Annie Build Guide by bive

League of Legends Build Guide Author bive

Annie Support by S4 Low Challenger

bive Last updated on January 19, 2017
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R


Natural Talent
Battering Blows
Piercing Thoughts

Ferocity: 0


Cunning: 18

Runic Armor
Veteran's Scars
Legendary Guardian

Resolve: 12

Threats to Annie with this build

Show all
Threat Champion Notes
Alistar harass often and stun adc if ali engage, max w, ur maxed skill will depend on the adc more
Lucian max w, auto often on closest target as u outrange every1, really easy as lucian has 500 atk range
Akali her ult will go behind u or teammate so use Q to stun instead of skill shots
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I am low challenger of season 4 in NA and I fill during rank. I am making these guides for myself and friends mainly so sorry if you're looking for visuals. She was my most played champion during early season 4. I was top 100 annie during season 4 on

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Published 2/12/15
Updated champion matchups 2/13/15
updated early game chapter 2/14/15
Updated items chapter 2/19/15
Added Righteous Glory 2/22/15
added Leblanc and Lucian matchup, updated sivir matchup and early game chapter 3/21/15
Updated items chapter on Twin Shadows 4/3/15
updated Introduction and Items chapters, removed zekes and frost queen from items, caitlyn and leblanc matchup 8/7/15
Added kog'maw matchup 8/12/15
added some jungler matchups 8/14/15
Updated Blitz matchup 8/18/15
updated Early game chapter 8/19/15
Updated masteries 8/24/15
added malphite jung matchup 8/29/15
Updated Early game chapter on lvl 2 with jungle camp 9/4/15
added soraka matchup 9/5/15
Updated masteries and masteries chapter 9/15/15
updated early game chapter 9/24/15
Added talon & xin matchup 10/2/15
updated when to pick annie and champion synergy chapters 10/6/15
Updated items, items chapter, and timers chapter 10/15/15
added kindred matchup 10/17/15
added tristana and ziggs matchup 11/7/15
Updated introduction, when to pick annie, masteries, items, timers, the lvl 1 before minions spawn, leashing, recall scenarios, early game, mid game, late game, conclusion 1/9/16
reformatted items, skill usage, recall scenarios, early game, mid game, late game chapters; updated items & early game chapters & zed matchup 1/12/16
Updated recall scenarios chapter 1/13/16
updated when to pick annie chapter 1/24/16
Updated minion advantage chapter 2/29/16
updated when to pick annie chapter 4/3/16
Updated early game chapter 4/5/16
updated purchase order 4/17/16
Updated mid game chapter 4/21/16
updated ezreal matchup 5/1/16
Added akali matchup 5/4/16
updated when to pick annie and items chapter, and skill order and purchase order 5/6/16
Updated dragon chapter 5/20/16
updated when to pick annie chapter 6/11/16
Updated masteries and masteries chapter 6/14/16
updated when to pick annie chapter 9/22/16
Updated when to pick annie chapter 10/8/16
updated when to pick annie, leashing, early game, and baron chapter 10/17/16
Updated when to pick annie chapter and masteries 1/19/17

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When to pick Annie

As of patch 7.1, the supports that are competitive or strong in no particular order are Malzahar, Karma, Thresh, and Zyra. Annie has the best engage of all supports. She excels in team fight comps and skirmish/pick comps. She won't do well in poke and split comps, as well as vulnerable to early gank pressure junglers. Since we can't buy Stealth Ward, Annie is even more vulnerable to ganks, so I would recommend using the other supports to climb rank.

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Summoner Spells

Flash is mandatory. Ignite is generally best. Exhaust can be taken when you are the only engage on the team and they have a hyper carry melee like Riven, since you are the only engage you're probably going to flash ult 2 players which usually does not include riven. Riven then goes onto your backline since your teammates are following up on your engage, that is when you need exhaust as no1 can cc riven.

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Hybrid pen marks since annie has the longest auto range as support. Health seals are standard. AP glyphs for damage, your E will help with magic resist for a bit. 1 AP quint for more damage, and 2 armor quints are standard since pairing armor quints and health seals are effective.

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Annie works best with Thunderlord's Decree . You can get Merciless and Dangerous Game with early game champion killing adc. I get Explorer since there are bushes in lane and you go through river to ward and roam for mid lane. Insight > Perseverance cuz u want more flash plays.

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Sightstone and tier 2 boots are your core items. Eye of the Watchers after since it is the quickest item spike. Oracle Alteration is also a core item and must be bought at lvl 9.

Locket of the Iron Solari prioritized most if they have double ap, Ziggs, Rumble, or Karthus since it is 60 second cooldown you can fight often against mikael users, then Mikael's Crucible if they have critical cc, buy Refillable Potion, and buy 2 Vision Ward every back after lane phase. If no towers have died then only 1 pink ward.

You get boots as your first core item for warding the enemy jungle after backing and roaming after pushing lane. Your adc will play back when ur gone or else u have to tell him to wait at tower. Come back to ur adc when the minions are gonna hit ur tower. You only get Ruby Sightstone if there is lack of vision, your team is moving around the map, or there is nothing else to buy.

Do not upgrade spell thief if u need a priority item like Mikael's Crucible. Morellonomicon is for Dr. Mundo.

Put down a Vision Ward for contesting objectives or near your carries or in a bush at the beginning of a fight against stealth champions.

Quicksilver Sash helps you to not die against engage cc like Leona or Ashe. Banshee's Veil is good vs strong singular poke like LeBlanc and Nidalee. If you get chunked, you can't engage as well. Health pots and Elixir of Sorcery should be bought constantly since annie has no sustain.

Frozen Heart against triple ad.

Besides Talisman of Ascension, you can get Righteous Glory as it offers better engage and combat stats, but it is more expensive. You can also get both Talisman of Ascension and Righteous Glory.

Boots of Swiftness if they have 3+ slows or a slow that can hurt ur engage.

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You should always time the enemy summoners and let ur adc kno if ur summoners are down. Flash without Insight is 5 min, and with it is 4 min 15s. Exhaust, Ignite, Cleanse, and Ghost are 3 min 30s and with the mastery 3 min. Teleport is 5 min and with mastery 4 min 15s. Buffs are 5 minutes if you dont have vision of their buffs to make use of riot's buff timers. Dragon and baron are timed by the game scoreboard. inhibitor is 4 min.

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Actions per minute; you should try to never stand still. It will warm up your hands if you keep clicking left and right. Also do some wrist exercise so you don't develop anything bad.

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Skill Usage

Generally you start q since lvl 1 invades can be avoided if everyone uses their trinket. You use Disintegrate to help leash the jungler and to poke the enemy bot lane.

Depending on the champion matchups you will max a certain skill first.

A minor trick of pressure is to have 3 stacks on passive and throw Disintegrate at them and if they stay in an unfavorable position u can activate Molten Shield to make ur Q stun and do a hard trade; if they are in a safe spot then you can just use Disintegrate and hopefully they get scared and burn a defensive spell like Arcane Shift.

Remember to use Molten Shield whenever the enemy autos you, especially Caitlyn.

If you are ganking someone, it is best to stun with Disintegrate since it will follow them if they Flash or any other escape.

Remember to micro your Summon: Tibbers to not only do damage, but to absorb skill shots like Lee Sin q. Do not let Summon: Tibbers die to the enemy carelessly as he gives 50g.

In lane, Pyromania can be used to pressure very well, and should only be used to get a favorable hard trade when ur adc is ready to follow up or during ganks. If Summon: Tibbers is not available, you may Flash Incinerate if the opportunity arises.

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Importance of Vision Control

In my early game section later on you will read about how to deep ward. Why should we deep ward? It lets your team know where the jungler is so everyone can play more aggressive if they can. Without knowing where the jungler is everyone will risk getting ganked if they play aggressive, especially under enemy tower. Your team can get buff timers, set up counter ganks if your team is stronger 3v3 or 2v2, and gank without fear of a counter gank. Maybe even kill the jungler while he is doing a camp. Warding river will not be enough since junglers can lane gank, even behind their tower without needing to go in a lane bush.

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Champion Synergy

Graves has the best burst to combo with annie's burst and short stun in the early game.

Rumble can follow up from range with his The Equalizer when you engage.

Caitlyn and annie's long auto range makes for some effective zoning early game.

Ezreal and annie can not push early game due to lack of aoe against aoe bot lanes, but when the opportunity arrives they can poke and follow up on each well.

Sivir Boomerang Blade can follow up with annie stun well, just keep track of her cooldown.

Lucian can do a quick follow up for a short or hard trade with annie stun.

Kalista and annie is very good vs braum lanes. Kalista can ult u after u used stun.

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The level one before minions spawn

Always start Disintegrate since invades can be avoided with trinkets. You should defend a choke point safely. If defending wraith area do not stand in bush. If defending mid lane then have vision of both bushes and no need to have vision of their tower. You should use your trinket ward somewhere generally at 0:35-0:45, unless you see a group of invaders then you ward where you are escaping to. If you ward in front of them they can kill it. A delay invade optimally happens at 1:35, so warding at 0:35-0:45 at a decent spot to see the invade coming will let your team respond accordingly. If an enemy sees you when you are about to ward, its better to back off and ward a spot that they cannot see even though it is not as deep. As blue team against Blitzcrank, some1 has to ward the bot tri bush right away which is earlier than 0:35.

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If jungler starts on bottom buff, gromp , or krug , then it is really helpful for you and adc to help leash him until 1:47 which you then go your lane. You should not worry too much about a cheese in the river as purple team if your trinket warded well during the 0:35-0:45. Same with tri bush as blue team. Use Disintegrate to help jungler and you will get your Pyromania charged at 3 stacks by level 2. Ask your jungler to start top, so you can push lane before the minions meet.

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Minion Advantage

Generally for all lanes, if you have more minions you can go aggressive if your adc follows up and you know where every1 is in the map; but not past the minions if you need your minions to help fight the enemy champs. If there are 10 enemy minions and you have 3 minions just back up all the way to tower as you will get collapsed on by the enemy. Since you will not lose any cs(creep score), you might as well go back to tower anyways. It takes 9 minions as duo lane to get lvl 2 so you should count both minion waves to see if you get lvl 2 first, they get lvl 2 first, or both sides will get lvl 2 at the same time. If they are getting lvl 2 first then your're gonna have to back off far and ping back your partner. If the lane is even then you have to be cautious. Only do short trades when playing aggressive or else you take too much minion damage.

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Recognizing tower dives

You should watch your lane and your teammates to see if they have the factors of getting dived. The most obvious one is low health. Others are no flash, huge incoming minion wave, and champions missing. If you pay attention to other lanes or yourself, you can warn the possible dive and move your jungler, others can roam to help, or get in a spot for a safe teleport, all to turn around the dive. If none of the responses are available then the possible victim must leave. The duo lane should generally be together when the minion wave is at their tower, or else the enemy duo can 2v1 dive the lonely bottom player. Tell that bottom player to leave or call others to turn the dive around.

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Farming under tower

Towers will prioritize minions toward the bottom of the lane first. During early levels you can auto once on a full hp caster minion. The caster minions near the top of the lane will most likely get hit by your minions which means you need to auto those more than once or not at all.

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Recall scenarios

Generally you recall when your adc is recalling or dead. Best case scenario is you know where everyone is on the map and you can safely push to their tower if you have more minions or freeze when they have a bit more minions. You can recall before a siege minion wave(which spawns after 2 minion waves during early game), so that by the time you go back to lane you won't miss out on too much cs since siege takes a while to be killed by tower as well as enemies can't push that fast.

If you killed your enemy laners and you do not know where every1 is on the map then you should go to your tower and recall. Do not risk getting killed by their jungler or whoever. If you got a successful jungler to gank you then ask him to push with you unless you are all low enough for a triple kill. After recalling, buy while walking to edge of fountain always until 20 minute mark.

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Early game

Do not go in lane bush. If they are waiting in there, wait for and use the minion wave to help you fight.

Ask your jungler to start top. If your jungler starts top, then you and adc should push lane right away before the minion waves meet. Push in the first 2 waves then play safe unless you have good vision or know where jungler is.

With the new jungle, you must beware of a lvl 2 gank by the jungler, which means you can't shove for lvl 2. In the level one chapter, your team must put down some vision to learn where the jungler started as well as keeping track of who leashed to know if a lvl 2 gank is possible.

Level one use Disintegrate and auto their adc, unless their support is closer to both you and your adc from which both of you should focus dmg on support. You don't start Incinerate anymore since Pyromania got nerfed and enemy can use trinkets to cover invades. Use a biscuit when you are 3/4hp. Harass enemies and freeze lane.

Get your Pyromania to 3 or 4 stacks before hitting lvl 2 so you can be prepared for a fight. If you got the lvl 2 first with 3 stacks, then you walk at them while Disintegrate one and follow up with Incinerate quickly. It takes 9 minion kills for duo lanes to level, but with a jungle camp a duo lane can become lvl 2 after 3 melee minion and 1 caster minion ; 1 melee minion to 3 caster minion to 1 melee minion . Generally get Incinerate at lvl 2. After lvl 2 you should play passive unless you know where every1 is in the map.

Ward mainly when you push to enemy tower and let ur adc know to back off; you can also fake ward by walking to a spot and pretending to ward.

In lane, Pyromania can be used to pressure very well, and should only be used to get a favorable hard trade when ur adc is ready to follow up or during ganks. If the mid or jungler(who is missing the most) is missing then u should expect a gank and should back off. Watch for top lane teleports as well as you cant all in unless your jungler and top lane is ready to help.

Get all 3 skills lvl 3. If you can buy a Stealth Ward and Vision Ward on your first back then you can get Sweeping Lens. After first back get a Vision Ward and run in jungle near mid lane to ward the river bush near mid towards dragon or to deep ward the enemy jungle that isnt the buff bush. The deep pink ward in jungle will take the most time and highest risk. It is best to ward and roam with jungler. Try to ward the gromp area/ raptor area as that is the easiest after your lane is pushing(preferably under enemy tower), tell ur adc to play back or follow you as you deep ward so he doesn't get 2v1. For warding the raptor make sure u see the camp to see their jungler farming. For warding the gromp you dont need to ward the blue buff bush, just ward over the wall that can see both blue buff and gromp.

If you see their jungler and he can 1v1 you or is not scared then you should just back off and ward a spot where he can't see you place since he is preventing u from deep warding. Generally when ur jungler comes, u let him show first before engaging since u dont want to die in a 2v2 before ur jungler gets to do anything.

As purple team, many blue team players pink their tri bush at bot. It is very risky to take out pinks without your jungler, so instead you can ward these spots to see an incoming gank from the jungle but not from river.

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Mid game

Mid game generally starts when a tower dies or when someone gets lvl 6 as they can tower dive. Call for help to ward enemy jungle if ur team is ahead. Always have 2 pink wards to contest objectives. When you are lvl 9 u need to get Oracle Alteration. Buy Elixir of Sorcery when you expect a fight.

Get all tier 1 towers, trading towers is fine.

You should generally be grouped with your team, not hang with adc. Dont let your teammates push past river without grouping to ward enemy jungle. If your team is even then generally ward rivers and wait for next dragon fight. If your team is behind then generally ward your jungle/river and hope to get a pick.

Try to get enemy buff timers then set up a minute before with deep wards and a pink when your team is ahead. As support, you do not go to a lane where there are massive minion waves going towards your tower as you need to group and control vision.

Your team can make plays when your massive minion wave is pushing by making a play on the opposite side of the map with an objective or decent minion wave to push. Or use the big wave by going with the huge minion wave for a strong siege or tower dive in that lane.

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Late game

Always have a pink ward slot. Your ult might be used for follow up engage while all your other skills should generally be used to peel for ur adc. Do not put down a Vision Ward if you are not contesting the area.

Only engage in fights that you know your team can win. If your team is grouped and one of you gets picked on, disengage or ult their carries and try to save your teammate. Usually a fight ensues from that since no one can afford to lose a teammate at this stage of the game.

Try to slow push a side lane by telling your a teammate to leave 1 siege minion and 2 caster minion alive, so you can coordinate a timed push on the other side of the map w/ the massive wave. If there is backdoor pressure on your base, then ward up ur jungle with Vision Ward and Sightstone.

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Only do dragon when 2 enemies are dead while your team isn't low, or it is a free dragon. A free dragon is when the enemy team is aced, their teleports are down, completely cleared their vision, theyre taking top buff, or recalled to base.

If they have Fiddlesticks, Nunu, Master Yi, Udyr, Shaco, Elise, Karthus, Lee Sin, and possibly more(not to mention laners helping out), then you need to keep it warded from a specific lvl onwards for a possible sneak.

If the enemy starts dragon, poke them until dragon is half hp, then fight. Poking them makes them disoriented to either finish, run, or fight. Dragon does aoe so if you start it, have one person in the pit to tank it away from team.

Do not do elder dragon with 2 people or less.

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When securing baron for bait or to take, you want to deep ward and ward surrounding bushes to keep from getting stolen or to get a pick. Do not exclude the tri bush towards top lane.

As purple team you want to pink outside the pit and sweep inside the pit.

As blue team u want to pink in the pit near the entrance so that the enemy doesn't kill it over the wall.

Do not stand behind baron when taking it. It does damage to everyone behind it.

Your teammates need to have sweepers and pinks to help. As for positioning when taking baron you need to stand outside the pit with your carries. As for ward kills in the pit, support should be the one since support's dmg against baron is least important. When the enemy is in the baron pit, hit the baron to make it hit your enemies. Never use your cc at baron when enemies are around. One person should zone the enemy team if they are coming to stop the baron attempt. Communicate with your team beforehand to finish, run, or turn to fight.

At 20min and onwards you must ward it against sneaks from high objective junglers such as Nunu, Udyr, Karthus, Fiddlesticks, Master Yi, and possibly more(not to mention laners helping out).

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Team Fighting

Preemptively use Oracle Alteration and Vision Ward for stealth champions. You should use your Pyromania for the high threats like adc or hypercarry melee like Riven. When disengaging, you should use Incinerate first and save Summon: Tibbers. Use E to charge your passive mainly for quicker stun rotations. If you can stun multiple people then go for that instead, since they then won't be able to peel for their teammates or disrupt your backline. If the enemy adc is stronger than your adc then you generally join your team on killing him rather than peeling for your weaker adc. Read skill usage would fill the rest. For those high mobility champions it is better to stun with Disintegrate rather than Incinerate.

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Her engage is hard to dodge and you can burn their Flash by pressuring well. You will need to learn her ranges and micro Summon: Tibbers if you want to find success with this champion. I've seen my friends and sometimes myself miss Incinerate for overestimating the range or misuse it when we should use Disintegrate against enemies with mobility or Flash. This season I find it unlikely for Annie support to be viable with the lack of early vision and her vulnerability to ganks.