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Recommended Items
Spells:
Flash
Cleanse
Items
Ability Order
Rising Spell Force (PASSIVE)
Ezreal Passive Ability
Introduction
Hi, my internet name is Redonkeylus, if you want to ask anything you can just send a mail here on mobafire or add me on leauge EU west:martinsoi EU east:Redonkeylus (Redonkeylus was taken by some guy on west unfortunately :(. One of my first guides, please vote and comment your thoughts about it! need to know what to do better and whats good.

Always looking to improve the guide, leave feedback!!

Hitting a target with any of Ezreal's abilities increases his attack speed by 10% for 6 seconds, stacking up to 5 times. This is the spell that makes you not being in need of attackspeed, if
Trueshot Barrage hits multiple target, you get multiple stacks, stacking up to 5.
(Q)

(Q)

Ezreal fires a bolt of energy that deals 35 / 55 / 75 / 95 / 115 (+1.0 per attack damage) (+20% of ability power) physical damage and applies on-hit effects. If it strikes an enemy unit it reduces all of Ezreal's cooldowns by 1 second.Your main spell, low cd and low mana cost. Also great last hitting tool. Super strong poke in lane.
(W)
(W)

Ezreal fires a fluctuating wave of energy at a targeted area. Any enemy champions it passes through take 70 / 115 / 160 / 205 / 250 (+80% of ability power) magic damage, while any allied champions it travels through have their attack speed increased by 20 / 25 / 30 / 35 / 40 % for 5 seconds. Only ap scaling. More of a support spell to increase your allie's attackspeed and stack your passive to 5 stacks quicker, granting you more attackspeed.
(E)
(E)

Ezreal teleports to a target nearby location and fires a homing arrow at the nearest enemy unit dealing 75 / 125 / 175 / 225 / 275 (+75% of ability power) magic damage. One of the best escaping tool's in game, has a fairly high cooldown so use it smart. It also deal's a fair amount of damage. can be used over every terrain in Summoner's Rift.
(R)
(R)

Ezreal channels for 1 second to fire a powerful barrage of energy missiles, which deal 350 / 500 / 650 (+1.0 per bonus attack damage) (+90% of ability power) magic damage to each enemy unit they pass through. However, it deals 8% less damage for each additional unit it hits (30% minimum damage). Great to snipe people all over the map since its a global ult. Remember to use it either in the beginning or the end of teamfights.




The reason why you max your


Why do you skip




Recommended summoner spells:

















Marks:

9x of these, since it gives you attack damage. Some people do go 9x greater mark of armor penetration but since you get armor pen from your mastery page (
Weapon Expertise
) i feel that going pure ad marks is better.

Seal:

9x of theese since it gives you alot of armor, since its flat armor it gives you alot more surviveability in early/laning phase.
Glyph:

i am going 9x of these, though many players prefer 9x of
Greater Glyph of Scaling Magic Resist, since it will give you more magic resist in late game, though i feel its more inportant to be stronger in the early game as
Ezreal since its in the early he is at his strongest period.


With Ezreal you can use alot of different mastery pages, though i prefer 21/9/0 full ad or 26/09.
on the 21/9/0 I go double armor, magic penetration instead of getting the crit masteries from
Lethality
and
Frenzy
since you do not use any crit in blue Ezreal build. And blue Ez build grants you a quite nice bit of ability power so the extra magic penetration will do good for you.
On the 21/0/9: im grabbing the mana masteries on the utility tree to increase ur early game mana regen, since it can be abit heavy if you're trying to stack up your tear of the goddes with your spells. Also i grab
Runic Affinity
so try to get your jungler to give you the redbuff.
21/9/021/0/9
on the 21/9/0 I go double armor, magic penetration instead of getting the crit masteries from



On the 21/0/9: im grabbing the mana masteries on the utility tree to increase ur early game mana regen, since it can be abit heavy if you're trying to stack up your tear of the goddes with your spells. Also i grab


21/9/021/0/9
Core build:




Full build:
The motto whit this build is the cooldown reduction to spam your
Mystic Shot, if you hit an enemy with
Mystic Shot all cooldowns are reduced with 1 second, that means if u got 35% cdr and hit the spell you will have 0.3 cooldown on [mystic shot].
also
Spirit of the Elder Lizard applies a Damage over time spell, on every autoattack and
Mystic Shot counts as an autoattack and makes it applies over and over again. Notice you maybe wont deal enough damage to be able to kill anything until you transform your
Tear of the Goddess to a
Muramana and
Iceborn Gauntlet.
A more pure ad carry build on
Ezreal can look like this:
,
,
,
,
,






The motto whit this build is the cooldown reduction to spam your


also





A more pure ad carry build on







.
You can also get
Trinity Force instead of
Iceborn Gauntlet since it will deliver more damage, but in my opinion you get more out of gauntlet since the AOE slow is so huge. If you are running this build you can also exchange
Guardian Angel for a
Phantom Dancer if you are not dying in teamfights, (Note you will be really vulnerable if you go 6 dps items in late game.)
Other item builds you can go is
Infinity Edge
Phantom Dancer instead of
Trinity Force and
Bloodthirster, i sometimes run the ie pd build when i want to play
Ezreal as a more standard ad who just pumps out autoshots, though its much more stronger to go the standard build.
Hexdrinker is a really good mid-game item if you feel that your getting 1shotted by magic damage, though in late game you should sell it for a bigger item, or if you still feel like you are getting 1shooted my magic damage you can upgrade it to
Maw of Malmortius.
Going
Mercury's Treads instead of
Berserker's Greaves is something i do many times. The reason why you sometimes get Merc's instead of Greaves is when enemy team has hard CC like
Amumu,
Sona and more.
Mercurial Scimitar this item i take in thoose situation's where you really need a defensive item but lack damage. If you do not lack damage go
Guardian Angel, a much more better defensive passive than
Mercurial Scimitar. And also upgrade your shoes to
Enchantment: Furor when you feel like you can afford it, but do not let it go before some big item like
Trinity Force or
Bloodthirster.
You can also get




Other item builds you can go is







Going












If you can't survive in teamfights in lategame you can always get one of these defense items.
Which one should you get?
The item you should get is situational, if you're getting blowed up by long cd's and heavy burst, the
Guardian Angel is the item to get, though if you're getting more killed slowly by tanks ccing you and authohitting you down,
Warmog's Armor is the item to get.
Which one should you get?
The item you should get is situational, if you're getting blowed up by long cd's and heavy burst, the



, Sona's
Hymn of Valor with Ez is just too strong, all of his damage, not to mention his ult, get so much damage from the aura. Healing and armor + the speed boost give Ez such good chase potential that even after Ez does his burst combo, he can still follow up for the kill.
Then add sona ult, and Ez can easily land all his abilities and/or his ult without having fear of misssing, putting the other lane on their heels.

Then add sona ult, and Ez can easily land all his abilities and/or his ult without having fear of misssing, putting the other lane on their heels.

, Leona and Ezreal is unlike Sona/Ez lane, with this lane you rather wanna engage hard and burst the enemy down. Also leona can ult at long range and charge in while Ezreal just
Arcane Shift into a good position to land his spells.


, With Blitzcrank/Ezreal youve pretty much picked out the only ad carry to counter Blitz. All he has to do is to be ready to make a hook on the enemy ad carry and when he does you just go in and deal as much dmg as you can until he can use his escape tools, or you kill him.
Though playing against an
Alistar might be risky for the counter engage. But it shouldnt be that much of a problem.
Though playing against an


, More a safety farming lane, good if your facing some1 like miss fortune or draven, just stay back and farm unlimited with
Mystic Shot since Soraka can feed you with mana/hp.


], What makes
Ezreal strong against Ashe is that he can easily get out of her permaslows and easily dodge her
Enchanted Crystal Arrow with his
Arcane Shift.
The only problem might be that
Ashe
Volley can deal a high amount of dmg really early, forcing
Ezreal to recall before he even hit lvl4, its hard to poke back on
Ashe since she will just stay behind creeps and fire her
Volley (which deals damage in a cone), making it almost impossible for
Ezreal to poke back, though this wont probably be a problem around lvl 4 and forward.
Also keep in mind that you can use your
Arcane Shift at the same time
Enchanted Crystal Arrow hits you, making the stun run out be4 ashe can run in range to attack and apply her
Frost Shot on you.



The only problem might be that






Also keep in mind that you can use your




, Ezreals
Arcane Shift is amazing against Blitz. If you are quick with it (recommend smartcast) you can even push the key after getting hit by his pull, and all it will do is stun you where you land from the
Arcane Shift.
Though care about not letting Blitz get near you when he reached level 6, if he gets in range to use his
Static Field he will silence you and then hook you, making it impossible for you to e his hook. Ofcourse stay behind minion to ensure no hooks will hit you.


Though care about not letting Blitz get near you when he reached level 6, if he gets in range to use his


, Not much to say here more than that Ezreals
Arcane Shift can be used to dodge all of her strong cc spells, making it almost impossible for her to hit you.


, If you take skill out of account and supports then generally graves will destroy Ezreal.
Why?
- Both have a strong q, graves'
Why?
- Both have a strong q
, graves'
Buckshot being far easier to land than Ezreal's
Mystic ShotGraves has an armor passive leading to him taking substantially less damage than Ezreal will [this is the key factor imo.]
Graves'
Quickdraw buff simply means he will beat Ezreal in a straight up fight.
Graves is better than
Ezreal in 1v1's. The only way Ezreal can win is if he pokes Graves down before they fight and then jukes Graves'
Buckshot with his
Arcane Shift. He must then also continue to land his
Mystic Shot for his own AS buff and extra damage.
The fact that Ezreal must do that to win prooves Graves is a counter pick for Ezreal must outplay Graves to win. But this lane will mostly come down to skills on support/ad.

, I feel that Draven generally beats Ez no matter the supports maybe its just me but i have a really hard time playing Ez against Dravens.
Mostly since Dravens autoshots in laning phase deals a huge amount of damage and Ezreal has a low base health. Against a Draven is one of a few times i enjoy having a soraka as Ez since you just can sit back and farm with
Mystic Shot.
Mostly since Dravens autoshots in laning phase deals a huge amount of damage and Ezreal has a low base health. Against a Draven is one of a few times i enjoy having a soraka as Ez since you just can sit back and farm with


, This is a pretty annoying champ to face as Ez but can easily be won.
I usually start boots 3x pots here to easier avoid heavy pokes, always remember to only fight her when shes outside the bushes since her passive stacks faster in bushes,avoid her
Piltover Peacemaker And make sure she dosent push you back to your turret too hard.
I usually start boots 3x pots here to easier avoid heavy pokes, always remember to only fight her when shes outside the bushes since her passive stacks faster in bushes,avoid her

When laning:
In laning phase, constantly try to harass your enemies with your
Mystic Shot, With Long Sword it deals massive damage early levels. It can also be a really good last hitting tool if your getting zoned.
Arcane Shift can be used as both jumping in tool or escape tool. If you have a support like leona and she enters a fight with her
Zenith Blade you can
Arcane Shift up to her and get in range. Otherwise you can always use your
Arcane Shift to escape, its probably one of the best escaping tools in game.
Keep in mind if your against a
Blitzcrank you can use your
Arcane Shift at the time the hooks hits you, that way blitz won actually drag you into him. And keep in mind if you got a support jungler like
Alistar or
Maokai, then you can ask for the second red buff, giving you huge laning/killing pressure in lane.
And ofcourse always lasthit minions, never push the lane unless your going for turret or if someone of the other ad/supp dies then push the minions to turret to increase the chance of the enemy to miss lasthits.
Last hitting
This is just some information about last hitting on
Ezreal.
As an ad carry you ofcourse always want to have high farm. Here's the goals you of minions you want to have.
10min's:70-85 cs (creep slain).
20min's:130-160 cs.
30min's:200+ cs.
What makes it easier to last hit with
Ezreal compared to other ad carries is that he can easily grab minions from a far range with
Mystic Shot and stack up his
Rising Spell Force to give him 50% extra attack speed, always make sure to have 5stacks as much as possible in lane (its easy to keep the stacks up without goin out of mana since your
Mystic Shot is low mana cost and low cooldown.
Trueshot Barrage can also be very useful if you want to push up your lane to enemy turret really quickly.





Keep in mind if your against a




And ofcourse always lasthit minions, never push the lane unless your going for turret or if someone of the other ad/supp dies then push the minions to turret to increase the chance of the enemy to miss lasthits.
Last hitting
This is just some information about last hitting on

As an ad carry you ofcourse always want to have high farm. Here's the goals you of minions you want to have.

10min's:70-85 cs (creep slain).
20min's:130-160 cs.
30min's:200+ cs.
What makes it easier to last hit with





In mid game
when drag starts to be popular you want to have your Trinity Force for enough damage output.
Always try to poke your
Mystic Shot-
Essence Flux be4 possible drag fights so you got full stacked passive for more attackspeed/more lifesteal.
Be4 fights, both small and big, make up a list in your head for the targets you want to focus most to least, then in the fight you pick the easiest target to hit, if there is 2 targets that you can hit, take the one that is highest up on the list. In that way youre always focusing a high threated target. Also when killing drag Hit your allies with
Essence Flux to give them and yourself increased attackspeed.
Always try to poke your


Be4 fights, both small and big, make up a list in your head for the targets you want to focus most to least, then in the fight you pick the easiest target to hit, if there is 2 targets that you can hit, take the one that is highest up on the list. In that way youre always focusing a high threated target. Also when killing drag Hit your allies with

In the late game
when every1 has lots of gear Ezreal falls of abit compared to some of the other ad carrys. But always remember to fight with a redbuff since your
Mystic Shot applies on hit effects this will give you much more damage output/poke.
The way you wanna use your
Trueshot Barrage in late game is either using it be4 going into a fight or save it until its ending and try to snipe down an escaping enemy.
In teamfights the ad carrys positioning can be game changing, always tell your support to block incoming spells for you, slow down champions who tries to run up to you so its easier to kite and take them down and always keep yourself in the back line.
In late game Baron will be huge and probably cause a couple of fights. If the fight is inside the baron pit you should always ulti into it, not save it to chase down at the end since you will probably hit 4-5 targets inside the Baron pit.
Ezreal is also a monster at killing the Baron with his
Mystic Shot spam and passive, so dont hesitate to do a sneeky Baron if your team got a big advantage and pink ward/oracle. And if your running
Cleanse always save it for
Exhaust, it really increases your chances to do more dmg. Though going
Ignite gives you higher killing pressure in lane. Also try to hit your W on the attackspeed relying champions in your team to incrase his attackspeed in fights. Also remember to buy some flasks if you sense a baron fight is close.

The way you wanna use your

In teamfights the ad carrys positioning can be game changing, always tell your support to block incoming spells for you, slow down champions who tries to run up to you so its easier to kite and take them down and always keep yourself in the back line.
In late game Baron will be huge and probably cause a couple of fights. If the fight is inside the baron pit you should always ulti into it, not save it to chase down at the end since you will probably hit 4-5 targets inside the Baron pit.
Ezreal is also a monster at killing the Baron with his





Arcane shift tricks:
The most popular trick on Ezreal is that he can use his
Arcane Shift spell when being cced. For example if the Ashe
Enchanted Crystal Arrow hits you and you click your
Arcane Shift fast enough, you will flash away when stunned. Also as i mentioned earlier in the guide, you can
Arcane Shift at the same time as
Blitzcrank hooks you and you will flash away from him instead of being draged to him.
If the enemy team has a
Maokai jungler in their team you can easily bait him into diving you with your
Arcane Shift, when he starts flying in with his
Twisted Advance you
Arcane Shift into tower and he will follow you all the way into the tower and you can burst him down with help of the turret damage.
Other tricks:
Your
Trueshot Barrage is unavaible to interrupt in anyway, making it great in smaller fights for example if
Taric tries to stun you, you wont be able to move but if you started to cast the ulti be4 his stun landed it will be casted and fired away. When fighting mages
Essence Flux might seems worthless but always use it since it will reduce the cooldown of
Mystic Shot by 1 second. As you probably know Ezreals passive gives him 10% attackspeed per spell he its (stacking up to 50%), this means if you hit 5 targets with your ulti, including minions/monsters you will instantly get 5 stacks of your passive
Rising Spell Force.
The most popular trick on Ezreal is that he can use his










Other tricks:
Your





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