Wow, a lot of ranged carries and AoE champions were hit hard by this patch. I'm glad though, because this further balances the game.
Looks like Pantheon is buffed from his nerf; prepare to see an uprising popularity in Pantheon as word spreads~
Looks like Pantheon is buffed from his nerf; prepare to see an uprising popularity in Pantheon as word spreads~
Well at least Phreak didn't lie, he talked about all of these patches in the latest 25 Minutes to Surrender Podcast a week ago.
- Galio got a much needed nerf, his ultimate did more damage than Annie with her Tibbers and 200 AP.
- Vladimir also got a good nerf, I hate those AoE teams.
- Glad they didn't slow Ashe's movement speed even more.
- A Warwick nerf is a bit of an annoyance.
- Good work on fixing Sona, most broken champion in the game.
- Morgana is slowly being dropped as well but still OP as hell.
- Basically melee is gonna be a lot stronger now. Time to play Xin Zhao.
- One last note, they nerfed all the ranged carry's base movement speed, but isn't that also a buff to Miss Fortune? Seems like her Strut will shine even more.
Miss Fortune mid with 3 Doran's Blades and max Impure Shots is a bit ridiculous. Double Up shouldn't be maxed first, when that combo makes you unstoppable 1v1 until around level 14.
- Galio got a much needed nerf, his ultimate did more damage than Annie with her Tibbers and 200 AP.
- Vladimir also got a good nerf, I hate those AoE teams.
- Glad they didn't slow Ashe's movement speed even more.
- A Warwick nerf is a bit of an annoyance.
- Good work on fixing Sona, most broken champion in the game.
- Morgana is slowly being dropped as well but still OP as hell.
- Basically melee is gonna be a lot stronger now. Time to play Xin Zhao.
- One last note, they nerfed all the ranged carry's base movement speed, but isn't that also a buff to Miss Fortune? Seems like her Strut will shine even more.
Miss Fortune mid with 3 Doran's Blades and max Impure Shots is a bit ridiculous. Double Up shouldn't be maxed first, when that combo makes you unstoppable 1v1 until around level 14.
MF is still crazy but I actually like that the metagame doesn't consist of HAVE CC OR DIE. They've changed the effect of CC on the game quite a bit (this is all speculation and opinion). I'll wait till they release Trundle till I try my ranged carries again. Also: Corki is back at 300 MS? :(
And Trundle is looking to be a sustained DPS Anivia. Sad that audacious charge and rocket jump don't do any damage anymore, though. Overall I enjoy the patch. Now to do something about Flash...
And Trundle is looking to be a sustained DPS Anivia. Sad that audacious charge and rocket jump don't do any damage anymore, though. Overall I enjoy the patch. Now to do something about Flash...
im w cuacheka, imma love this ****, no more being poked every ***********ing time i go to kill a creep and then having some ****** playing trist or something run away before i can kick their *** XD
Advertising My Pantheon build because THIS IS SPARTA!!!!!
OK I'm not gonna even type it in a short way WHAT THE ****????
Corki
* Phosphorous Bomb no longer reveals stealthed units
* Base movespeed reduced to 300
Srsly? What the **** are they doing? Is this realy the champion that needs nerfing in each patch?
Barely any1 plays him, i see total fails on him, and if som1 plays good he was medicore, yet still they nerf him?
Galio is getting nerfed to oblivion, imho they should leave the damage as it is, shorten the range on the ulti and ffs make it damage ONLY ppl taunted (so ppl going in after the trigger should not get that amount of damage (like it works on Amumu). We'll see another Jax champion from him soon.
Very appriciated nerf on the Eye on Janna.
Sona nerf is good. always. I would also want to see the green aura Ar/Mr buff on ppl that got healed rather than WHOLE TEAM. Seeing whole team end up with over 100 Ar/Mr just coz sona is near is just annoying...
OK where is mordekaiser nerf? I ask gently WTHERE THE **** IS MORDE NERF! :) *wink*
Corki
* Phosphorous Bomb no longer reveals stealthed units
* Base movespeed reduced to 300
Srsly? What the **** are they doing? Is this realy the champion that needs nerfing in each patch?
Barely any1 plays him, i see total fails on him, and if som1 plays good he was medicore, yet still they nerf him?
Galio is getting nerfed to oblivion, imho they should leave the damage as it is, shorten the range on the ulti and ffs make it damage ONLY ppl taunted (so ppl going in after the trigger should not get that amount of damage (like it works on Amumu). We'll see another Jax champion from him soon.
Very appriciated nerf on the Eye on Janna.
Sona nerf is good. always. I would also want to see the green aura Ar/Mr buff on ppl that got healed rather than WHOLE TEAM. Seeing whole team end up with over 100 Ar/Mr just coz sona is near is just annoying...
OK where is mordekaiser nerf? I ask gently WTHERE THE **** IS MORDE NERF! :) *wink*
I must say that Janna is the only one that I have issue with. I do admit the high uptime on the bubble was a lil insane lol. Ha Ha Cant kill me. Hr bubble is more annoying than Pally bubble.
Im still a lil pissed however. I was expecting Eve to be in this patch... I need her to be live so I can finish my revamp.
I think that has the right range. I dont think he will be hit by the nerf
Im still a lil pissed however. I was expecting Eve to be in this patch... I need her to be live so I can finish my revamp.
I think that has the right range. I dont think he will be hit by the nerf
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* Lil’ Slugger Trundle
* Junkyard Trundle
* Brolaf
* Blade Mistress Morgana
League of Legends v1.0.0.106
Notes from the Design Team (new!)
This patch is focused upon the following main issues:
* Area of Effect damage and disable spells being too powerful
o Area of Effect is taking a pretty large hit this patch, especially to the damage on Galio’s Idol of Durand, Morgana’s Soul Shackles and Vladimir’s Hemoplague. After seeing its effect on the game over a longer period of time, we’ve found something more akin to Annie’s Summon: Tibbers is a proper mix of area size, damage, and disable. We have several area-effect skills in the game that have power creeped past this and we’re looking to bring this back to acceptable levels.
o Twitch’s Spray and Pray is a big factor in this. We are considering bigger changes for that ability.
* Strong supports are able to protect powerful ranged carries too well, cancelling their fragility too easily
o We’re starting with a duration nerf to Morgana's Black Shield and Janna's Eye of the Storm to reward better timing of the spell reactively and to raise the skill ceiling a bit on these spells. If this proves too little, we’ll provide additional nerfs in the upcoming patch.
* Ranged carries, holistically, are too safe considering their damage output
o While we predict bigger changes will be required, our first adjustments are to lower the movement speeds of ranged carry-style champions to provide more of a tradeoff, and nerf Blessing of the Lizard Elder when used on ranged champions. We’d like to keep ranged carries “safer” than melee, but start to provide more tradeoffs to both give melee a place in the game and differentiate the roles of melee and ranged characters.
Trundle, The Cursed Troll
* Rabid Bite: Trundle bites his opponent, dealing damage and sapping some of their attack damage.
* Contaminate: Trundle infects a target location with his curse, gaining attack speed, movement speed, and crowd control reduction while on it.
* Pillar of Filth: Trundle creates a plagued beacon at a target location, which becomes impassable terrain and slows all nearby enemy units.
* Agony (Ultimate): Trundle immediately steals his target’s health and a percentage of their armor and magic resistance. Over the next six seconds the amount of health, armor, and magic resistance stolen is doubled.
* Decompose (Passive): Whenever an enemy unit near Trundle dies, he heals for a percentage of their maximum health.
Akali
* Fixed a bug where Shadow Dance could sometimes deal damage even if interrupted by a knockup / knockaway
Blitzcrank
* Overdrive no longer has a movement speed reduction when it ends
* Fixed a bug where Power Fist was not breaking spell shields
* Fixed a bug where Static Field and Power Fist did not display the hit particle when they killed a unit
* Base attack speed increased. This should enhance the effectiveness of the attack speed portion of Overdrive.
* Updated recommended items
Corki
* Phosphorous Bomb no longer reveals stealthed units
* Fixed a bug where Gatling Gun could hit unseen, non-champion stealthed targets like wards
* Fixed a bug where Gatling Gun was dealing too much damage
* Fixed a tooltip typo with Missile Barrage
* Base movespeed reduced to 300
Galio
* Resolute Smite ability power ratio increased to 0.75 from 0.7
* Righteous Gust ability power ratio reduced to 0.5 from 0.65
* Righteous Gust movement speed bonus increased to 20/25/30/35/40% from 20/24/28/32/36%
* Idol of Durand
o Ability power ratio reduced to 0.6 from 0.8
o Damage percent increase on hit reduced to 5% from 10%
o Total damage cap reduced to 140% from 180%
Janna
* Tailwind will now persist for her allies while Janna is dead
* Eye of the Storm duration reduced to 5 seconds from 10
* Monsoon heal per second reduced to 70/110/150 from 90/130/170
* Monsoon slow reduced to 30% from 40%
Kayle
* Kayle now counts as a ranged attacker while using Righteous Fury
Kog'Maw
* Base movement speed reduced to 305 from 310
Malphite
* Seismic Shard damage reduced to 70/120/170/220/270 from 80/135/190/245/300
Miss Fortune
* Base movement speed reduced to 300 from 310
* Double Up base damage reduced to 25/60/95/130/165 from 35/70/105/140/175
Morgana
* Black Shield duration reduced to 5 seconds at all levels from 4/5/6/7/8
* Soul Shackles
o Stun duration reduced to 1.0/1.5/2.0 from 1.5/2.0/2.5
o Ability power ratio reduced to .8 from .9
o Cooldown increased to 120 seconds at all levels
Nidalee
* Pounce no longer deals damage if her jump is interrupted by another movement effect
Pantheon
* Spear Shot base damage reduced to 20/31/42/53/64 from 30/40/50/60/70
* Heartseeker Strike attack damage conversion increased to 28/31/34/37/40% from 18/22/26/30/34%
* Grand Skyfall mana cost reduced to 150 from 150/250/350
* Aegis Protection now shows a counter as you build up charges
* The threshold required to trigger the Aegis Protection now increases with Pantheon's level. This should result in fewer occasions where Aegis Protection is broken by minions
Sona
* Hymn of Valor base damage reduced to 60/110/160/210/260 from 70/120/170/220/270
* Hymn of Valor ability power ratio reduced to 0.5 from 0.6
* Aria of Perseverance healing reduced to 30/55/80/105/130 from 40/65/90/115/140
* Song of Celerity active movespeed reduced to 6/8/10/12/14% from 8/10/12/14/16%
Tristana
* Base movespeed reduced to 300 from 310.
* Rocket Jump no longer deals damage and slows if her jump is interrupted by another movement effect
Twitch
* Spray and Pray duration reduced to 6 seconds from 7. We are considering more a extensive ability tweak in the future.
* Base movespeed reduced to 305 from 310
Veigar
* Baleful Strike missile speed increased by 100
* Equilibrium mana regeneration percent increased to 0.75% from 0.5%.
* Basic attack missile speed increased by 100
Vladimir
* Fixed a bug where Tides of Blood was not providing Vladimir with enough increased regeneration and healing
* Fixed a bug where Tides of Blood did not deal full damage if you had 4 stacks before casting
* Hemoplague
o Cooldown increased to 150/135/120 seconds from 120
o Damage amplification effect changed to 14% at all ranks from 10/14/18%
o Base damage reduced to 150/250/350 from 200/300/400
o Ability power ratio reduced to 0.7 from 0.75
Warwick
* Eternal Thirst
o Heal per stack increased to 6/12/18 from 5/10/15
o Maximum number of stacks reduced to 3 from 4
o Duration increased to 4 seconds from 3
* Base attack speed reduced slightly
Xin Zhao
* Audacious Charge no longer deals damage and slows if Xin Zhao's dash is interrupted by another movement effect
Items
* Aegis of the Legion no longer buffs allies while the holder is dead
* Chalice of Harmony passive effect unique to match the tooltip
* Doran's Blade
o Damage increased to 8 from 6
o Health reduced to 100 from 120
o Lifesteal reduced to 3% from 4%
* Doran's Ring
o Ability power increased to 15 from 10
o Health reduced to 100 from 120
o Mana regeneration per 5 reduced to 4 from 5
* Frozen Mallet tooltip now shows slow % for melee and ranged attackers
* Innervating Locket no longer buffs allies while the holder is dead
* Rylai's Scepter
o Slow duration reduced to 1.5 from 2
o Updated the tooltip to reflect slow information for single target and damage-over-time slows
* Sword of the Divine has a new hit effect and a new activation particle
* Tiamat tooltip now shows splash % for melee and ranged attackers
* Will of the Ancients no longer buffs allies while the holder is dead
* Wriggle's Lantern wards now show a duration in the mana bar like sight and vision wards
Masteries
* Fixed a bug with Rank 2 of Utility Mastery where it was not working properly
General
* Blessing of the Lizard Elder now slows for 10/20/30% if melee and 5/10/15% if ranged
* Autumn Summoner's Rift Moved Nashor to the same location as the summer version of Summoner's Rift.
* Twisted Treeline - Grez the Lizard Lord
o Health per player level increased to 175 from 150
o Magic resistance increased to -20 from -30
o Gold granted reduced to 50 from 100
* Twisted Treeline Super Minions
o Health increased to 1200 from 1000
o Base damage increased by 30
* Fixed a bug where various 'modified attacks' were not firing while taunted or silenced (examples: Twisted Fate's Pick a Card, Udyr's Bear Stance)
* Fixed a bug where players that never connect were not being granted +1000 magic resist
* Removed "hun" from the word filter
Skins
* Reduced the size of the Monarch Kog'Maw skin by approximately 10%