Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x
Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide
I didn't like this Guide
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Runes: Precision
1
2
3
4
5
Precision
Inspiration
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:
1
2
3
Defensive
Barrier
Cleanse
Items
Ability Order
Cosmic Creator (PASSIVE)
Aurelion Sol Passive Ability
Champion Build Guide
Insight
Aurelion Sol is a Champion whose supposed purpose befitting his aesthetics was to carry its team as if a burden.
He has strong Wave Clear, consistent Roam and can initiate a fight without a Tank to charge in, but since he is a being of ethereal mage, he has his weakness besides his stature.
He has strong Wave Clear, consistent Roam and can initiate a fight without a Tank to charge in, but since he is a being of ethereal mage, he has his weakness besides his stature.
Summoner Spell
Barrier - provides Near Death Sustain
Cleanse - Saves you from enemy burst if timed just right
Exhaust - allows you to cripple an enemy to prevent them from initiating.
Flash - allows you to distance yourself in a brief moment.
Heal - allows you to aid thee and its bonus movement speed and health regeneration is ver valuable.
Ignite - allows you to disable an enemy's sustain.
Cleanse - Saves you from enemy burst if timed just right
Exhaust - allows you to cripple an enemy to prevent them from initiating.
Flash - allows you to distance yourself in a brief moment.
Heal - allows you to aid thee and its bonus movement speed and health regeneration is ver valuable.
Ignite - allows you to disable an enemy's sustain.
Runes
Conqueror - provides consistent sustain.
Presence of Mind - Aurelion may skirmish much but what sustains him most is to be able to cast his abilities further.
Tenacity - provides valuable tenacity.
Coup de Grace - allows you to ensure score streaks.
Dark Harvest - allows you to build Ability Power consistently ensures takedowns too.
Cheap Shot - allows you to deal bonus true damage to crowd controlled enemy champions.
Ghost Poro - safely provides you consistent vision while also allow you to build ability power.
Ravenous Hunter - allows you to heal from Damage dealt with your Orbs without Conqueror as a Rune Key Stone.
Ultimate Hunter - provides stature with Conqueror.
Arcane Comet - allows you to safely deal damage.
Mana Flow Band - lessens your worry of running out of mana throughout.
Celerity - provides you consistent reactions.
Gathering Storm - allows you to gain bonus ability power throughout.
After Shock - if skirmishing.
Font of Life - allows your allies to heal from Star Surge procs.
Second Wind - Safely sustains damage for a brief moment.
Unflinching - provides tenacity when summoner apells were cooling down.
Minion Dematerializer - is situational by the level of intensity and if competetive but many would consider Future's Market.
Cosmic Insight - provides valuable Neutral C.D.R at the start until throughout
Presence of Mind - Aurelion may skirmish much but what sustains him most is to be able to cast his abilities further.
Tenacity - provides valuable tenacity.
Coup de Grace - allows you to ensure score streaks.
Dark Harvest - allows you to build Ability Power consistently ensures takedowns too.
Cheap Shot - allows you to deal bonus true damage to crowd controlled enemy champions.
Ghost Poro - safely provides you consistent vision while also allow you to build ability power.
Ravenous Hunter - allows you to heal from Damage dealt with your Orbs without Conqueror as a Rune Key Stone.
Ultimate Hunter - provides stature with Conqueror.
Arcane Comet - allows you to safely deal damage.
Mana Flow Band - lessens your worry of running out of mana throughout.
Celerity - provides you consistent reactions.
Gathering Storm - allows you to gain bonus ability power throughout.
After Shock - if skirmishing.
Font of Life - allows your allies to heal from Star Surge procs.
Second Wind - Safely sustains damage for a brief moment.
Unflinching - provides tenacity when summoner apells were cooling down.
Minion Dematerializer - is situational by the level of intensity and if competetive but many would consider Future's Market.
Cosmic Insight - provides valuable Neutral C.D.R at the start until throughout
Items
Dark Seal - safely provides Safe Start
Ionian Boots of Lucidity - provides valuable Summoner Spell C.D.R which is highly recommended if competetive.
Luden's Echoes - provides Early-Mid Game Power Spike, which is valuable somehow.
Spell Binder - if Celestial Expansion is not ready or silenced, it provides brief moment of reflex and its 120 Ability Power is a strong Power Spike.
Shurelya's Reverie - provides highly valuable utility.Its friendly Bonus Movement Speed is great by competency.
Abyssal Mask - if enemy composition can easilt gap closer, a "Star-Surging Voice of Light" can be fatal with Abyssal Mask even without Liandry's Torment. Its sustain is highly valuable too. It syncs well with the Item Righteous Glory and Zeke's Convergence.
Arch Angel Staff - valuable without if you want to play safe against melee.
Banshee's Veil - provides brief moment of sustain.
Frozen Heart - situational by enemy composition.
Redemption - if not taking Shurelya's Reverie and would want to have a Team Utility item too.
Zeke's Conbergence - highly situational as an oppressive Item.
Zhonya's Hourglass - provides brief moment to catch breathe.
Hextech GLP 800 - provides considerable sustain.
Liandry's Torment - provises consistent damage and prevent enemy sustain too.
Righteous Glory - situational by lead.
Rylai's Crystal Scepter - provides consistent power spike.
Twin Shadows - locates enemy stealth.
Void Staff - Allows you to pierce through enemy Magic Resist.
Ionian Boots of Lucidity - provides valuable Summoner Spell C.D.R which is highly recommended if competetive.
Luden's Echoes - provides Early-Mid Game Power Spike, which is valuable somehow.
Spell Binder - if Celestial Expansion is not ready or silenced, it provides brief moment of reflex and its 120 Ability Power is a strong Power Spike.
Shurelya's Reverie - provides highly valuable utility.Its friendly Bonus Movement Speed is great by competency.
Abyssal Mask - if enemy composition can easilt gap closer, a "Star-Surging Voice of Light" can be fatal with Abyssal Mask even without Liandry's Torment. Its sustain is highly valuable too. It syncs well with the Item Righteous Glory and Zeke's Convergence.
Arch Angel Staff - valuable without if you want to play safe against melee.
Banshee's Veil - provides brief moment of sustain.
Frozen Heart - situational by enemy composition.
Redemption - if not taking Shurelya's Reverie and would want to have a Team Utility item too.
Zeke's Conbergence - highly situational as an oppressive Item.
Zhonya's Hourglass - provides brief moment to catch breathe.
Hextech GLP 800 - provides considerable sustain.
Liandry's Torment - provises consistent damage and prevent enemy sustain too.
Righteous Glory - situational by lead.
Rylai's Crystal Scepter - provides consistent power spike.
Twin Shadows - locates enemy stealth.
Void Staff - Allows you to pierce through enemy Magic Resist.
You must be logged in to comment. Please login or register.