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Karthus Build Guide by TheWhiteCube


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League of Legends Build Guide Author TheWhiteCube

Agony, ecstasy, peace

TheWhiteCube Last updated on November 28, 2016
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Ability Sequence

1
3
5
7
9
Ability Key Q
4
14
15
17
18
Ability Key W
2
8
10
12
13
Ability Key E
6
11
16
Ability Key R

Masteries

12 Ferocity

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18 Cunning

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0 Resolve

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Threats to Karthus with this build

Threat
Low
High
Show all
Threat Champion Notes
3
Ahri Early low, but late medium.
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Introduction

Hello there, I'm Karthus main since his rework I think.
This is a build I use almost every single game! (RoA,A Staff, Rabadon's...)
I think this build is one of the best for mid lane (mid elo= gold, plat).


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Farming (Early, Late)

Early you will try to save your mana for engages and that kinda stuff. But you will still farm with your Q (JUST TO LAST HIT). If you don't last hit, it is useless. Level 2 you need to last hit and your E passive will give you 20 mana back. Q is so much stronger if you hit only one thing (creep, champ). Late when you have Seraph's already you can just Q almost infinite. Your E is used early and late to pick up low hp creeps that you cant AA or you just don't want to use Q.


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Spells

KARTHUS IS A GOD CHAMP!
But you gotta learn him, like every single champion in the game.
Passive - No CD, You can go there and die in a teamfight and still get a penta (7sec duration)
Q - OP ability if used right.
W - AoE slow that can slow enemies from attacking you and if you want to easier hit Q you can W them to slow them so you can land Q easier. (W is also used to check bushes because the ends are like the wards)
E - AoE damage that uses a lot of mana early, but it is OK because early you used just in fights/engages/sometimes lats hit creeeps
R - OP abilty but you have to time it and if you get cc-ed or moved ULT WILL CANCEL! And it has 200 seconds CD and that is so irritating!