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Nunu's Slow

Creator: FreestyleZer0 March 10, 2011 8:29am
15 posts - page 1 of 2
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FreestyleZer0
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Haha yes, again me with another thing i don't really like, but in this case i heard alot of yes(sers) on this matter.

Nunu's slow, unlike ANY other champion lasts a bloody 4 seconds at low level that seriously beats the **** out of any other normal slow/stun not to mention if nunu goes with any other slower/rooter such as maokai you are basicly as good as dead when your champion is still low level (below 8) unless you are ranged and keep a huge distance untill level 10.

Haven't played him for a while but alot against him, and from what i remember his slow lasts somewhere around 4 seconds even at level 1.

Ain't that a bit akward considdering that no other non (or maybe even) ultimate stun/slow lasts that long, especially when not at or above level 4?
ExamplePrime
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It is ******ELY long
/end
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Jet
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Powerball slow lasts the same time (and is a stronger slow) at level 1 than Nunu's ice blast at level 3 - 4.

I wouldn't say it's that bad early on (it's a low percentage), the problem really stems from him getting lizard and using it with his ice ball.
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Halloween
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But it's nunu's only form of offense/defense against ranged players. He doesn't have a dash or flash to catch up to, or run away from, a player.

It does tend to make him quite the ganker though. But it's definitely not OP. In a 2v2, he can't do much of anything early game except toss an Ice Blast and withdraw. He's not a hard or fast hitter and he's got no other offensive spells.
Scrax
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Considering he can almost have 100% uptime on that slow... It's OP, ridiculous, stupid, and ******ed. Did I mention it to be OP? Yeah.
Trojan995
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Eh, put a nasus on your team and slow nunu when he gets close. Wither is crazy strong.
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Also, Nunu is **** late-game, so...
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Also, Nunu is **** late-game, so...


He has his advantages. His consume makes him a powerful jungler, but who really needs consume past level 6 or so? Therefore his Q is a POS.

His W is always useful - a buff to yourself and allies really can help a lot. This is great all the time.

His E does quite a bit of damage and slows, so it's a decent nuke early, mid, and late game. It's great early game for ganking.

His R is REALLY easily countered, but if you get the damage off it's incredible. So it's good, but not really.

I think nunu's nuking potential can be increased fairly easily by getting a Deathfire Grasp. This helps all around by giving him additional CDR on his ice ball as well.

So I sort of agree with you about nunu, but I wouldn't say he's "****", so much as "tapers off".
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Let me rephrase - he's almost useless late-game, COMPARED to the potential of other champions.

Again, like you said, Q is a moot point. It's useful for preventing Smite steals on Baron and Dragon, and that's about it.

W is a nice IMS and IAS, but compared to a support like Janna or Taric, the damage increase and survivability isn't noticeable.

E does mediocre damage at best. The slow is overshadowed by other champions, especially tanks and offtanks, and their crowd control.

The ultimate is the only thing that makes him useful - it draws all the enemy team's stuns, but almost never gets its full damage off. You'll almost never land this against a competent team, and you'll only serve to block one stun.

Aside from that, his damage is mediocre and he doesn't have a defined role. He's too unreliable to be an AP carry, not bulky enough to be a tank, and not balanced enough to be a hybrid.
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W is the best carry buff in the game

100% uptime, 100% slow / as slow, nunu is the best anti-carry support in the game
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