Zed Build Guide by Trixi
Not Updated For Current Season
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Welcome to my Zed guide!
Pros / Cons
Flash is for the surviveability, and ignite is for the last hitting, so you can just pop Ignite on the enemy, and then simply run away,
Flash for the surviveability, and smite for jungling, like always.
Greater Mark of Attack Damage
Greater Seal of Armor
Greater Glyph of Magic Resist
Greater Quintessence of Attack Damage
Here i buy 9 Greater Mark of Attack Damage, just for the damage. "Why not crit. chance?". That is because his passive, yes it can only occur every 10 second, but it deals additional damage, so its kinda like a crit, like a double crit. His spells is based on his attack damage, so with this extra damage, you get an incredible early game power, AND he uses energy, so you can use his spells many times, and deal incredible damage.
Here i buy 9 Greater Seal of Armor. Greater Seal of Armor gives me a bunch of armor, and that gives me incredible sustain, especially in early game, if you are laning against an attack damage carry, he will struggle to kill you.
I buy 9 of these. Greater Glyph of Magic Resist gives me magic resist, and is very good, if i am against an ap caster. There is not so much to say about this rune. It also good against hybrids like Jax and plus the armor we got = almost impossible for him to deal damage to me.
I buy 3 of these. These are just pure damage. These gives a bunch of damages, causing you to deal "Tons of damage!"
First i take 1 point at Summoner's Wrath because it buff's some of my summoner spells, and let me continue. Next i take 3 point at Brute Force because it gives me attack damage. Next i take 4 points at Alacrity , because it gives me attack speed, and even 4% can help a lot. Next i take 1 point at Weapon Expertise because it gives me huge armor penetration. Next i take 4 point at Deadliness , because it gives me damage per level. Next i take 1 point at Lethality because it gives me critical strike damage, and is nice in the early game. Next i take 3 points at Vampirism because it gives me lifesteal, and is very nice for the early game. Next i take 3 point at Sunder because it gives me even more armor penetration. Next i take 1 point at Executioner because it increases damage, to targets below 40% health.
Here i take 3 point at Resistance because it gives me magic resist, and fits well, with the other runes we got. Next i take 3 point at Hardiness because it gives me armor. Next i take 3 point Durability because it gives me health.
Whenever Zed autoattacks an enemy below 50% health, he deals an additional 8% of their maximum health as magic damage. This effect cannot occur on the same target more than once every 10 seconds.
This passive is just awesome! Especially when farming, because it also works on minions, but the bad thing about it, is it only occurs every 10 seconds, thats the only bad thing.
Zed and his shadow both throw their shurikens, each dealing physical damage to the first enemy they pass through and 70% damage thereafter.
Living Shadow: Additional shurikens striking the same enemy deal 50% damage, but restore energy.
I really really like this ability. It is great for farming, and also great for harrasing, because it's not like Kennens shuriken, that only damages the first target it hit, this one goes all the way, so even if the enemy is standing behind his minions, you can still hit him, but you have to practice a bit, on hitting with it, its a skillshot, if you didn't know. This also becomes very nice, when you got your Living Shadow, because you can cast your living shadow, and then shoot 2 shuriken's at the same time! Great for farming also.
Zed's shadow dashes forward, remaining in place for 4 seconds. Reactivating this ability will cause Zed to switch positions with this shadow. Also has a passive, that gives you additional damage.
Zed's shadow will mimic his spell casts. If both strike the same target, Zed regains some energy. The energy restore can only occur once per cast.
I really love this ability. It basically makes a shadow of you, that mimic's your next spell. His shadow can only mimic Razor Shuriken and Shadow Slash. This is also your escape mechanism, because you can switch positions with your shadow. I will tell more about this later :)
Zed and his shadow both create a burst of shadow, dealing physical damage to nearby enemies. Zed's slash reduces the cooldown of Living Shadow by 1 second for each enemy struck. The shadow's slash slows enemies for 1.5 seconds.
I also really like this spell, especially in early game, because it has soo low cooldown. This also becomes more usefull when you have your Living Shadow, because the shadow's slash slows for 1,5 seconds, and that is very good if the enemy is trying to escape, then just pop living shadow in front of them, and then just pop E, and they will be slowed, and then its easiere to catch up with them.
Cooldown: 3 seconds
Physical Damage: 60 / 90 / 120 / 150 / 180 (+0.9 per bonus AD)
Slow: 20 / 25 / 30 / 35 / 40 %
Overlapping Slow: 30 / 37.5 / 45 / 52.5 / 60 %
Zed marks the target champion for death. He then sinks into the shadows and dashes to them, dealing physical damage equal to 100% of his attack damage and spawning a living shadow beyond them, which mimics his spellcasts. Zed can reactivate this ability to switch places with this shadow. After 3 seconds, the mark will detonate, dealing physical damage equal to a percentage of all magic and physical damage dealt to the target by Zed and his shadows while the mark was active.
This ult is just nice! Its basically makes you jump to a enemy, and set a death mark at them, and the mark works like a time bomb, it detonates after 3 seconds, and it deals damage equal to all the damage you made in the 3 seconds before it detonates, shortere said, deal as much damage as you can in the 3 seconds before it detonates,PLUS it spawns a living shadow beyond the enemy, and then you can just pop e for the slow, and they won't get away! It's kinda of an ignite, you can just dash and then run away, and then the mark detonates they will die, if they are at low health, muhahah :D
Cooldown: 120 / 100 / 80 seconds
Physical Damage (Mark Detonation): 40 / 45 / 50 % of damage dealt
About Death Mark. If you pop Death Mark on a champion, that is protected by a spell-shield, Death Mark will fail, and you will not go to the location, and the death mark will not be applied.
Living Shadow can also be used for sneaking into bushes, without the enemies noticing, and gang, like a real assassin here is a great example:
Boots of Speed&
3 Health Potions
This is definitely a must-have item. This is just overall damage. This item fits for Zed by giving a huge amount of damage, and crit chance, and crit damage. This item CAN be replaced, but should NOT be replaced.
After getting you huge damage with Infinity Edge 1 attack per second is not enough, and that is where Phantom Dancer comes in! Phantom Dancer gives you a huge amount of attack speed, and critical strike chance, and with crit. chance and Infinity Edge = Nice combo, because you chances to critical strike, are high, and with the IE you will deal more crit damage.
This is also one of your core items, because of the damage, lifesteal. If you are doing really bad, i mean REALLY bad at your lane, you might want to rush this first. This item can be replaced with something else like a Last Whisper if the enemies are building armor.
I really like this item, because of it's passive. Basically what it does is, that your basic attack slow the enemies. This item gives you health, and damage, and of course, the nice passive! :)
This item is just great! It gives you a bit of dps stuff, but also makes you tanky. This gives you damage, attack speed, and armor, and has a great UNIQUE passive, that deals 4% of the enemies health, every basic attack, as magic damage.
This item is also nice, its gives armor and 18% critical chance, BUT it also have a great passive included. You gain attack damage, equal to 1,5% your maximum health.
This item is for the cooldown reduction, this can definitely be replaced with another item, but its only if you want some damage and cd reduction.
These boots are very nice, because they gives Tenacity. Basically what Tenacity does is, it reduces all CC, on you. And these boots are very nice, if you dont got Quicksilver Sash ready.
Buy these boots if you are going Tanky DPS, because they give armor, if you are fighting against an fed adc, you should concider buying this.
When fighting against ap casters
This item, because it gives you defense against dem ap casters, but also gives you damage. It also have a nice passive, that gives you 1 attack damage 2,5% health missing. If you would take magic damage that would leave under 30% health, you will gain a shield, that absorbs up to 400 magic damage for 5 seconds, 60 sec. cooldown.
We all this item, i guess. This item is just awesome, because of its active. It's active removes ALL debuffs from you, and it gives you magic resist. So if the enemy Ignited you, you can just use the active, and get away safely. :)
The enemy AD carry is super fed
This gives you armor, and a bunch of health. This makes it HARDER to kill you, but still not impossible.
JUST ARMOR. This item gives you 100 armor, which is incredible. It also has a passive, that returns 30% of the damage that you took, as magic damage, so the enemies are slowly killing them self. :D
This item is also a great item, it gives you armor, health, and health regen. It also has a great ACTIVE, that slows the enemy attack speed by 35% for 1 second.
When to buy what
Imagine yourself, going toplane with Irelia (random example) and your enemies are Corki and Malphite. You are farming just like normal, but then all of sudden, mid is starting to feed Karthus and that is not good. Karthus goes between lanes, and gang bot, and top. "What can i do to make him deal less damage, and he always slows me with his Wall of Pain" you say, well, that is where Quicksilver Sash comes in. You just bought it, and you go back your lane. He gangs, and uses Wall of Pain and slows you, but then you use Quicksilver Sashs active, and survive safely. Then all of sudden, Irelia is feeding Corki. He just deals massive damage to you, that's where Sunfire Cape comes in. With all the health and armor you get, it makes it harder for him to kill you, and now you kill him instead. Then Malphite gets fed, and you think what to do. Babe... dont worry, buy Last Whisper! And you will deal incredible damage to him! That's some of the examples that can happen in a game, and here is your solution for the problems! :)
WARNING! ONLY TEXT IN THIS CHAPTER! I WOULD RECOMMEND READING THIS CHAPTER!!
Zed is not that hard to master, it just takes some practice to learn his abilities, and to figure out his combo's. You should always remember that when you pop Living Shadow and use Shadow Slash your shadow will slow the enemy. Some great tips for escaping is also you are at low health, and running TOWARDS the enemy base, the one thing you do is to pop Living Shadow BEHIND the enemy, and then switch positions with your shadow, and then use Shadow Slash for the slow.
When jungling, and preparing for a gang, you run into a bush, stay there for a while, and wait for the perfect moment, to come in. Then you use Living Shadow and if they are close to the shadow use Shadow Slash and then switch positions with the shadow, but if they are further away use Razor Shuriken instead and then switch positions with the shadow.
When playing Zed it like playing 2 champs in one, because of his shadow. Positioning is very important, where you position you and your shadow, is very important. Especially in teamfights, your shadow need to be in the center and deal damage, without you yourself is taking damage. Sometimes you might need to position your shadow, so that you can deal damage, and escape if needed.
He is an assassin, so use him like an assassin! He can go from one to another bush, fully undetectable, like i showed in a video in the chapter "Abilities". When standing behind the dragon wall, you can just pop Living Shadow over the wall, and check if the enemy team is doing it, if the dragon its low on hp, you can even switch positions and steal it, if you steal it and die, its totally worth it ;)
Before diving in with you ult, if the enemy is far away, always place a shadow in front of, and then use Death Mark and if you kill him fast you can quickly switch positions with either your ult's shadow, or you W's shadow (hope you understand me), its because death mark also places a shadow, so with Living Shadow and Death Marks shadow, you will have 2 shadows, so you can either choose to switch positions with your W's shadow or your ult's shadow. Another tip is also top place your Living Shadow shadow over a wall, so that if you pick up a kill, and the enemy team is chasing you, you can quickly switch positions with your shadow, but keep in mind that its not global, your living shadow, you must stay in a certain range, before you can switch positions with your shadow, but you click W W W W W and hope for the best :)
Death Mark is like an ignite, when you pop it, you just need to basic attack him to like 200 health, from 500 example = the mark will deal 300 damage, and is enough to kill, that is very good, when your enemy is nearing his turret, you can just run away like a boss, and let the mark to the rest of it.
When tower diving, always place a shadow at the turret, and use Razor Shuriken to deal some damage, and Shadow Slash after dealing some damage, you dive in. If you got your ult ready, use it immediatly, so that you can deal damage, so that the mark can deal more damage. When the enemy is hugging the tower (staying very close to it) and you pop your ult, grab the kill and run away, dont use your ult again, it will just switch position with the shadow that Death Mark created, and you will get hit by tower hits, can be stressful because people think "Hey my ult looks ready, let me use it" after you actully used ult, it will only switch positions with the shadow, when ganging with Zed you gotta have full control of your action, can take time to learn, but you will learn someday :)
When you are getting ganged, and you want to escape, you can quickly use Living Shadow towards the way you want to escape, and then quickly after use Shadow Slash because of the slow, dont worry, this will be a habit for you, i got used to do it very quickly, just a quick info. :)
Start off by going to the wolfes, and take 1 point at Shadow Slash due to the low cooldown on it, and they damage. Kill the wolfes. Now head over to the blue golem, (blue buff), and kill it, you may need to pop some Health Potions and ask your mid to leash it (attack it so it doesn't attack you). Now head over to the wraths and kill them, start off by killing the big wrath first, and then the small ones. Now you should be at lvl 2, now take a point at Razor Shuriken and head over to the red buff, and kill it, but you might have to use Smite. If you are low on health at the blue buff, just simply recall, regain some health, and then head over to red golem (red buff). In the mid game, you can just ask you mid, if he needs blue buff, because he is playing a champ that i very mana hungry. But red is yours! :)
When jungling, and preparing for a gang, you run into a bush, stay there for a while, and wait for the perfect moment, to come in. Then you use Living Shadow and if they are close to the shadow use Shadow Slash and then switch positions with the shadow, but if they are further away use Razor Shuriken instead and then switch positions with the shadow. If they are low hp, and they are running away from, you can use Flash. :)