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Which runes are the most useful ones?

Creator: TheKut January 14, 2015 5:45pm
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TheKut
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So, the rune sale is coming up so I thought I would get me some new runes. I change what I play a lot so I could really use runes which are very versatile and/or runes which are a must in certain roles in the current meta. Completely rule out runes for jungle, I ain't doing that.

So, what I got right now is (full sets):

Marks: Magic pen, armor pen, AD and health
Seals: Armor, AP and mana reg/lvl
Glyphs: MR, AP and MR/lvl
Quints: AP, AD, MR and % max HP

I also have one AS quint and one armor pen quint. So, what do I need?
MungoGeri
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I prefer Scaling Armor Seals, since they match flat armor runes at level 6, which comes very quickly. I'd suggest getting Scaling Cooldown Reduction Glyphs and Quints as well.
Mooninites
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TheKut wrote:
So, the rune sale is coming up so I thought I would get me some new runes. I change what I play a lot so I could really use runes which are very versatile and/or runes which are a must in certain roles in the current meta. Completely rule out runes for jungle, I ain't doing that.

So, what I got right now is (full sets):

Marks: Magic pen, armor pen, AD and health
Seals: Armor, AP and mana reg/lvl
Glyphs: MR, AP and MR/lvl
Quints: AP, AD, MR and % max HP

I also have one AS quint and one armor pen quint. So, what do I need?


Marks: Magic Pen, Armor Pen, AD, Dual Pen, Attack Speed
Seals: Health, Armor
Glyphs: Magic Resist, MR/level, AP
Quints: AD, Movement Speed, AP, Armor, Health

really the only things you should ever use with a few exceptions
Thanks for the Signature MissMaw!
exoffon
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First off, I would say that you probably want to buy the most expensive runes you can during the rune sale (such as Hybrid Penetration Marks (820), HP or HP/lvl Seals (either 410 or 820...), etc. Even though you save the same, it removes the psychological factor of playing 8-9 games for 820 IP just for one rune.

I would say these runes cover every single role:

Marks: Magic Pen, Armor Pen, AD, Hybrid Pen, Attack Speed
Seals: HP, HP/lvl, Armor, Mana Regen
Glyphs: Magic Resist, MR/level, AP/level, Mana (Ryze!)
Quints: AD, Movement Speed, AP, Armor, Attack speed, HP, HP Regen, Gold/5, Armor Pen

Some things to note--
Flat AP is probably not the best way to go because Scaling AP becomes better around level 6. Unless of course you are playing someone that can use the early AP (Sona? :D)
Gold/5 quints is not really needed anymore due to the increased gold generation from items...but it's quite cheap.
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Gold quints, yeah you heard me!
Blian
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Is it only me who uses gold seals on Janna?
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^ I use the Quints
MungoGeri
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Am I the only one who uses Scaling CDR runes? My standard mage setup has Scaling CDR quints. Those plus 5% CDR from masteries and 20% CDR from Morellonomicon or Athene's Unholy Grail gives me the maximum 40% CDR.
utopus
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I'd take flat cdr over scaling cdr any day. There's no need to run any more cdr in your runes aside from the 6 flat cdr glyphs that you need to round out that last 5% anyway

On another note, I think this question may be better suited in the Q&A section
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Thanks a lot for the sig, jhoi! :)
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utopus wrote:
I'd take flat cdr over scaling cdr any day. There's no need to run any more cdr in your runes aside from the 6 flat cdr glyphs that you need to round out that last 5% anyway


"last 5% anyway" -- I take it you're usually getting Deathfire Grasp. I guess I should've mentioned that I usually play aoe mages where Deathfire Grasp is less useful. And, anyway, Deathfire Grasp is supposedly being removed, so what are your plans now?
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