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Spells:
Flash
Ignite
Ability Order
Mana Surge (PASSIVE)
Xerath Passive Ability
Introduction
Welcome! I see you've stumbled onto my first guide... ever! This guide will show; the Pros and Cons of Xerath, Reasons behind my choices of items, runes and masteries and will give you some tips&tricks on how you can play Xerath at his best even against a pesky Annie or a fed LeBlanc. But first I'd like to tell you a little bit about how i came in to possession of Xerath and why i play him even though he is majorly overlooked.
I came across the Magus Descendant, Xerath Whilst he was on free week, i had never previously seen anyone play him or heard anything about him, which sparked some interest. My first game went well (this isn't including the bot match i had played before going into a normal match like any normal person should) i went 5/3/12, which to be honest is mediocre at best (the best I've done as him is 22/2/12. unfortunately this was before i decided to write this guide so i have no other evidence than my word.) after going 5/3/12 i started to look at a lot of guides for him and playing him in various ways (Glass Cannon and Tanky Ap) i found that playing him glass cannon got more satisfying results than building him Tanky. well I'm going to stop jabbering on and leave you to enjoy the marvel that is my build. Oh! and one last thing if you are going to down vote my guide please leave a comment with some criticism as to what's bad about it and how i could improve, also if you're down voting my guide just because you have a Xerath guide then grow up because we are all adults here.
In the ancient civilization of Shurima, the mage called Xerath practiced magic with undying passion. He believed that with enough magical power, he could gaze into the heart of Runeterra to know the secrets of history and the universe beyond. Such magic was beyond the limitations of a mortal body, but Xerath obsessively pursued a path to infinite power nonetheless. With every breakthrough he grew more and more powerful, yet not without consequence. Xerath's increasing arcane abilities wrought havoc on his physical form. Desperate, he undertook a dangerous ritual to transcend his dying body. The outcome would be immortality or self-destruction. Violent magic unleashed during the ritual caused devastation throughout Shurima, but when the dust settled, Xerath emerged as an ascended being of pure arcane energy.
Free of flesh and bone, Xerath held nearly infinite power at his command. However, in the wake of his chaotic ritual, the mages of Shurima feared his careless disregard for life would bring ruin to the kingdom. After a terrible struggle they subdued Xerath, but they could not destroy his ascended form. Instead they trapped him within an enchanted sarcophagus and sealed him in an underground tomb. Eons passed, civilizations rose and fell, and Xerath's imprisonment was lost to memory. For centuries, Xerath's vast power tore away at the sarcophagus and weakened its spell. Finally, he willed forth a burst of magic that shattered his prison, but its core remained, containing Xerath and his power within its broken pieces. Seeking to rid himself of this burden, he was drawn to the magic of Valoran's nexuses and found he could absorb their power. Yet the nexuses had gatekeepers: petty mages known as summoners. Xerath knew his key to true freedom from his prison lay in gaining their trust, and he offered his power to the League of Legends.
'I have no need for vengeance. Time has brought ruin to the mages of Shurima and I alone remain.' - Xerath, the Magus Ascendant
Free of flesh and bone, Xerath held nearly infinite power at his command. However, in the wake of his chaotic ritual, the mages of Shurima feared his careless disregard for life would bring ruin to the kingdom. After a terrible struggle they subdued Xerath, but they could not destroy his ascended form. Instead they trapped him within an enchanted sarcophagus and sealed him in an underground tomb. Eons passed, civilizations rose and fell, and Xerath's imprisonment was lost to memory. For centuries, Xerath's vast power tore away at the sarcophagus and weakened its spell. Finally, he willed forth a burst of magic that shattered his prison, but its core remained, containing Xerath and his power within its broken pieces. Seeking to rid himself of this burden, he was drawn to the magic of Valoran's nexuses and found he could absorb their power. Yet the nexuses had gatekeepers: petty mages known as summoners. Xerath knew his key to true freedom from his prison lay in gaining their trust, and he offered his power to the League of Legends.
'I have no need for vengeance. Time has brought ruin to the mages of Shurima and I alone remain.' - Xerath, the Magus Ascendant
Tips
- Try to Land Arcanopulse when they are running at you or away not side to side.
- Whilst casting [[Locus of Power you can begin lining up your next spell.
- Rylai's Crystal Scepter will make landing Arcanopulse after Mage Chains easier.
Tricks
- After stunning an Enemy with your EW combo nuke them down with your ult
- if you miss with your Arcanopulse after Mage Chains then attempt to hit them with your ult as it will still stun them
For Masteries, I decided that 21/9/0 would be appropriate for Xerath as this build is full Glass Cannon, which requires a high damage output with some survivability (But very little)
Offense:Defense:
Utility:
Offense:Defense:
Alternative Masteries
Utility:
My Recommended Runes:
Precision
Fleet Footwork
Phase Rush
Quintessence Overview:
Precision
Fleet Footwork
Greater Quintessence of Ability Power are a compulsory for an AP Carry as the more AP you have early game the more it's going to Benefit your late game. Having three Greater Quintessence of Ability Power grants you 14.85 Ability Power before the game has even started!
Marks Overview:
Sorcery
Phase Rush
Marks of Insight are very useful for building glass cannon as you could be easily overcome if they built MR (Magic Resist) then you are useless, magic pen allows you to bypass SOME of the MR and go straight for the good stuff, their health!
Seal Overview:
Sorcery
Phase Rush
Greater Seal of Magic Resist gives you 6.66 Magic Resist which means you take less damage from Magic damage and can resist a little bit of magic pen. think of it this way; you are laning against a katarina and she uses her ult you now have enough defense to tank it and beat her silly *** to the ground
Sorcery
Phase Rush
Greater Glyph of Scaling Ability Power grants you 1.53 Ability Power per level (27.54 at level 18) this just buffs the damage of your abilities. it also makes you a more fearful opponent which gives you a major advantage over their team as they will run when they see you.. SURPRISE EW Stun!
Runes
Rune Overview
Quintessence Overview:
Runes
Rune Overview
Marks Overview:
Runes
Runes Overview:
Seal Overview:
Runes
Runes Overview:
Runes
Early Game Items:
Item Sequence
Doran's Ring
400
Doran's Ring
400
Doran's Ring
400
Mid Game Items:
Item Sequence
Rabadon's Deathcap
3600
Rylai's Crystal Scepter
2600
Late Game Items:
Item Sequence
Morello's Evil Tome
2200
Deathfire Grasp
3100
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