Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Threats to Sona with this build
|Corki||If he gets cocky, you can all-in him and usually come out winning the trade. Just dodge his skill-shots and you're A-OK.|
Hi there! My username on Mobafire is BeeMeow, but my summoner name is Espeon. I have played a lot of Sona mid this season and found her damage ratios to be completely out of this world. Literally, just 2-3 items and you're set for a team fight. After my provisionals, I've gotten from Gold IV to Plat II. I figured I'd share my build process with you all!
What I really like about Sona is that she is the foundation to your team's success. I don't care what anyone says, her heal is a clutch save to any ADC who needs peel, and she can outplay and outmaneuver other champions like a boss.
In this guide, I will be showing you how I build and the mindset of playing her as an AP carry; NOT as a support. If you are curious as to how I play Sona mid, you can always follow me on Twitch!
So without further ado, let's begin :)
Pros / Cons
<3 Initial poke damage is insane
<3 Burst DMG OP
<3 Easy champion to pick up
<3 Amazing teamplayer
<3 Has AOE and presence
<3 Can make a big impact EVEN IF behind
</3 Extremely squish-squish
</3 SO HARD to CS with
</3 Lack of attack speed so barely any dueling potential
</3 Not a strong front-line champ
Greater Quintessence of Ability Power
Greater Mark of Magic Penetration
Greater Seal of Scaling Health
Greater Glyph of Ability Power
Greater Glyph of Scaling Cooldown Reduction
These runes allow us to mitigate some problems with the disadvantages of playing Sona.
Ability Power Quints:
~Make that damage sing with AP Quints
~Very standard for any AP Carry Mid.
Magic Pen Marks:
Void Staff is not imperative in this build so 9x magic pen is necessary for that extra bit of damage.
Scaling Health Seals:
I have lost track of how many times I live with a sliver of HP, and it is honestly thanks to scaling health seals. Don't take these for granted and consider them in your runes setup.
Scaling CD Reduction Glyphs:
You really need the CD in the beginning. Substituting them for magic resist is not bad, but there have been a lot of ADC champions going mid lately that it seems silly to waste the opportunity to cast a clutch heal or speed boost away to safety.
**Note that you do not need all that extra CD since the itemization in this build gives you 40% CD reduction. Extra three runes can be additional flat AP for early damage.
Movement Speed Quints:
~Chasing and killing potential
~Mobility for escape
~Better overall gank potential
ALRIGHT!! I'ma tell you why I picked one mastery over the other.
+Feast- Helps with those close fights.
+Natural Talent- Vampirism isn't really that great on Sona since she lacks attack speed. NT gives that extra bit of AP per level so it's more worth.
+Oppressor-You got a slow with that E, amirite? Dealing an extra 2.5% damage onto an enemy champ is a pretty sweet deal on top of that.
+Secret Stash- That extra HP/mana from the Biscuits REALLY helps you sustain in lane.
+Merciless- This can really secure some kills.
+Dangerous Game- Honestly a life saver.
+Precision- Magic Pen? Okay THANKS!!
+Thunderlord's Decree- This. This is the mastery to have. This is your initial burst damage right here, and makes kids fear you in lane, in team fights, etc.
-GP10 definitely helps out with the CS problem, and the ghosties are definitely a plus
-That Sheen proc hurts... and combined with Thunderlord's Decree , its hard to argue against buying this item.
-CD? Say no more.
-"WHAT A CLUTCH SAVE/MOVE!!!" is what your teammates will say when you have this item. You can make plays with Zhonya's just as it can save your sorry butt if you get caught.
-This is definitely situational, but a well-rounded team usually has that one irritating AP champion that you need to be weary of... Abyssal really saves the day.
-Has AP AND health? Best of both worlds.
-You can certainly swap Abyssal Scepter for this item if you want depending on the enemy team.
-You already have a slow... But that doesn't mean this item can't be useful with that 3 second CD slow when your E is on cooldown. However, Liandry's Torment tends to do the job better, with a dot included.
-Sometimes... people just know you're a problem... GA can help with that excessive focus on you, but this should only be a last resort type of buy IMO.
-I have been guilty of buying this item a few times, and I definitely don't regret my decision. If the game lasts for a long time, there are obviously better alternatives, but QSS has been a godsend in moments where I thought I would be 100% dead. Thought wrong though :^)
Step 1: Go to lane
Step 2: Say hi to enemy champion with AA->Q->Refreshed AA, which PROCS Thunderlord's Decree .
Step 3: Watch as enemy champion accepts that you do the damages with your color ribbons.
At this point, rinse and repeat every now and again when Thunderlord's Decree is off cooldown.
Until then, farm the best that you can with that pathetic attack speed of yours. We mitigate the CS issue with GP10 item, Frost Queen's Claim.
Don't forget to farm!!
But now, this is where you find kill potential in your lane, or in another. THIS IS WHERE YOU SHINE!! If you find it difficult to do the damages in your lane, roam bot. If bot is constantly pushed, roam top. Be aggressive and really show presence, but do not forget to consider your positioning in team fights. Use Flash and Crescendo if you have to.
Really take into heart that sometimes... you miss Crescendo. It sucks, I know. But it's okay! You're in a team fight by then, and there is no time for derping around. You have cooldown runes and items on your side. Make use of them and button mash SMARTLY.
I just want to stress that you are NOT a form of front-line initiation if your Frost Queen's Claim or Flash is on cooldown. Stay back and protect your ADC, ironically, like a Support Sona when your Flash isn't up, but keep a watchful eye on a good opportunity to snipe the enemy team's APC or ADC. The amount of damage you do is more than enough to hurt, even if they build magic resist. In late-game fights, I usually stand near the ADC in case they get caught, or behind front-line initiation so I can follow up with a Crescendo.
Sona's ratios are just out of this world and don't take that for granted. However, keep in mind how squishy she is and really position her correctly so that you can deal the maximum amount of damage that you possibly can; consider items like Liandry's Torment, Rod of Ages, and even Frozen Heart to help with how squishy Sona is.
Mad respect to the Summoners who want to take up Sona Mid in the first place and wreck havoc with this guide. I am truly honored.
You need the proper mindset if you're going to take this material and bring it to the Field of Justice and win. If you pick Sona mid, understand that you are the foundation to your team's success. The subtle nuances of your Q-W-E-R combo elevates your team in ways other support/mid champs can't. Even if you go negative in lane, as long as you don't hopelessly feed, there is still a chance at winning. I've gone through countless of comebacks that absolutely shocked me.
Like a lot of Summoners, I have a love/hate relationship with League, but playing underdog champs and outplaying what's in the current meta really brings a smile to my face C:
Not many people have the patience to read EVERYTHING in a guide, and I'm one of those people! So thank you for perusing my guide! If you would like to watch how I play Sona mid, definitely feel free to follow me on Twitch