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CAC 1 - Part 3b - Skillset Concept Submission

Creator: Jebus McAzn April 11, 2011 1:11pm

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Visfarix
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Final Submission
(Q): CAC1 launches a line projectile (skillshot) that explodes on hit. The explosion deals damage, reveals, and slows enemies
Note: Pretty straight forward.

(W): (Passive): CAC1's attacks do additional bonus magic damage on-hit.
(Active): CAC1's next attack will double all on-hit effects and apply grievous wounds to an enemy for X seconds. Resets attack counter on cast.
Notes: Will be on long cooldown. Think Tristana's explosive shot long.

(E): CAC1 curses an area silencing enemy champions standing in the cursed area.
Notes: Egh I couldn't think up of anything good, but this will do the job of controlling enemy positioning and such.

(R): CAC1 summons a spike from out of the ground. After a short delay, a spike will shoot out of the ground, dealing damage to and displacing enemies standing on it. Then it will become an impassable object for x seconds. Will use ammo system similar to teemo's mushrooms and have a medium length CD
Notes: Think Chogath's rupture in terms of the delay after casting. Think Anivia's wall except you can build it piece by piece yourself.

(Passive): CAC1's attacks weaken enemies by lowering their Armor/MR by a percent. It will stack a certain amount of times.
Notes: Couldn't think of anything to change it to. And, I feel like if the reduction amount is low, it should still be ok even if does synergize very well with last whisper/void staff.

Some of these skills feel OP just by reading it, but remember anything can be balanced with the right numbers.
Jebus McAzn
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Thread closed. Voting thread will be open in a few minutes.

EDIT: Can't create the new thread yet. I'll leave this open a bit longer.
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