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Ezreal Build Guide by Kampfkartuefte

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League of Legends Build Guide Author Kampfkartuefte

[5.22] Hybrid Pulse - Ezreal Midlane

Kampfkartuefte Last updated on November 23, 2015
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Ability Sequence

1
4
5
7
10
Ability Key Q
3
9
15
17
18
Ability Key W
2
8
12
13
14
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

Fury
 
 
5/
Sorcery
 
 
 
 
 
 
 
 
Vampirism
 
 
5/
Natural Talent
 
 
 
 
 
1/
Bounty Hunter
Oppressor
 
 
 
 
 
 
 
 
 

Ferocity: 18

5/
Wanderer
 
 
Savagery
 
 
 
 
 
 
 
 
Merciless
 
 
5/
Meditation
 
 
 
 
 
Bandit
1/
Dangerous Game
 
 
 
 
 
Precision
 
 
Intelligence
 
 
 
 

Cunning: 12

Recovery
 
 
Unyielding
 
 
 
 
 
Explorer
Tough Skin
 
 
 
 
 
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
Insight
Perseverance
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 0


Table of Contents
Guide Top

Introduction

Hello and welcome to my Hybrid Ezreal Guide.
Now many might ask, why would you build Hybrid when full AP or AD is so much stronger?

The answer to that question is simple: Tons of Damage.
If you take a look at the numbers, you will notice that, except Essence Flux, all of Ezreals Abilities scale from both AD and AP.
With the Changes to Hextech Gunblade, Guinsoo's Rageblade and Essence Reaver my original Build doesn´t work anymore. However, I have developed a new Build that will (almost) fully unleash Ezreals Potential.

This Guide is WIP and will be updated over time, please feel free to leave constructive criticism and your experiences, should you decide to give Hybrid Ez a try.


Guide Top

Runes

When it comes to Hybrid Builds, Summoners often have to make hard decisions - What will benefit my Champion more in Earlygame, Midgame, Lategame? Will I have the time and gold to buy a defensive Item? Should I invest in Scaling Runes or Flat ones?

While some Summoners go for flat stats for a headstart in the Laning Phase, building and playing Hybrid means to go for Lategame. This is exactly why YOU, my friend, are going use these:

Runes

Greater Quintessence of Scaling Ability Power
3

Greater Seal of Scaling Armor
9

Greater Glyph of Scaling Magic Resist
9

Greater Mark of Precision
9

But why, good Sir, would I do that?

Greater Quintessence of Scaling Ability Power
More AP in Lategame makes more room for additional AD.

Greater Seal of Scaling Armor & Greater Glyph of Scaling Magic Resist
They outscale the flat-stat Runes at Level 6 already and you have a little more room in Lategame when it comes to Defense.

Greater Mark of Hybrid Penetration
If there were Scaling Hybrid Penetration Marks, they sure as hell would be in here - Should you build more AP, you can buy more Magic Penetration and the other way around with AD.