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Malphite Build Guide by SecretMagoo

Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author SecretMagoo

4.10 RAWK SOLID MALPHITE

SecretMagoo Last updated on June 24, 2014
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Ability Sequence

4
14
15
17
18
Ability Key Q
2
8
10
12
13
Ability Key W
1
3
5
7
9
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Havoc
 
 

Offense: 9

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1/
Legendary Guardian
 
 

Defense: 21

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Bandit
Intelligence
 
 
 
 
 
 
Wanderer
 
 

Utility: 0



Threats to Malphite with this build

Threat
Low
High
Show all
Threat Champion Notes
1
Jax This is the ideal matchup for Malphite. Everytime Jax goes in to engage, you takes down your shield. You then use your Q and W to gain movement speed to harass him down.
Guide Top

Introduction

Hi my name is Secretmagoo. I've been playing League for around a year and a half now. While I'm not the best player in the world by any means, I still have an above average understanding of the game. This is my top Malphite guide. Malphite has become my favorite top lane champion this season. His overall tankyness and amazing Ultimate makes him a champion worth learning. Let me know what you think by leaving a rating and a comment as this is my first guide.


Guide Top

Pros And Cons

Pros

+ Great Initiation
+ Super Tanky
+ ULT Can Turn Teamfights
+ Bonus Armor and AD With W
Malphite brings a lot to a team. He has an amazing initiation with . His passive gives a shield every couple seconds. This is great in lane when trading or tanking turret shots when needed. is great for chasing down enemies as it steals movement speed.


Cons

+ Needs Strong Team
+ Does Very Little Damage Late Game
+ Hard To Push Lanes
+ Useless In Team Fights Without
Like any champion, Malphite has some weaknesses. He is very dependent on a strong team as he does little to no damage late. It is challenging to get kills in lane without ganks or stopping enemy tower dives with . Malph is also very mana dependent when spamming abilities without some mana regen item.


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Skill Explanations




Granite Shield (Passive) This is a fantastic passive for trading against opponents. It gives a shield
equal to 10% max health every 10/8/6 seconds depending on your level.



Seismic Shard (Q) Seismic Shard is a great ability for chasing someone down. Not only is the base
damage not horrible, it steals the a percentage of the enemies movement speed meaning you can stick right on them or escape a gank.



Brutal Strikes (W) Brutal Strikes is going to become your favorite ability on Malphite. When activated, it
increases Malphite's Attack Damage and Armor by 20/25/30/35/40 percent depending on how many times you've leveled it up. This is great for tanking turrets, farming, or just fighting overall. The passive on Brutal Strikes attacks nearby enemies for a percentage of your AD.




Ground Slam (E) Ground Slam is the ability that should be maxed first. Its relatively low mana costs
and damage from +30% of armor and +20% from AP, encourages a tanky build as it scales off of overall Armor. It is also the best ability for farming as it all enemies in an area around Malphite.




Unstoppable Force (R) Unstoppable Force is easily one of the best engages in the game. Malphite
dashes forward and knocks up all enemies he hits and stuns them for 1.5 seconds. Using this at the right time can be all that is needed to turn a teamfight around. It can also be used as a second flash for escaping a tricky situation.


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Masteries

Masteries
1/5
4/1
3/5
1/1
2/5
2/5
1/1
3/5
1/1
3/1
1/5
3/5
1/
3/
1/

There are a few mastery pages that can be run on Malphite. The most common and practical one is the 9-21-0 page. This page works well as it is a mainly tank with a little bit of extra Attack Damage to help with last hitting. I would not recommend taking a super offensive mastery tree if you're playing top lane. This current meta has had a resurgence of super offensive carries like and and extra defensive masteries makes laning against those champs a lot easier.


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Runes

Runes


  • Greater Quintessence of Attack Damage: There are two real options to take for Quinces. You can take some armor Quince or Attack Damage Quince. Personally I take the Damage ones for some early aid in lane.
  • Greater Mark of Attack Damage: This is the best mark to take at this point. It gives some added attack damage for trading and farming. Nothing better to take.
  • Greater Glyph of Magic Resist: This is the best glyph to take. While you most likely won't be needing magic resist in lane. It will help out late game when tanking AP carries.
  • Greater Seal of Armor: Extra Armor is idea on Malphite. It means taking less damage in lane and added damage from your W. Unless the meta changes soon, you should always take armor seals on Malphite.


This rune page is pretty basic. I don't like going for the crazy set ups and this usually does the job quite well. It has some armor magic resist and attack damage for better farming and trading. If you're trying to find a page that does well on most champions, this is a great one for AD champs.


Guide Top

Laning Phase

Malphite has a relatively boring laning phase to be honest. It is unlikely that there will be many kills without ganks or tower dives. Your W and E are your primary farming abilities and having a sunfire cape helps as well. I wouldn't use Seismic Shard (Q) very often as it does little damage and costs a large amount of mana. Only go in to trade when your passive shield is up. If you get jumped on, use your W for extra armor, use Q for extra movement speed to get away, and if needed use your R to gain some extra distance.