Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Threats to Hecarim with this build
|Jax||Jax's early game is bad. Use this to get a strong lead. Once you've secured this, your laneing phase should be a guranteed win.|
Hecarim guide for patch 6.16. In this guide I will go over the laning phase, mid game, and late game of Hecarim if you were to play him. If you have any suggestions for the guide please leave a comment. I hope you enjoy!
(WIP: I'm trying to see how I can get more CDR into the build of this guide. There is nothing wrong with this build, I just want to see if I can maximize CDR)
Pros / Cons
Has Great Early, and Mid game
Has pretty good late game
Very Few Counters
Counters Many Top Laners
Falls Off a Bit Late Game (I'll explain later on)
Not a Ton of CC
The Champs that do Counter Him Counter Hard
For summoner spells on hecarim I take Teleport and Ignite. Teleport should be taken on all top laners so that they have a global presence and are not only limited to the top lane. Most people would take Flash as their second summoner spell, but think about it. Hecarim already has enough mobility to escape almost anything (i.e. Devastating Charge and Onslaught of Shadows). There is really no need for the extra mobility spell. The reason I choose Ignite for my second summoner spell is because it gives you some extra kill power if you can't do quite enough damage to secure kills.
You should always take Rampage first in any and every lane match-up with Hecarim. It helps farm and also prevents you lane opponent from farming. Next you take Spirit of Dread for sustain. It also makes almost all your trades even due to its decent life steal. Your Devastating Charge is taken last because leveling it isn't as worth it as his other abilities. It does help with taking towers and provides great mobility. Onslaught of Shadows is an AOE dash that does damage and fears. The fear is amazing in team-fights and does enough damage to be impact-full. Its also useful for chasing as well as escaping.
For starting items you will be starting out with either Doran's Shield or Cloth Armor more times than not. This is due to the advantages these items bring. Cloth Armor gives a significant amount of resistance early and allows you to buy 5 health pots which really helps with sustain. Doran's Shield gives a good amount of health along with health regen which helps you sustain a little better than you would have otherwise.
With Hecarim your first item should probably be tier 1 boots at least. The reason you want this so early is because of Hecarims passive gives you AD depending on your Movement Speed. If you wanted a boot enchant early either go with Furor or Alarcity Trinity Force. This item gives Hec an INSANE power spike that lasts through the early and mid game. The reason I take this damage item over others is because of ALL it gives you compared to them. Trinity not only gives the attack damage, mana,and attack speed but also the sheen is going to be on constant proc because of the short cool down on your Q. This is the essential item to any successful Hecarim game. Dead Man's Plate or Spirit Visage(depending on whats hurting YOU the most). I like Dead Man's Plate a ton on Hec. It gives you move speed at max stacks to help your passive and is an overall BEAST of a tank item.This should be your go to armor/tank item in the mid game.
At this point your at your power spike. You don't need anymore damage for now so you want to build tank so you have more time to deal your damage. Some armor items such as Randuin's Omen or Frozen Heart if your taking a lot of AD damage and Spirit Visage or Banshee's Veil if your taking a lot of AP damage.
Now you are tanky. But, the damage of your Trinity Force is beginning to not be enough. There is one STRONG item you can buy to make sure you don't fall off late game. Titanic Hydra here, but they nerfed the AD it gave you making it inferior to Sterak's Gage. Sterak's gives you +25% base AD which makes up for your drop in damage late game. In order to ensure you get the damage off, it gives 400 health and a 30% max health shield when you take a certain amount of damage. When you obtain the shield you also gain MORE AD and increased size. This item is SOOOOOOO great on Hecarim. A must buy in most games.
Of'course you'll also want an Elixir of Iron if your team fighting or an Elixir of Ruin if your split pushing. Elixir of Ruin gives nearby minions extra damage to buildings which helps with pushing. Elixir of Iron makes your model larger as well as leave a trail of iron which increases the movement speed of those on it.