Malphite Build Guide by SecretMagoo
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This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.
Heavy AP Team
Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Threats to Malphite with this build
|Jax||This is the ideal matchup for Malphite. Everytime Jax goes in to engage, you takes down your shield. You then use your Q and W to gain movement speed to harass him down.|
Pros And Cons
Granite Shield (Passive) This is a fantastic passive for trading against opponents. It gives a shield
Seismic Shard (Q) Seismic Shard is a great ability for chasing someone down. Not only is the base
Brutal Strikes (W) Brutal Strikes is going to become your favorite ability on Malphite. When activated, it
Ground Slam (E) Ground Slam is the ability that should be maxed first. Its relatively low mana costs
Unstoppable Force (R) Unstoppable Force is easily one of the best engages in the game. Malphite
There are a few mastery pages that can be run on Malphite. The most common and practical one is the 9-21-0 page. This page works well as it is a mainly tank with a little bit of extra Attack Damage to help with last hitting. I would not recommend taking a super offensive mastery tree if you're playing top lane. This current meta has had a resurgence of super offensive carries like and and extra defensive masteries makes laning against those champs a lot easier.
- Greater Quintessence of Attack Damage: There are two real options to take for Quinces. You can take some armor Quince or Attack Damage Quince. Personally I take the Damage ones for some early aid in lane.
- Greater Mark of Attack Damage: This is the best mark to take at this point. It gives some added attack damage for trading and farming. Nothing better to take.
- Greater Glyph of Magic Resist: This is the best glyph to take. While you most likely won't be needing magic resist in lane. It will help out late game when tanking AP carries.
- Greater Seal of Armor: Extra Armor is idea on Malphite. It means taking less damage in lane and added damage from your W. Unless the meta changes soon, you should always take armor seals on Malphite.
This rune page is pretty basic. I don't like going for the crazy set ups and this usually does the job quite well. It has some armor magic resist and attack damage for better farming and trading. If you're trying to find a page that does well on most champions, this is a great one for AD champs.
Malphite has a relatively boring laning phase to be honest. It is unlikely that there will be many kills without ganks or tower dives. Your W and E are your primary farming abilities and having a sunfire cape helps as well. I wouldn't use Seismic Shard (Q) very often as it does little damage and costs a large amount of mana. Only go in to trade when your passive shield is up. If you get jumped on, use your W for extra armor, use Q for extra movement speed to get away, and if needed use your R to gain some extra distance.