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Ahri Build Guide by Johannah

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PLEASE NOTE: This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.


Not Updated For Current Season

This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.


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League of Legends Build Guide Author Johannah

Ahri, The Mobile Mage Assassin

Johannah Last updated on September 8, 2012
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Assassin, Spam, Tanky Builds

Ability Sequence

1
4
5
7
9
Ability Key Q
3
8
10
12
13
Ability Key W
2
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Sunder
4/
Archmage
 
 
 
 
 
 
1/
Executioner
 
 

Offense: 21

 
 
 
 
 
Durability
Vigor
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Honor Guard
Mercenary
 
 
 
 
 
 
Juggernaut
 
 

Defense: 0

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
Strength of Spirit
Intelligence
 
 
 
 
 
 
 
Mastermind
 

Utility: 9


Guide Top

Introduction

Introduction

Hello MobaFire! I'm Johannah and I wanna share to you guys how I play Ahri. There are also 3 build guides in this guide select which ever you want depending on your personal preferences. I hope this guide can help those Ahri players out there. Remember have fun while playing and Good Luck!

I also welcome opinions about my guide and if you like my guide just vote up ^^ and if you don't like it well don't vote down and please tell me what's wrong and I'll try to fix it thanks!

Ahri is a mobile mage assassin. Her gameplay like any other mage is to do damage with your spells don't fight at front in a fight since your being focus fired by the enemy team. But Ahri's gameplay is a little bit different since she is part assassin, assassins are to kill enemies with quick succession to do this you should use Spirit Rush to quickly go to the back of the enemy team and burst the AD carry or another AP carry. But many times we play Ahri as a AP carry in a team which is her main job. Ahri is a very unique champion and also very fun to play. Good Luck in your game!

Builds



1st Build: This is the Assassin build you can quickly burst any squishy champion with this build. My personal favorite for Ahri. If you think that Lich Bane is not enough i recommend switching out Will of the Ancients for a Deathfire Grasp.

2nd build: This is the Tanky build you can survive longer in team fights with this build but remember that your output damage will become low due to the tanky items. If you think that you are still squisy replace Will of the Ancients for a Rod of Ages. I do not recommend it unless you really need it.

3rd build: This is the Spam build yoou can spam your spells out like there's no tomorrow. If you think that the CDR is not enough get a Elixir of Brilliance and with a Crest of the Ancient Golem (Blue Buff) your CDR will be maxed.


Guide Top

Pros / Cons

Professional Pros / Critical Cons


spaaaaaaace
Professional Pros


+ // Utilizes True Damage
+ // Good Ganker
+ // Amazing CC
+ // Good Mobility
+ // Kill Securer
space
space
Critical Cons


- // Squishy
- // Ult Dependant
- // Skillshot Champion
- // Being Focus in a Fight
- // Item Dependant


Guide Top

Masteries

Mastery Explanations


21 points in Offense taking all the AP increasing masteries except for Mental Force and taking Brute Force instead, extra CDR, Magic Penetration, Summoner's Insight , Havoc , and Executioner .
OFFENSE TREE
Masteries
1/5
3/5
4/5
1/1
3/5
4/1
4/
1/



9 points in Utility taking all the mana and mana regeneration masteries, longer buff duration, Improved Recall and Summoner's Insight .
UTILITY TREE
Masteries
1/5
3/1
1/1
3/5
1/1



Guide Top

Runes

Runes
MARKS
Runes

Greater Mark of Magic Penetration
9
SEALS
Runes

Greater Seal of Scaling Health
9

Greater Seal of Scaling Health Regeneration
9

Greater Seal of Mana Regeneration
9

Greater Seal of Armor
9
GLYPHS
Runes

Greater Glyph of Scaling Ability Power
9

Greater Glyph of Ability Power
9

Greater Glyph of Cooldown Reduction
9

Greater Glyph of Scaling Magic Resist
9
QUINTESSENCES
Runes

Greater Quintessence of Ability Power
3

Greater Quintessence of Magic Penetration
3

Greater Quintessence of Health
3

Greater Quintessence of Spell Vamp
3


Guide Top

Summoner Spells

Summoner Spells


Flash: // Teleports your champion towards your cursor's location. This is the best summoner spell in the game which can be an offensive and also a defensive spell. This can help you get a easy kill if your Spirit Rush is on cooldown or this can also save you when you are being chased and your Spirit Rush is on cooldown.
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Ignite: // Ignites target enemy unit, dealing 70-410 true damage (depending on champion level) over 5 seconds and reduces healing effects on the target for the duration. Thus can finish your enemies when they're low on health and your Spirit Rush is on cooldown or if you want to save your Spirit Rush you can just use it to finsih you're enemy. You can also use this on tanks to quickly lower their health.
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Teleport: // After casting for 4 seconds, teleports your champion to target allied minion, turret, or ward. This can help you to gank other lanes since you can teleport to Sight Ward in the bushes and you're enemies will not know that you're there and quickly suprise them and try to get a kill or assist or if you want to quickly go to your lane and not lose gold and experience.

Other Summoner Spells




Clarity
I don't like this spell but many still pick this spell because of Ahri's mana problems sure its great early game but when you finally got your Athene's Unholy Grail this will be useless.


Exhaust
Sometimes when you want to easily kill a running enemy and save your Spirit Rush this is the spell you can pick not only when a enemy is escaping when you sometimes encounter 1v1 fights and you have a disadvantage just pop this spell out and you got a kill.


Exhaust
You can substitute this spell for Flash since this can easily get you to your opponents and get a kill without using Spirit Rush or get out of a gank and not using your Ult but this is a bit more delayed than Flash.


Guide Top

Ability Explanation and Ability Sequence

Ability Explanation


  • PASSIVE: // Ahri gains a charge of Essence Theft whenever one of her spells hits an enemy. This caps at 3 charges per spell cast. Upon reaching 9 charges, Ahri's next spell will have 35% bonus spell vamp. This passive gives Ahri great sustain in her lane especially when you're being harassed always count the stacks on your Essence Theft. To give the most amount of health back is to use Orb of Deception to the largest minion wave you can hit. But if their are not much minion waves and an enemy is currently dueling you use Fox-Fire instead for a single target. Never use Charm for this. Remember your Spirit Rush can bring 9 stacks when used fully but i don't recommend it since your Ult is very needed.
  • Orb of Deception (Q): // Ahri sends out an orb in a line in front of her and then pulls it back, dealing magic damage on the way out and true damage on the way back. This ability is your main damage tool which can take a lot of health from your enemy. Especially when they're hit by the true damage part. Remember your orb follows you when you move so when it doesn't hit you can move to where you want the orb to follow you and hopefully hit the enemy with the true damage part you can also use Spirit Rush to move the orb and follow you. You can also use this to check bushes you'll gain a stack of Essence Theft if you hit an enemy.
  • Fox-Fire (W): // Ahri releases three fox-fires to surround her for up to 5 seconds. After a short delay after cast, they will target nearby enemies, prioritizing champions, to deal magic damage to them. Additional fox-fires that hit the same target will only deal 50% damage. This ability is your main single target ability this ability prioritizes champions in range. This targets the closest enemies near Ahri it has a very low cooldown and mana cost so you can easily spam this skill in teamfights and will target your enemies do not under estimate the damage if all the fox fire hit the same target it will double the damage and the AP ratio so its a very damaging skill it may be a hard skill to find out but easy to use.
  • Charm (E): // Ahri will blow a kiss that travels in a line in front of her. It will deal magic damage and charm the first enemy it encounters, forcing them to walk harmlessly towards her, while being slowed by 50% for the duration. Use this spell to initiate your combo since the enemy will take the brunt of Fox-Fire and cannot dodge the true damage part of Orb of Deception. Use this to check bushes you'll here a sound when it hits and the enemy will get out of the bush and walk towards you. This is one of the most amazing CC of all AP casters so use it wisely.
  • Spirit Rush (R): // Ahri dashes towards the cursor and fires essence bolts, dealing magic damage to up to 3 nearby enemies, prioritizing champions. In the next 10 seconds, Spirit Rush can be cast two additional times before going on cooldown. Each enemy can only be hit once per dash. This is you're main assassination ability you can dive turrets with this ability and get a kill. I also use this to get out of ganks and confuse melee champs trying to kill you you can Spirit Rush away use your combo Charm > Fox-Fire > Orb of Deception then the melee champ should be near to you again just Spirit Rush and repeat until you get a kill. You can also pass trough walls and chase enemies that Flashed trough a wall and get a kill. Remember that don't use all of Spirit Rush in a fight use some to escape or chase enemies running and others.
Ability Sequence Order

MID LANE SKILL SEQUENCE
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
> > >

This ability sequence is commonly for mid lane since mid lane champs are normally ranged like a ADR or AP carry but sometimes AD carries go mid you must use the skilling sequence below to counter these AD melees. This Sequence follows the most common sequence for Ahri that prioritizes Orb of Deception instead of Fox-Fire.

SOLO TOP SKILL SEQUENCE
Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
> > >

This ability sequence is only used when you go solo top or facing a melee champion in mid lane this alters the common skilling sequence instead we max Fox-Fire instead of Orb of Deception. You can just spam Fox-Fire and harass your enemy so he can't farm and will not have good items later on.


Guide Top

Items


NOTE: Remember that the cheat sheet is not a definite build! Remember to read this chapter fully to understand when to change the items listed there and you can use other items depending on your playstyle. The Items listed below are only from my Assassin build the items mentioned in the other builds are in the situational items section.

Starting Items


  • : I like these starting items especially when i go mid. These items make dodging skill shots a lot more easier since almost all mid champs have skill shot abilities and the Health Potions are useful when you're being harassed.
  • : These Doran's Rings are also useful they give a nice amount of health, AP, and mana regen but i don't usually take them its very hard to avoid skillshots and there's not enough money for Health Potions, but its also very useful since it gives you everything you need.
  • : If you really want to dominate a lane go for these they give a nice amount of AP and you can also get your Hextech Revolver early which gives really nice sustain.

Core Items



Boots of Choice

  • : These boots give you a nice amount of magic penetration early on with your magic pen. runes you'll be doing true damage early game.
  • : These boots give a nice amount of CDR since you'll be getting your Athene's Unholy Grail until late game these boots make your skills more spammable but if you prefer Sorcerer's Shoes the go for it.
  • : If your enemies have many amounts of CC then you should use these boots instead the magic resist is also useful especially when you're on mid since your enemy is likely an AP caster.

    NOTE: Boots that are not mentioned above are not recommended for Ahri.

Other Core Items


  • : This is our first core item i prefer to take this first than Rabadon's Deathcap because Ahri is naturally squishy and be ready for small skirmishes and to take full advantage of the slow.
  • : This item gives us excellent sustain and with the Doran's Rings taking care of your mana it will make your laning almost endless this item will synergized with your passive Essence Theft making it return more health.

Mid Game Items


  • : The most important item to all AP casters it provides a huge amount of AP and +35% more AP (with the addition of the Archmage mastery) some people get this before Rylai's Crystal Scpeter because of the recent Fox-Fire and Spirit Rush nerf but the lowered base damage is not that much i mean 15 damage from Spirit Rush that's not that much! People are just too much over acting...
  • : This will grant us excellent sustain and will make laning almost endless! with the addition of Essence Theft it will bring a total of 55% Spell Vamp that's a huge amount especially when you're damaged real hard.

Late Game Items


  • : This item has a great passive. The total amount of your AP plus your AD as physical damage this is very useful since Ahri's spells have a low cooldown and every use of Spirit Rush will proc Lich Bane also when your enemies are building magic resist the physical damage will ignore it.
  • : This item will penetrate your enemy's magic resist which means more damage from your spells remember that only use this item if your enemies are building magic resist unless use Abyssal Scpeter.

OTHER ITEMS


  • : This item gives you a permanent blue buff