Ahri Build Guide by Kiimochii
| Health | 2470 |
| Health Regen | 16.3 |
| Mana | 2330 |
| Mana Regen | 17.05 |
| Armor | 124 |
| Magic Resist | 30 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 400 |
| Gold Bonus | 0 |
| Attack Damage | 104 |
| Attack Speed | 0.895 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 775.96 |
| Life Steal | 0% |
| Spell Vamp | 32 |
| Armor Penetration | 0 |
| Magic Penetration | 22.83 |
| Cooldown Reduction | 0% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Introduction.
Hey Everybody.
I know it's early for a good build, which is why I will be updating occasionally!
Thanks for your support!
Pros / Cons
Her
Her
Low Mana cost
VERY Good Ganker
Pretty okay cooldown's on her skills.
Shes Sexy.
Her
Squishy until you get your
Probably will be banned a lot in ranked games because shes new.
Base Stats
Health 380 (+80 / per level)
Mana 230 (+50 / per level)
Move Speed 305
Armor 11 (+3.5 / per level)
Spell Block 30 (+0 / per level)
Health Regen 1.1 (+0.12 / per level)
Mana Regen 1.25 (+0.12 / per level)
Runes
and
I choose the Potency runes for that extra AP, and the Insight runes for that Magic Pen. This will help you a lot early game.
Skills
Soul Eater - Ahri gains a charge of Soul Eater whenever one of her spells hits an enemy (max: 3 charges per spell). Upon reaching 9 charges, Ahri's next spell has 35% Spell Vamp.
VERY good skill for laning mid. It will keep you alive and frustrate your enemies, and goes REALLY well with
Hextech Revolver, which is why I get it as my first item.

Orb of Deception - Ahri throws out and pulls back her orb, dealing 40/65/90/115/140 (+33% of ability power) magic damage on the way out and 40/65/90/115/140 (+33% of ability power) true damage on the way back.
VERY good harassing skill in mid with Ahri. It gains 3
Essence Theft stacks when thrown out (hitting minions too) at your enemy. So you could harass with it AND gain passive stacks at the same time, AND get minion kills with it, in ONE skill shot.

Fox-Fire - Ahri releases three fox-fires, which after a short delay lock on and attack nearby enemies (prioritizes champions), dealing 40/70/100/130/160 (+38% of ability power) magic damage. Additional fox-fires that hit the same target deal 50% damage, up to a maximum total damage of 80/140/200/260/320 (+75% of ability power).
VERY good skill, like all Ahri skills. I choose to max this last, but that does NOT mean that it is a bad skill. It does insane damage and can be used to get
Essence Theft stacks easily because you will be maxing it last, so it will have low mana cost.

Charm - Ahri blows a kiss that deals 60/90/120/150/180 (+35% of ability power) magic damage to an enemy and charms it, causing them to walk hopelessly towards her for 1/1.25/1.5/1.75/2 seconds.
In my opinion, Ahri's best skill. It taunts them, which means that if you hit it you get a free
Orb of Deception on them. The higher level it is, the longer they are taunted, so I max this SECOND.

Spirit Rush - Ahri dashes forward and fires essence bolts, damaging 3 nearby enemies (prioritizes champions) for 100/140/180 (+30% of ability power) magic damage per bolt. Spirit Rush can be casted up to three times before going on cooldown.
One of the best Ultimates. This ultimate can chase, run, dash through walls, damage THREE enemies THREE times in one press. Very good ultimate.
Skill Sequence
For skills, I max
Orb of Deception first because it is your main Skill, along with
Charm. You will need that damage from
Orb of Deception so make sure you max it first.
Next, max your
Charm. It does quite significant damage by the time you max it, and has a longer CC when you level it up.
Lastly, max your
Fox-Fire, of course. The skill is definently NOT bad, but I choose to max it last.
Essence Theft is VERY good with your
Hextech Revolver, especially early game. This is why I choose to get
Hextech Revolver first because your
Essence Theft has 35% Life steal, Plus the
Hextech Revolver is 50% LIFESTEAL at about 10 minutes into the game, maybe earlier.
You can also charge up your
Essence Theft with your W (3 charges) and your Q (3 charges) by hitting minions with
Fox-Fire, and Harassing the Enemy with
Orb of Deception while it comes back and gains extra
Essence Theft from minions, and last hits as well.
Summoner Spells
Flash: VERY good summoner spell overall. Helps GET you ganks, helps you ESCAPE from ganks (if your
Spirit Rush is on cooldown), and can be used to bait. I usually ALWAYS get this with
Ahri.

Ignite: I usually get this summoner spell for securing the kill. As you level up,
Ignite does more damage, so I would grab it.

Teleport: Good spell for saving your towers from being destroyed. You can just
Teleport there and shoo them away. Also you should know that you could
Teleport onto Sight Wards, which can help you gank, and run.
Items
First off, I grab an
Amplifying Tome and a
Health Potion and head to my lane. Last hit those creeps and when you have enough get back and grab a
Hextech Revolver and a
Boots of Speed
Once you reach level 6, (or when you feel comfortable), go in for some ganks for that extra gold for your next item, which is
Catalyst the Protector.
Sorcerer's Shoes is your next item because by now you will probably need that extra Magic Pen.
Keep last hitting those creeps and ganking until you have enough for a
Rod of Ages.Once you have
Rod of Ages, you will have enough HP and Mana to harass and stay alive. This is in my opinion, your main item for Ahri.
Keep it up! Your doing good. Grab a
Needlessly Large Rod and head for a
Rabadon's Deathcap.
At this point, you have very good damage and you are not squishy. Work for a
Lich Bane and you will be set.
If you DO make it this far into the game, grab a
Will of the Ancients and start making a
Zhonya's Hourglass
****IMPORTANT****
a LOT of people like to put
Rylai's Crystal Scepter in their build. If you already have a
Rod of Ages, you are NOT squishy anymore! You do NOT need anymore HP, get a
Zhonya's Hourglass instead. This is all MY opinion, get what you want, but I am just pointing that out.
Why get these items?
Hextech Revolver; Its pretty obvious what this item is for. Works like a charm (hehe) with your
Essence Theft. Put together, you have 50% Spell Vamp early game, which makes you a pain to lane againt.

Sorcerer's Shoes; Ahri is very slow (305 movement speed) in the beginning of the match. You need to pick up these boots early to get away from spells, ganks, or to chase. The 20% Magic Penetration that goes with it works very well with your
Greater Mark of Magic Penetration Runes since you will get these early game.

Rod of Ages;This item is the item you will focus on after you grab your boots. This item works very well with Ahri because it gives Ability Power, Mana, and Health. Once you get this item, you are not as squishy, and wont have problems with mana. Plus, the Health, Mana, and AP increase every 2 minutes to a cap.

Rabadon's Deathcap; Oh you know, just any AP characters main item. Gives 140 Ability power with 30% extra AP to whatever you buy. Gives a HUGE increase to your damage.

Lich Bane; I get this item with AP carries that have longer cooldowns (like
Lux. This goes swell with your
Rabadon's Deathcap because the 30% AP that it gives you also goes toward your
Lich Bane. Right after you throw in your
Charm, throw in an AA, THEN throw in your
Orb of Deception. You can also use it delaying
Spirit Rush every 2 seconds. Example:
Spirit Rush (AA) Wait 2 seconds -
Spirit Rush (AA) - Wait 2 seoncds -
Spirit Rush (AA). You get the idea. Don't underestimate the powers of this item. :).

Zhonya's Hourglass; This item gives you a HUGE Abiility Power boost (100 AP), PLUS the 30% bonus ability power you get from your
Rabadon's Deathcap. This item also gives you 50 armor, which you will need towards the end of the game. You also need this item for team fights, while you are being focused, activate the passive and BAM, they can't hit you for a full 2 seconds. Meanwhile they are trying to hit you, your teammates are there messing them up.:) Such an evil item. xD.

Will of the Ancients; And last but not least, Will of the Ancients. This item adds to your extra Spell Vamp you get from your
Essence Theft and also gives bonus ability power to your teammates. Grab this if you make it this far into the game :).
Other Item Choices:
:Banshee's Veil; Get this if they have a lot of nuke on their team (such as
Annie,
LeBlanc,
Veigar and more). This gives you a good amount of Magic Resist, Mana, and health to counter against them. The 45 second passive can be very life saving. It can counter Annies stun with
Summon: Tibbers, or
LeBlanc Nukes.

:Rylai's Crystal Scepter In my opinion, this is not needed with
Ahri if you already have a
Rod of Ages. Sure, it slows them down, but do you really need that slow if you have
Spirit Rush? Rod of Ages gives you more Health, more Mana, and more AP. But, if you wish to choose this item, take out the
Rod of Ages out of your build in continue on.

:Void Staff; Get this item if you need that extra Magic Penetration, or if your fighting a team with a
Banshee's Veil or a lot of Magic Resist. This will get your skills to do more damage and counter the magic resist that they stack up on.

:Ionian Boots of Lucidity; I usually don't have problems with Cooldowns. But if you wish to take these boots, grab a
Void Staff somewhere in your build because you will need a lot of magic penetration that will go with your
Greater Mark of Magic Penetration runes.

:Mercury's Treads; Grab this item if you notice their team has a lot of CC. For example, if they have a team of:
Ashe,
Annie,
Taric,
Warwick, you get the idea, grab these. They are life saving.

:Abyssal Scepter;I usually always take this item if they don't have more than at least 70+ magic resist. This lowers enemies around you magic resist by 20, which gets you maximum damage you could do with ahri. It also applies to all your teammates, which is very helpful too.
Summary

From what I have learned so far, Ahri seems like one of those Agressive characters. She reminds me a lot like
Akali because of her Ultimate, and has a similar build as her. Ahri is a great harasser with her
Orb of Deception, especially if you take mid (which you should), it gets you 3 passive stacks (if hit with minions), so you can harass your enemies AND get minion kills at the same time in one skill shot. Her
Fox-Fire has lower mana cost since you will be leveling that last so if you really need the health, you can easily get 3
Essence Theft stacks from it.
Getting a
Hextech Revolver early game can make you VERY annoying, since you will have 50% LIFESTEAL with your
Essence Theft in the first few minutes of the game. The champion you are facing in mid will get VERY frustrated because you will be regenning your life (kind of like
Vladimir).
Ahri has a lot of mid enemies however. Such as
Early Game
When Laning with
Ahri has great farming capability with her

Once you reach level 6 with

When your jungler is hiding from the side brush (while your in mid), make sure you initiate the gank by hitting them with
One tower trick that ALWAYS seem to land on someone early game is the
:Doran's Ring; I usually only grab this item ONLY if you are going to invade their blue. This gives you 100+ Health to stay alive during that team fight, and +15 Ability power for that extra damage.
:Boots of Speed; Grab these boots if you are going to face a champion with fast spell casts like
No one likes getting ganked by junglers right? As your laning, farm up and on your first back grab TWO


Difficulty:(★★★)
- Laning against yourself could be very irritating. It all depends which starting item both of you get. Different starting items means different results for each other. Also, your skill level. If the other Ahri does not know much about Ahri, you will probably beat her out. Try to poke at her and make her afraid of her. Remember that since you are mirroring runes and masteries REALLY count here because you have the same skills.

Difficulty:(★★)
- Laning against

Difficulty:(★★★★)
-

Difficulty: (★★★★)
- Laning against a good
When she has her stun

Difficulty: (★★★★★)
-

Difficulty:(★★★)
- Laning against

Difficulty:(★★★★)
-

Difficulty:(★★)
- Laning against

Difficulty:(★★★)
Purty easy to lane against him. He can harass you pretty well but to do so he has to get up close to you, so thats when you can land a

Difficulty:(★★)
Gragas can be annoying to lane against, but absolutely not with

Difficulty:(★★★★★)
I HATE laning against this scientist. His turrets just WONT stop shooting you and does massive damage, he doesn't even need jungler ganks. His turrets are basically his jungler ganks, LOL. Grab a

(UPDATING EVERY TIME I CAN FOR MATCH UPS! STAY TUNED! :))
Mid game / late game
Shanks guys~
Thank you guys for taking the time to read my boring guide. I willbe updating every single time i can. Thank you/;
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