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TBH, these seem like horrible changes across the board.
I know they're trying to nerf sustain but, I think this is the wrong way to do it.
They're making a support, stronger at farming.... I sense a disturbance in the force.
I know they're trying to nerf sustain but, I think this is the wrong way to do it.
They're making a support, stronger at farming.... I sense a disturbance in the force.
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1. (@yegaboo...) These changes aren't live.
2. Sustain and NOT farming is bad. They don't want supports sitting around with no creep-kills.
They're looking to CHANGE that meta.
3. They're making heals more clutch and less about spam, and in turn giving supports more utility in other areas besides raw healing.
The current way viable supports are played is considered broken. Gonna let that sink in for a bit.
2. Sustain and NOT farming is bad. They don't want supports sitting around with no creep-kills.
They're looking to CHANGE that meta.
3. They're making heals more clutch and less about spam, and in turn giving supports more utility in other areas besides raw healing.
The current way viable supports are played is considered broken. Gonna let that sink in for a bit.
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JunSupport wrote:
(@yegaboo...) These changes aren't live.
They might as well be, why try to get good with a support now if you know they're just going to get nerfed "soon."
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I like it, except soraka ratio on heal should be at least .5, and cool down should be slightly lower. I like the range buff tho
@yegaboo11:
-Starcall has a reduced cooldown with a magic-shred buff.
-Astral Blessing's armor buff is increased to 125 at rank 5!! 125 is a big number!
-Infuse's cooldown is reduced by 5 seconds, letting you silence 33% more.
How is this a flat nerf? It's a rework. Buffs AND nerfs. It means support will be more fun, and less tedious. Which means there's no reason not to play support because it can only get better.
ALL other heal-related supports are getting changed too. So this will become the new standard.
More damage and UTILITY support battle mage style, less being HEAL HEAL HEAL zombies. :)
-Starcall has a reduced cooldown with a magic-shred buff.
-Astral Blessing's armor buff is increased to 125 at rank 5!! 125 is a big number!
-Infuse's cooldown is reduced by 5 seconds, letting you silence 33% more.
How is this a flat nerf? It's a rework. Buffs AND nerfs. It means support will be more fun, and less tedious. Which means there's no reason not to play support because it can only get better.
ALL other heal-related supports are getting changed too. So this will become the new standard.
More damage and UTILITY support battle mage style, less being HEAL HEAL HEAL zombies. :)
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JunSupport wrote:
2. Sustain and NOT farming is bad. They don't want supports sitting around with no creep-kills.
They're looking to CHANGE that meta.
The current way viable supports are played is considered broken. Gonna let that sink in for a bit.
well thank ****. i might finally be able to go back to playing supports.
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VoiD wrote:
I like it, except soraka ratio on heal should be at least .5, and cool down should be slightly lower. I like the range buff tho
Heals are too much if they're that big. I like the way they're moving healing. Make it more about the bonus effects. The Sona change I like a lot. Double-defense buff on cast? Hell yeah I'll take it. That's a HUGE(40 at rank 5) armor bonus on cast for three seconds on two people. Throw in


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Aura-Support/CDR Sona|Jungle Yorick
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Shurelia:
Hello Community!
In the spirit of sharing information I would like to give you all a preview of the support portion of the sustain remake that we are gradually pushing out to solve the sustain problems. The goal of the changes was to lower total healing per second, while trying to retain the saving power of the heals, or even increasing them. In the cast of some characters who suffer from lacking of things to do due to cooldowns, we've given much more power to their other abilities, and made them more frequently castable.
Once again a disclaimer: These changes are not final until they're live, and may be subject to change, please do not use this against me as I would love to continue this exchange of information.
Soraka
* Base health increased to 375 from 359
* Base health per level increased to 71 from 67
* Starcall
** Cooldown reduced to 2.5 from 3
** Base damage reduced to 60/85/110/135/160 from 60/90/120/150/180
** AP ratio increased to .4 from .25
** Mana cost reduced to 35/40/45/50/55 from 40/50/60/70/80
** Shred increased to 8/9/10/11/12 from 8/8/8/8/8
** Maximum stacks reduced to 10 from 20
** Cast range increased by 30.
* Astral Blessing
** AP Ratio reduced to 0.45 from 0.9
** Cooldown increased to 20 from 10
** Base Heal increased to 65/130/195/260/325 from 60/120/180/240/300
** Armor Buff increased to 25/50/75/100/125 from 20/35/50/65/80
** Armor buff duration increased to 5 from 4
** Cast range increased to 750 from 650
* Infuse
** AP ratio increased to .75 from .6
** Cooldown reduced to 10 from 15
** Silence duration compressed to 1.5/1.75/2/2.25/2.5 from 1/1.5/2/2.5/3
** No longer grants double mana to soraka on selfcast.
* Wish
** Wish AP ratio reduced to 0.7 from 1.3
** REVERTED (Base heal reduced to 200/300/400 from 200/320/440)
** Mana cost reduced to 100/175/250 from 200/275/350
Sona
* Aria of Perseverance
** Base heal reduced to 25/50/75/100/125 from 35/70/105/140/175
** AP Ratio reduced to .25 from .35
** Now grants double her passive aura bonus to her heal target and herself for 3 seconds.
* Fixed a bug where Hymn of Valor and Aria of Perseverance caused her to deal 20% reduced damage
* Reduced the lockout time while casting Sona's songs to make them more responsive.
Taric - (The comprehensive Taric changes will be out the following patch)
* Base attack speed increased to .625 from .613
* Imbue
** Ability power ratio reduced to 0.6 from 1.1
** Cooldown increased to 24/23/22/21/20 seconds from 16/15/14/13/12
** Basic attacks against enemy champions now reduce Imbue’s cooldown by 4 seconds (still 2 seconds against other targets)
Nidalee
* Javelin Toss
** Mana Cost reduced to 50/60/70/80/90 from 60/70/80/90/100
** Cooldown reduced to 6 from 7
* Pounce
** May now be affected by cooldown reduction
** Cooldown increased to 3.5 from 3
* Primal Surge
** Mana cost changed to 60/80/100/120/140
** Base heal changed to 50/85/120/155/190 from 60/90/120/150/180
** AP ratio reduced to 0.7 from 1.25
* Swipe AP ratio increased to 0.4 from 0.2
* Aspect of the Cougar now grants 10/15/20 Armor and Magic Resist instead of 10% Dodge
* General
** Cleaned up a lot of Nidalee's tooltips, especially Cougar form
More coming soon when I get the info. I don't have information on the other healers yet.
If you want to discuss healing changes, join the PVP .net chatroom "SupportDiscussion" , I'll try to hang out in there when I can.
Overall, solid nerfs to healing. BUT it will make them more fun as supportive battle mages. (Kind of like Karma or Zilean)
Update: I dyed the new stuff in white
Guys, I hope you all realize, this will be happening to ALL heal-related skills in the long run. Except for Karma's
This is what a rework is. Nerfs, coupled with buffs, to ensure the champions get compensation for what was weakened.
Also, it's obvious that nerfs will come first. Only light buffs to compensate until they know what fundamentally needs improvement.
Note about Taric
Taric's ultimate is getting a rework. So this heal rework is only one aspect of the changes he'll receive.
Also, please remember that Taric is SUPPOSE to be a TANK Support.
If you play him as an aura-factory or tanky-dps, these changes are HARDLY a nerf. If you land a stun, you can auto-attack lots, resulting in more heals. Easy.