Ahri Build Guide by skQn
Build 1 (Cheat Sheet)
Champion Build: Ahri
| Health | 1820 |
| Health Regen | 16.3 |
| Mana | 1380 |
| Mana Regen | 39.05 |
| Armor | 74 |
| Magic Resist | 140 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 400 |
| Gold Bonus | 0 |
| Attack Damage | 104 |
| Attack Speed | 0.895 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 508.59 |
| Life Steal | 0% |
| Spell Vamp | 32 |
| Armor Penetration | 0 |
| Magic Penetration | 22.83 |
| Cooldown Reduction | 20% |
Recommended Runes
Ability Sequence

1
4
5
7
9

3
8
10
12
13

2
14
15
17
18

6
11
16

Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Guide Table of Contents
Introduction

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Hi everyone, in this guide, I wanna show you how I play I don't pretend to be a top-elo player and I don't say I am the best Ahri's player. I will show you what is, for me, the best method to play It is my first guide, so please be indulgent with me. Now, let's start with the positives and negatives points. |
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Pros & Cons

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+ She have a great mobility. + She is a great roamer. + Her + She deal tons of damage. + She can easily dive turret. + She is hard to gank. |
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- Need farm and early kills to do well. - Skillshot champion. - Minions can block |
Masteries

Offensive
Utility
Runes

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Greater Mark of Magic Penetration 9 |
Greater Seal of Scaling Ability Power 9 |
Greater Glyph of Scaling Ability Power 9 |
Greater Quintessence of Ability Power 3 |
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With these runes, you have magic penetration, AP per levels, flat AP, but no Mana Regen.
So these runes increses your damages dealt but don't give you mana regen because you should buy a chalice early.
There are other method to rune
Abilities

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Essence Theft - (Passive) - Ahri gains a charge of Soul Eater whenever one of her spells hits an enemy (max: 3 charges per spell). Upon reaching 9 charges, Ahri's next spell has 35% Spell Vamp. + Can be used with + Use + Heal you on minion with + Heal you on champion with |
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Fox-Fire - Ahri releases three fox-fires. After a short delay they lock on to nearby enemies (prioritizes champions), dealing 40/70/100/130/160 (+0.38) magic damage. Additional fox-fires that hit the same target deal 50% damage [max damage: 80/140/200/260/320 (+0.75)]. + Used with Base CD: 9/8/7/6/5 sec Cost: 60 Mana Range: 800 |
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Summoner Spells & Skill Order

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Until level 6, you will need it to escape from ganks. and a summoner without flash is always the first target for the enemy jungler ;) But you can use it for taunt enemy with After level 6, you can use it as a 4th jump. Otherwise, when your |
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This spell can make a secure kill, it can give you a kill if the target flash out. you can prevent the target to heal himself and it make damage. So it's very useful, and it is more useful against a |
Skill Order
+ I prefer max it by level 9 instead of
Items

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Start with |
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For your first back, you must buy 1 |
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SPACE | Now, it's time to buy magic penetration.. |
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SPACE | You get more magic resist, like that you can really own your opponent and you got AP and an aura usefull for your team. |
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SPACE | With that item, you get a huge ap boost (+90), more magic resist, mana regen and cooldown reduction. |
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SPACE | For increase your damage, now you deal insane damages and your enemy will be really afraid of you. |
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Cool item to mix with your passiv |
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Finish your item for grant to your team some AP and some Spell vamp. If you are in a 2x AP compo, you can take it before the |
Gameplay

Laning Phase
In lanning phase, you must try to harass your opponent with
If you can, try to not overextend : last hit minions and prevent your opponent to farm by staying between your ranged minion and melee minions. With that position, if he come to last hit, harass him. it wont be long to outfarm him like that.
Also, if the enemy jungler come when you are overextending, don't worry, you can easily escape with your
Finally, don't forget, you have a jungler, you can ask gank when you think the enemy is killable. Better kill your opponent with your jungler than alone. it grant 1 more assist and 1 kill, so more gold. If your jungler is not braindead, he will try to let you the kill.
When you get your ultimate, you can unpush your lane with
Team Phase
In team phase, your job is to kill enemy carries. Positioning is now very (VERY) important : you must be able to stay alive when you risk to be focused and kill enemy carries who are normally behind their team. For that, there is no secret, you must have experience in league of legends.
With the burst you have, you can one shot carries, and your ulti can help you to catch them. but if you jump into 5 enemy in first position, you will be raped. So you must find the good moment and the good way to successfully do your job.
Eheh, yes, AP carry is an hard role to play. ^^ and don't forget if your ulti can permit you to catch enemy carries, it can also help you to escape and to "dive safely"
Finally, you can initiate fight with your
Ending Notes

Here are some screenshots :



You can listen this song about
Ahri made by Plentakill :
Enjoy the music.
It was my first guide, thanks for reading it.
Don't forget to vote and comment please.
Sorry for my bad English, if you see a language error, tell me in comments.
Edits
+ I decided to delete the other builds because the result were too strange, now I just speak about them in the items part.
+ With the patch, I edit the items build. Now
+ Now I make a new item build cause of the changement made by Riot. I think only the build order has really changed, but a large part of items didn't change.
+ I added some screenshots.
+ I re-edit the build because of the nerf of basic damage and the up of the ratio. I also re-write the gameplay. I think it's now more pertinent.
+ Big update on LoL, the DFG now useless for ahri so i re edit the build, now the build of ahri is pretty nice for any situation.
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