Final Submission
(Q): CAC1 launches a line projectile (skillshot) that explodes on hit. The explosion deals damage, reveals, and slows enemies
Note: Pretty straight forward.
(W): (Passive): CAC1's attacks do additional bonus magic damage on-hit.
(Active): CAC1's next attack will double all on-hit effects and apply grievous wounds to an enemy for X seconds. Resets attack counter on cast.
Notes: Will be on long cooldown. Think Tristana's explosive shot long.
(E): CAC1 curses an area silencing enemy champions standing in the cursed area.
Notes: Egh I couldn't think up of anything good, but this will do the job of controlling enemy positioning and such.
(R): CAC1 summons a spike from out of the ground. After a short delay, a spike will shoot out of the ground, dealing damage to and displacing enemies standing on it. Then it will become an impassable object for x seconds. Will use ammo system similar to teemo's mushrooms and have a medium length CD
Notes: Think Chogath's rupture in terms of the delay after casting. Think Anivia's wall except you can build it piece by piece yourself.
(Passive): CAC1's attacks weaken enemies by lowering their Armor/MR by a percent. It will stack a certain amount of times.
Notes: Couldn't think of anything to change it to. And, I feel like if the reduction amount is low, it should still be ok even if does synergize very well with last whisper/void staff.
Some of these skills feel OP just by reading it, but remember anything can be balanced with the right numbers.
[quote=Visfarix][b]Final Submission[/b]
(Q): CAC1 launches a line projectile (skillshot) that explodes on hit. The explosion deals damage, reveals, and slows enemies
Note: Pretty straight forward.
(W): (Passive): CAC1's attacks do additional bonus magic damage on-hit.
(Active): CAC1's next attack will double all on-hit effects and apply grievous wounds to an enemy for X seconds. Resets attack counter on cast.
Notes: Will be on long cooldown. Think Tristana's explosive shot long.
(E): CAC1 curses an area silencing enemy champions standing in the cursed area.
Notes: Egh I couldn't think up of anything good, but this will do the job of controlling enemy positioning and such.
(R): CAC1 summons a spike from out of the ground. After a short delay, a spike will shoot out of the ground, dealing damage to and displacing enemies standing on it. Then it will become an impassable object for x seconds. Will use ammo system similar to teemo's mushrooms and have a medium length CD
Notes: Think Chogath's rupture in terms of the delay after casting. Think Anivia's wall except you can build it piece by piece yourself.
(Passive): CAC1's attacks weaken enemies by lowering their Armor/MR by a percent. It will stack a certain amount of times.
Notes: Couldn't think of anything to change it to. And, I feel like if the reduction amount is low, it should still be ok even if does synergize very well with last whisper/void staff.
Some of these skills feel OP just by reading it, but remember anything can be balanced with the right numbers.[/quote]
Thread closed. Voting thread will be open in a few minutes.
EDIT: Can't create the new thread yet. I'll leave this open a bit longer.
[quote=Jebus McAzn]Thread closed. Voting thread will be open in a few minutes.
EDIT: Can't create the new thread yet. I'll leave this open a bit longer.[/quote]
(Q): CAC1 launches a line projectile (skillshot) that explodes on hit. The explosion deals damage, reveals, and slows enemies
Note: Pretty straight forward.
(W): (Passive): CAC1's attacks do additional bonus magic damage on-hit.
(Active): CAC1's next attack will double all on-hit effects and apply grievous wounds to an enemy for X seconds. Resets attack counter on cast.
Notes: Will be on long cooldown. Think Tristana's explosive shot long.
(E): CAC1 curses an area silencing enemy champions standing in the cursed area.
Notes: Egh I couldn't think up of anything good, but this will do the job of controlling enemy positioning and such.
(R): CAC1 summons a spike from out of the ground. After a short delay, a spike will shoot out of the ground, dealing damage to and displacing enemies standing on it. Then it will become an impassable object for x seconds. Will use ammo system similar to teemo's mushrooms and have a medium length CD
Notes: Think Chogath's rupture in terms of the delay after casting. Think Anivia's wall except you can build it piece by piece yourself.
(Passive): CAC1's attacks weaken enemies by lowering their Armor/MR by a percent. It will stack a certain amount of times.
Notes: Couldn't think of anything to change it to. And, I feel like if the reduction amount is low, it should still be ok even if does synergize very well with last whisper/void staff.
Some of these skills feel OP just by reading it, but remember anything can be balanced with the right numbers.