual, the mages of Shurima feared his careless disregard for life would bring ruin to the kingdom. After a terrible struggle they subdued Xerath, but they could not destroy his ascended form. Instead they trapped him within an enchanted sarcophagus and sealed him in an underground tomb. Eons passed, civilizations rose and fell, and Xerath's imprisonment was lost to memory. For centuries, Xerath's vast power tore away at the sarcophagus and weakened its spell. Finally, he willed forth a burst of magic that shattered his prison, but its core remained, containing Xerath and his power within its broken pieces. Seeking to rid himself of this burden, he was drawn to the magic of Valoran's nexuses and found he could absorb their power. Yet the nexuses had gatekeepers: petty mages known as summoners. Xerath knew his key to true freedom from his prison lay in gaining their trust, and he offered his power to the League of Legends.
'I have no need for vengeance. Time has brought ruin to the mages of Shurima and I alone remain.' - Xerath, the Magus Ascendant
Pros / Cons
Pros
-
has one of the longest pokes in the game
Insane Burst Damage
His early game is amazing
His EW combo is extremely overpowered
Cons
-
cannot defend against 2 or more person ganks
He is very item reliant
relies on his EW combo to secure kills
Tips And Tricks
Tips
- Try to Land
Arcanopulse when they are running at you or away not side to side. - Whilst casting [[Locus of Power you can begin lining up your next spell.
Rylai's Crystal Scepter will make landing
Arcanopulse after Mage Chains easier.
Tricks
- After stunning an Enemy with your EW combo nuke them down with your ult
- if you miss with your
Arcanopulse after
Mage Chains then attempt to hit them with your ult as it will still stun them
Choice Of Masteries
For Masteries, I decided that 21/9/0 would be appropriate for
Xerath as this build is full Glass Cannon, which requires a high damage output with some survivability (But very little)
Offense:
Defense: As this guide is full Glass Cannon taking 9 points in defense will give you small amounts of survivability, either way i recommend taking; 3 points in
Alternative Masteries
Utility: I'm not completely dismissing Utility, I'd recommend taking 9 points in these; one point in
Choice of Runes
My Recommended Runes:
| Runes | |||||||||||||||
Greater Quintessence of Ability Power 3 |
Greater Glyph of Scaling Ability Power 9 |
Greater Seal of Magic Resist 9 |
Greater Mark of Magic Penetration 9 |
||||||||||||
Rune Overview
Quintessence Overview:
Rune Overview
Marks Overview: Marks of Insight are very useful for building glass cannon as you could be easily overcome if they built MR (Magic Resist) then you are useless, magic pen allows you to bypass SOME of the MR and go straight for the good stuff, their health!
Runes Overview:
Seal Overview:
Runes Overview:
Choice of Items
Early Game Items:
Mid Game Items:
For Mid Game items you should upgrade yourLate Game Items:
Now this is where you should be building items that will better enhance the chances of you winning, for example; building|
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