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Off Topic - New MOBA Brainstorming

Creator: ianxplosion May 8, 2011 8:04pm
Adonikam
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and I won't? wow that hurts zep thought we were friends...
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Adonikam wrote:

Haha, same goes for me too, forgot to mention that. Damn Zep, good thing we are friends =)

Fixed.
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To you as well my friend.
Hmm somehow my post got posted before yours... MATT!
2nd time I've seen this so far.
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Hahahaha +rep =D

JHOIJHOI IS THE BESTEST PERSON IN THE WHOLE WORLD AND THIS SIG IS AMAZING TY <3
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Please see my above post. Thanks. =x
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Ehh weird bug but lets get back on topic anyway;

I would like to know the artistic style/influences you will be using. For example, LoL is kinda cartoonish, Have you got a colour scheme in mind? Terrain setting? Castles? Forests? Swamps? Caves? Or have you left it all up to those pesky artists? =D
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I'd really like to take it in a more cartoonish, WoW setting. I wish I could take a more realistic bent, but I just can't. I have four artists working on about eighty three different things, and I'm eager to see their styles blended together.

As far as terrain, that's sort of a storyline device.
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To appeal/cater to a larger audience I feel that staying away from realistic art styles would be beneficial.
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Is there going to be fan interaction, storyline, ect.? I know at least a couple skins were ideas from the community and it would be a way to get to know what your people want.
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There's plenty of opportunity for the interaction you're talking about. I have plans to set up the ability for custom skins before the game even hits alpha (with you getting the 3d rendering of your skin as well as having it unlocked when the game ships), as well as contests during beta for things like item names.

As far as a story, I'm sure there's going to be one, but it's going to be minimal.

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