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Spells:
Ghost
Ignite
Ability Order
Eternal Hunger (PASSIVE)
Warwick Passive Ability
Introduction
First off I'd like to say that this is not a testimony against jungling, Warwick is an amazing jungler for both 3v3 and 5v5. I find however that he is extremely effective in lane. Everyone knows that Warwick is one of the ultimate jungle champs with passive lifesteal and a Q that heals you for 100% of the damage you deal. His ultimate makes him one of the best ganking champs and if he really wants can tank for a lot of damage. This build however focuses on one of the less appreciated aspects of Warwick. Him in Lane. Many of my fellow LoL players cry a little when I mention that I'm going to Lane. I am here to tell you that the Lane is one of the best places for Warwick to be, especially in a 3v3, which is the map I want to talk about using the build. In my opinion, and hopefully you will agree when you try it, he is one of the best 3v3 laners in the game.
-Amazing laner, hard to harass.
-Great ganker/chaser
-Ulti is destructive
-Not squishy
-Passive lifesteal
-Great solo
-Sexy Wolfman
CONS
-One of the first that the other team focuses
-Hard to harass
-LOW RANGED :(
-CC destroys you more than most champs (disrupts your ulti, stops your Blood Scent, makes you cry)
-Can run out of mana extremely quickly if left unchecked
Ghost
I find this is very essential early game because it will make a slow Warwick a super fast angry wolfman.(I like to yell this when I chase... :D) Also it can be used to finish a running enemy late game that is not quite half health, or that is a fast champion.(example: Yi, Miss Fortune, Kennen etc.) Also if your target is getting close to a turret or a tank, you may want to ghost for a finish or an easy escape.
Ignite
Again, great early game. You definitely cannot dive turrets so you need some way of making sure your targets dead. Ignite is your friend and you should use it always for early game running champions. Also this helps a lot when against Mundo because ignite destroys his Ulti.
I find its a great spell for Warwick.
Its a nice choice because you can slow your target, which makes your chasing a tad bit easier.
Also if your running its nice.
Cleanse
Knowing Warwick, you will be focused. A lot of CC will come your way and sometimes the only way to survive is to carry cleanse. I don't use it because I find I like to be on the offensive. You can avoid being ganked by simply having your teammates call mia's.
Flash
Great chasing tool, and can get you closer for a Q, but I find with boots of mobility and your Blood Scent it really isn't necessary.
-With Bloodrazors your ulti and auto attacks do a lot of damage, so theres no point in having attack damage runes
-Early game your best harass and what will get you all your kills will be your Q
-Helps a lot in your lifesteal since you get back 100% of damage delt with your Q
-With these you gain an additional 24 AP and have a 2.61% cooldown reduc.
I get Magic pen for obvious reasons, since I am using lots of AP its nice if it can go through my targets MR. :P
Finally I go cooldown reduction because then my harass early game is super effective and late game I can spam my Q like crazy. While there are cooldown blues that give you more reduction I find the ability power is more important. With these you will have a 2.61% cooldown reduc.
Doran's shield is a great early game item for Warwick. The extra health is essential for laning and the Health Regen can keep you in lane when your low. The armor is just an additional benefit that can keep that annoying Master Yi from doing to much damage.
Madred's Bloodrazor
Many people actually question the need for Bloodrazors. While you may wonder how it will help a champion that is not entirely DPS focused, its because of his Ultimate. His Ulti makes him attack for a percentage of his normal damage, and if you can add some extra damage from Bloodrazors, you can easily deal a large amount of damage to their health. Also when chasing there will always be a point where your abilities are on cooldown and you'll need to keep sustained damage. That will be with your auto attacks.
The reason I normally choose Boots of Mobility is because when playing Lanewick ganking and finishing kills are a huge part of the gameplay. When your enemy is running it's a great kill assurance if you have Boots of Mobility on. While you don't get the extra movespeed during combat during a large fight you will usually be able to ulti to hold your target. Then Blood Scent can help you finish the job. It's essential for moving through the jungle quickly so that you can take out targets or support teammates as quick as you can.
Mercury's Treads Mercury Treads is a great and totally viable choice for boots also. This reduces the amount of carnage CC can cause and if you read the pro's and cons you'll see that CC is one of things that can shut down Warwick in no time.
Bezerker's Greaves are another viable option and most people will choose this. It's definitely an effective choice because it compliments the Madred's Bloodrazor.
Boot's of Swiftness are another viable choice. They provide a constant movespeed that can't be altered and really adds to your chasing skill during combat.
This section was mostly to explain my reasoning for Boots of Mobility but also provide some alternatives for those who disagree. It was never set in stone that you had to choose BoM but I simply find them and effective item.
I definitely love this item. Gives a nice amount of health, a little attack damage, and what really makes it nice is the fact it slows your target. By 40%. This slows the target immensely allowing you an easy kill. Phage itself can make a huge difference.
Bloodthirster
Bloodthirster is a wonderful item on Warwick. Every minion kill makes it more powerful. It can dramatically aid to his lifesteal and provide more attack damage. I love the item personally and is not super expensive and can make a substantial difference in game.
Spirit Visage
This is a nice item in my opinion. It increases healing effects which Warwicks Q and passive are. This helps with his lifesteal. It may not be neccsesary when you have bloodthirster or vice versa. Its really up to you. I like spirit visage because of the health and magic resist.
Guardian Angel
This is a no brainer. A champ that can pump out a lot of damage and can get a second chance at life is a little nice. No real other explanation except that it gives a nice bit of resist also. Also since your going carry, some players will not focus you as much if you have this item on thinking it will be to difficult to kill you.
Abyssal Scepter
Use this if your Ultimate is starting to be less effective. If your ulti becomes useless you'll have to begin using your Q. This item will really help with that because of the less MR for champs around you. It'll make your Q's something to worry about.
Thornmail
Great for destroying the other physical carries. This can shut them down and allow your team to take the advantage.
The Black Cleaver
Thanks to axuma for this item. This is a great item for countering those annoying tanks that have lot's of armour. Your ulti gives you plenty of stacks which makes your auto attacks more effective and your ulti destructive.
Phantom Dancer is a great item for many champions and at times it can be essential to win as Lanewick. It aids in your DPS immensely and helps your chase. The only issue is that it doesn't provide any damage, health or CC. This isn't necessarily bad, but you should focus on items that have those before buying one of these.
Warmog's Armor
Warmogs can help you when your building tanky. With health regen and huge amounts of health that continue to rise it can make you very difficult to kill. The only downside to this is that it costs quite a bit of gold, so you should make sure your core items are down before buying it.
DPS Damage:
OR
This is a useful playstyle when you have a strong advantage and you want to make sure that you can easily secure a win. You will have a lot of DPS and will be a little less tanky then usual until you buy Frozen Mallet. I like to either go 'Zerkers or BoM for this build and ignore Dorans early game. You should either buy boots and health pots or a dagger to aid in getting 'Zerkers. After that I buy Madred's so I can get my DPS and damage output up. Then I move to Frozen Mallet to give me more survivability and provide better chase. A 3v3 is a short game so by now you should have won or lost or be close to either. If theres more time I get a Vampiric Scepter to aid in Lifesteal and if I have enough time build it in to Bloodthirser. If there's more time (which I doubt there will be) I go for Black Cleaver to Boost my Armour Pen to take out tanks. The last item should be tanky. I have never gotten past Black Cleaver, but by now your going to need a lot of survivability.[/color]
Gank Machine: OR OR OR Opposite Resist Item.
I use this build for when the enemy team is made up of champs with low escapes. It's meant to be entirely focused on ganking. The first item I build at the start is boots of speed always. This will give me a good boost early game to move on Boot's of Mobility or Boot's of Swiftness, which are my second item choices. I begin building Phage after that to provide a slow, which then I build in to Frozen Mallet. After that I usually build Black Cleaver because it is a extremely potent DPS/Damage item and is relatively cheap compared to others. After this I build either Spirit Visage or Thornmail depending on the enemies more prominent carry. I do this because when your a gankbot you tend to get focused immensely and having resist gives you the upper hand during combat and 1v1's. After that I build Bloodthirster for the lifesteal and extra damage and finally I like to either get Madred's Bloodrazor or the other resist option. (i.e if I chose Spirit Visage, I'll take Thornmail, or vice-versa.)[/color]
Underfed:
There is always one of those games where you have a slow start. You plan to gank someone early, but you wait to long and lose xp. You or one of your team members feeds and then you begin to feel hopeless. I like to use this build for this situation. Berserker's Greaves are relatively low price thus providing you with an effective item for a low cost. Black Cleaver will really add to the DPS you have thus making you more effective in teamfights. Spirit Visage will make your lifesteal and give you health give you lots of sustain. Madred's will really add to the DPS power and still be relatively cheap. Frozen is expensive, but you will need it or else your target will escape. Mind you, if you are choosing this build, I expect that you will be on the defense, because it is very important that you farm minions. Finally I get Guardian Angel so that it is difficult for the enemy team to get an ace and finish the game. The center of this build is hard DPS from relatively cheaper items. By doing this it allows you the ability to counter those annoying early game mistakes and turn what seems to be a loss in to a victory.
Tanky:
Speedy:
Playing against another Warwick can be fun and challenging. In a way, I find that it's all about timing. If he's jungling then you probably won't see much of him in lane. If he's laning against you this is super fun. Warwick will no doubt try to harass you with his Q. What you should do is wait for him to drop it on you, than hit him back with it. This will get most of your health and maybe even more back and leave him lower health. In team fights you either want to hit him with your ulti before he can target a teammate, or let him hit you and ulti back. Always watch for his chase because it will usually be as effective as yours.
Tanks
These guys take in A LOT of damage. Their name simply suggests it. They will initiate first and fight to save their team. They usually have CC, but some have it less. Most will have some form of it to make ganks and teamfights go in their favour. They are not to be focussed. Aim for the carries as usual. They can wait because they usually have no damage output.
Hard CC Tanks
CC ruins everything for you, as mentioned above. These champs are usually pretty slow and bulky, but can set you up to take chunkloads of damage from enemy carries. They shouldn't be focussed first because there will always be more damaging champs on the enemy team.
Stealth Champs
Stealth champs can be a pain if left unchecked. When facing stealth always remember to be aware in "easy" kills because they can easily turn out to be 2v1's. If you can lower them to half health your blood scent will make them visible and extremely easy targets. This is of course, if you can knock them this low. Just remember that, as in all games, communication is key. It's nice to have a warning before a smelly rat or a creepy woman come jumping out at you and bursting the hell out of you.
Tanky DPS
These types of champs can be misleading. There are lot's of Tanky DPS's on 3v3. While it may be tempting to try to 1v1 them or just ignore in teamfights. A great example is Nasus. He is destructive if left unchecked. Besides hard carries they should be prioritized in teamfights.
Hard Carries
These are the hardest and easiest champs to fight. What I mean when I say this is that they vary a lot. You should always expect them to do a little bit more damage then you, but you'll have more sustain because of the amount of survivability you have. They should be focussed in teamfights first with your ulti so the rest of your team can get free hits of on them.
For me, its important that my partner can knock airborne, stun, slow, or have other forms of CC.
My favourite LANing combos have been with Cho Gath because his rupture can be spammed and knocks the enemies airborne. Its great to set yourself up for an ulti. Another is with Alistar. My friend plays Alistar and I find that he is one of my best combos. Alistar can stun and knock the enemy backwards towards you for a very succesful gank. Malphite is another great ganker because of his ulti and his ability to steal movement speed from your target, making for an easy kill.
Some mages are very effective when ganking. More than once me and fiddlesticks have been a very effective combo. His ulti and his ability to cast fear while using crowstorm helps when getting the kill.
In the end your best partner will be someone with a lot of CC.
For a team fight it's important that you jump in with your Ulti AFTER the tank has initiated. This lets you deal a lot of damage and not have to worry much about taking in a lot. Remember: your not a tank, don't separate yourself when a team fight is imminent, you will be ganked. Focus their squishies and maybe you'll have a nice double or triple kill to walk away with.
Lanewicks Combo:
Right here is a little side note I would like to make on a combo I like to do to kill a squishy. I like to follow this:
I start with my ulti, jumping on my target (mind you it's nice if their alone, and not with a tank) and suppressing them. WHILE I'm still in the ulti I cast ignite which deals a little damage but more importantly makes your mastery activate giving you an extra bit of AP. By now they are below half and your Blood Scent is on them. Activate Hunters Call and then use Q. Keep chasing auto attacking and Qing every time you get the oppurtunity. Unless they get support or use an annoying ulti (endless rage -_-) you should probably have the kill.
1. Your preparing or going for a gank
2. Your searching for a weakened target in the jungle
3. Your finishing a target
I usually leave it on in the laning phase because when you harass someone below half health you want to be able to go for the kill. On the other hand some people are horrified of Warwicks Blood Scent and will immediately run back to base. This is good to because it gives you more lane control and XP. If you really want the kill and they seem to want to go back, turn off Blood Scent and pop it back on when your about to go for the kill. This should make them forget about being low on health. I would turn it off when your going to finish a target and only turn it on when your in range. Nothing is more frightening then when you think your safe and a scary angry wolfman jumps out of the brush. The big red marker over their head will only make them turn on ghost and start screaming on skype to their tanks to get their ***es over to him.
Just remember: you will lose a lot of kills having your Blood Scent on at the wrong time. I'm not saying you should refuse to do it unless the situations above happen, just don't go leaving it on the whole game. Also remember the cooldown it has when you toggle it on/off. It has a four second cooldown so it's wise to watch the minimap too make sure you won't have to flick it back on right away.
Thanks to my buddy asn00pnugget for setting up those awesome ganks.
Heres a build by him, I suggest you check it out if you like vampires (the non-sparkly kind)
Vlad: What you need to know
If your in to Jax I think you should check out this build by my other buddy Kaekdrin: Rockem Sockem Jax
Finally, if you like stinky, invisible rats, be sure to look at my friend JoeSixPacks Twitch Build Twitch, the Smell of Win
Thanks again!
ap00pnugget
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