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Hi, my name is Wayne3100 and welcome to the MOBAFire Patch Summary - 4.20!
In this post, we will try to summarise the changes brought to us in this enormous patch, and talk about what we can look forward now that Preseason 5 has officially begun! The topics we'll be taking a look at are the new champion ( Kalista), nerfs to Gnar, Katarina, Rammus and Sona (as well as an Azir buff), the addition of new jungle items combined with changes to practically every jungle camp in the game and the other new items & elixirs which were added in this patch.
Before we begin, a quick reminder that Riot also released a Preseason Spotlight for those wanting a short and simple overview of the changes in video form. Alternatively, check out the full patch notes or the Patch Rundown (part 1 and 2) for a more in depth analysis on these changes and more. Let's go!
New Champion!
Although it'd be easy to overlook considering the amount of overall changes, patch 4.20 includes champion #122, Kalista. Kalista is a marksman who depends heavily on one of her allies to make full use of her kit.
She starts the game with a unique item, Black Spear, which once used binds her soul to that of an ally and opens up the use of her ultimate, Fate's Call. This ability allows her soulbound ally to dash in a direction and knock up enemies, but is mainly interesting because of the fact that Kalista is responsible for deciding when to use it, while the ally takes over control once the ability is activated by Kalista and ultimately decides where it'll go from there.
Another interesting thing to note in Kalista's kit is her passive, Martial Poise. This passive causes Kalista to perform a small dash whenever she auto attacks or uses her Q ( Pierce), and in doing so provides her with a lot of mobility which is useful when kiting opponents.
Combined with the safety of Sentinel's active and slow from Rend, Kalista has all the tools she needs to prevent getting caught and to be able to peel opponents while consistently delivering pain through the use of her spears.
For a full overview of her kit and playstyle, make sure to check out her reveal article and Champion Spotlight!
Nerfs, Nerfs Everywhere! and one buff
Gnar's early game strength has been reduced, and he'll also have to rely more on building AD in order to deal the same damage he did before. Katarina has received some pre-emptive nerfs on her ultimate (cooldown:
60/52.5/45 seconds⇒ 90/60/45 seconds) as Riot believes she "may very well be one of the strongest beneficiaries post 4.20".Rammus, meanwhile, was told to slow down a little as his Powerball cooldown was significantly raised at early levels ("ok"), while Sona players will have to think twice about spamming her W ( Aria of Perseverance) following nerfs to the mana cost.
On the flipside, Riot seems to agree that there is no future without Shurima, as Azir gained significant early game buffs to his Q and E.
Changes to the Jungle
There is a lot to talk about here. Let's start with items.
Riot has added a new line of jungle items to replace Spirit Stone and its upgrades, as the sustain granted by those items was deemed too strong. These items all modify Smite in different ways, allowing many different types of junglers to make a choice based on their playstyle. An overview of the new items and which junglers they should be best suited for (according to Riot) can be found below.
Poacher's Knife
Poacher's Knife - Magus
Skirmisher's Sabre
Skirmisher's Sabre - Magus
Stalker's Blade
Stalker's Blade - Magus
Ranger's Trailblazer
Ranger's Trailblazer - Magus
As you can see, there are 4 enchantments which can be added to these items regardless of which one you go for.
Of course, these are simply general guidelines; in some games, you might find yourself wanting to buy a different enchantment than you normally would because of how the game's going.
Moving on from items to summoner spells, another interesting jungle change which is worth mentioning is the addition of new Smite rewards! With these changes, it will be more important for junglers to figure out which camp they'll want to use their precious summoner spell for, as the rewards granted vary greatly from camp to camp. For a full overview (copied from the Riot patch notes), check the spoiler below.
Finally, let's look at the actual camps. In this patch, Riot decided to change the stats for jungle monsters, as well as the rewards gained for putting them down. The tl;dr of these changes for most camps is that they will be harder to beat, but junglers will be compensated for this with more gold and experience if they manage to do it.
Baron buff will no longer grant Health/Mana Regeneration, but instead will grant an aura buff called "Hand of Baron", which empowers nearby minions and can boost their movement speed, resistance to damage over time / area of effect damage, attack damage, attack range and attack speed depending on which specific minion you're dealing with. This should make it much harder for enemy teams to turtle in their base against you. Also, the Hand of Baron buff reduces the channel time of a recall from 8 to 4 seconds, healing a champion for 50% of their maximum Health/Mana and granting +50% Movement Speed for 8 seconds once they successfully get back to base.
Killing Dragon will no longer give your team global gold, but instead Riot have added a permanent stacking buff which makes the choice to slay this objective multiple times over the course of a game much more appealing. Similarly, the fact that these buffs are permanent means that deciding not to contest this objective when the enemy team is going for it will be a riskier call to make than before. The team buffs (copied from the patch notes) are:
More New Items!
Not only did Riot add new jungle items, there is also a new regeneration item (top left) which is used in the build path for Warmog's Armor, some new strategical items (top middle and right) and four new elixirs to replace the old Elixir of Fortitude and Elixir of Brilliance (displayed below)! Mouse over any of the icons for the full details. Note that, just like the jungle items, these have all been added to the MOBAFire database and should be ready to be displayed in your guide cheatsheet!
Share Your Thoughts!
There are many, many changes that we didn't even get to discuss, including changes to inhibitors and (inner) turrets, base stat changes to every champion in the game, different kill & assist bonuses, changes to stacking items, end of game gifting and more. If you want to check it all out, please refer to the full patch notes (link in the introduction).
For now, however, we're interested in your opinion. What do you think, did patch 4.20 blaze it? Do you like the preseason changes and the new jungle, or do you think the Rift Scuttler should grow a pair? Which of the new jungle items will you be using most? Finally, what are your first thoughts on Kalista? Let us know in the comments below!