get
prime

Aurelion Sol Build Guide by RyvalEnvy

78K
Views
6
Comments
0
Votes
League of Legends Build Guide Author RyvalEnvy

Aurelion Mid + Jungle (Patch 6.6)

RyvalEnvy Last updated on March 28, 2016
Like Build on Facebook Tweet This Build Share This Build on Reddit

Team 1

[VS]

Team 2

Ability Sequence

1
4
5
7
8
Ability Key Q
2
9
10
12
13
Ability Key W
3
14
15
17
18
Ability Key E
6
11
16
Ability Key R





Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Masteries

Fury
 
 
5/
Sorcery
 
 
 
 
 
 
 
 
Vampirism
 
 
5/
Natural Talent
 
 
 
 
 
Bounty Hunter
1/
Oppressor
 
 
 
 
 
Battering Blows
 
 
Piercing Thoughts
 
 
 
 

Ferocity: 12

Wanderer
 
 
5/
Savagery
 
 
 
 
 
 
 
 
Merciless
 
 
5/
Meditation
 
 
 
 
 
Bandit
1/
Dangerous Game
 
 
 
 
 
5/
Precision
 
 
Intelligence
 
 
 
 

Cunning: 18

Recovery
 
 
Unyielding
 
 
 
 
 
Explorer
Tough Skin
 
 
 
 
 
Runic Armor
 
 
Veteran's Scars
 
 
 
 
 
Insight
Perseverance
 
 
 
 
 
Swiftness
 
 
Legendary Guardian
 
 
 
 

Resolve: 0



Threats to Aurelion Sol with this build

Threat
Low
High
Show all
Threat Champion Notes
3
Heimerdinger Pretty Simple. Q his towers, or W. Not too big of an issue.
Guide Top

Introduction

Hey Guys! I'm Ryval Envy from NA. This is my New Ao Shin Guide for Jungle... hope you enjoy! *This Guide is Still in Progress*


Guide Top

Runes

Runes

Greater Quintessence of Ability Power
3

Greater Mark of Magic Penetration
9

Greater Seal of Armor
9

Greater Glyph of Scaling Ability Power
9
Lots of AP and Magic Pen + Some basic defence stats.


Guide Top

Masteries

Masteries
5/5
1/1
5/5
1/1
5/5
1/1
5/5
1/1
5/1
1/1
I prefer a solid thunderlords for that nice burst damage which can suprise your opponent given your normal dps nature.


Guide Top

Skill Sequence

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
Max R as often as you can(duh).

Max Q first for the damage and stun time. This also gives you the early game damage spike. W neatly transitions you into teamfights, but early game this spell is your best friend.

Max W second for the CD and damage. This spell gives you insane presence on any battlefield. This is the defining spell that give Aurelion Sol a power that demands respect. His mere presence can kill enemies.

Max E last for the free Twisted Fate ult. This spell is literally a second ult. It has passive movespeed that could rival Quinn's, it has a super long range. But the other abilities just scale much better with level. The base range is fine for a long time and the cooldown is long through the entire game for obvious reasons.


Guide Top

Spells

Center of the Universe
So, pretty much this passive just makes his little orbs fly around endlessly... 'Nuff said.
Starsurge
This move is so fun! All you have to do is hit Q and walk behind it and it will explode to be an Anivia Q thats wayyyy bigger. Use Q in base if you got mobility and get a huge Q in a team fight!
Celestial Expansion
This move Increases the range of your passive. Great for Chasing.
Comet of Legend
This move is what allows you to move around the map and enlarge your Q! Passively, you will gain speed when you are moving in one direction. As you do so, your E will gain stacks, and once it hits 100 Stacks permits you to fly!
Voice of Light
Great for if you are getting chased or if you are chasing. Knocks enemies back while slowing and dealing great damage!


Guide Top

Team Work


OOPS^



Get That Huge Q! Your Team fight potential is amazing. Your ult can get you a 5 man CC and your Q will get a great lasting stun while your w does dmg. Stay back and initiate with Stun. Combo really is Q/W -> R. Then hope for the best!


Guide Top

Pros / Cons


+High DPS
+Good CC with q and ULT
+High map presence with flight mechanic
+Good damage with ult.
+build Semi-tanky
+highly mobile with movespeed
+surprising burst with ult and q
+YOU ARE A MAGICAL DRAGON T_T

-hard to play due to his lack of defensive abilities
-pushes lane easily
-no easy escape until lvl 6


Guide Top

Creeping / Jungling



For Jungling, I'd follow this path. Personally, I ask for a heavy leash on krugs to save smite for red. If you did smite krugs, go to raptors first. This should maintain you for a full clear or early gank!


Guide Top

Notes + To-Do

Chapter on Items
Chapter on Farming
More Counter Picks
Add/Edit Items

~PLEASE LEAVE A COMMENT AND A LIKE IF THIS HELPED YOU =) IF YOU DIDN'T LIKE THIS GUIDE PLEASE LEAVE A DISLIKE AND FEEL FREE TO TELL ME WHY :D

Alright ~~ Im signing off!