Elise Build Guide by Zombie Jungler

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This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

League of Legends Build Guide Author Zombie Jungler

Caster Elise - Can't Cure This Bite.

Zombie Jungler Last updated on November 2, 2012
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 0

Strength of Spirit

Utility: 9

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Hello guys i am Zombie Jungler and i hope you find this guide very helpful, if you do please rate/comment. If you don't please comment on how i could improve it as this is only my second guide and i would love to hear your feedback!


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Summoner Spells

Flash: Great for defense as well as offence
Ghost: Can also be used to eithr run away from a bad spot or pick up a kill
Ignite: Great way to secure kills

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Greater Mark of Magic Penetration

Greater Seal of Magic Resist

Greater Glyph of Scaling Ability Power

Greater Quintessence of Scaling Ability Power
There is nothing too fancy about my rune selection its almost become standard for mid champions. But here is a little break down of why i use what i do.
  • Greater Mark of Magic Penetration x9 gives you a little magic pen which might make the difference between life and death in a fight. Really the only viable marks in my opinion.
  • Greater Seal of Magic Resist x9 ups your magic resist, and because you will be playing mid where there is normally an ap enemy, this is a nice pick. Again the only viable pick in my opinion.
  • Greater Glyph of Scaling Ability Power x9 and Greater Quintessence of Scaling Ability Power x3 Makes your late game all that much better by giving you ap per lvl, giving you roughly 50 ap. Here is the only part that may be debatable. I prefer to go with ap/lvl runes to give me that excellent late game because I consistently farm most of the early game and try not to worry about harass as much. Some people like to go more magic resist or more magic pen, i see why that would be viable, again, it just boils down to how you like to play.

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No need to go to in depth with the masteries as everyone has different preferences. I like the damage from the offensive tree and the mana for mid. I take a point in Runic Affinity So when i get a blue in mid it last much longer.

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Item Choices

This is my preferred build, but I will go over a couple items that can also be viable.

Viable Shoes


Sorcerer's shoes - I Almost always pick up sorc shoes for the extra magic pen. It noticeably ups my damage output.

Mercury's Treads - I only pick up merc treads if I'm afraid of either some serious burst, heavy ap, or heavy cc.

Other Viable Items

I prefer to grab Rod of Ages, Rylai's crystal scepter, and Abyssal Scepter for their durability while giving me great ap as well.
However, Frozen Heart is a common grab for some people. It is useful against an attack speed champ such as Tryndamere or Master Yi for its massive armor and attack speed slow debuff.
Void staff is another viable grab for its %40 magic pen assuming the target you need to kill picked up a bit of mr.

Items That are NOT Viable

Here are several items i see bought quite frequently that should not be.
  • Malady - I see why this sounds like it would work because of the magic resist debuff and some people liek the attack speed for spider form, but you don't want to be staying in your spider form. you want to perfect both forms and make the rotations come natural to you. I have tried this item and I do not like it at all.
  • Nashor's Tooth - Again with the attack speed. I just do not feel this is viable. If you think that it is please comment a reasoning.
  • Athene's Unholy Grail - If you are needing mana so bad that you need to buy this then you are wasting way to much mana and should probably find out how to conserve it better. It is a decent pick for the 90 ap alone, but a waste of a slot imo because you can get that ap and something else for the cost. Such as Rod of Ages, alot of hp alot of mana and 80 ap

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Spider Swarm:
There is power in numbers. This skill gives Elise very powerful jungle capability by giving her more tics of damage from the spiders.
  • When you morph to spider from human form, your spiders appear behind you. So while running from a skillshot such as a Javelin from Nidalee or a mystic shot from Ezreal morphing into spider form will for 1 give you bonus speed, and 2 your spiderlings will take the damage not you.

    Neurotoxin / Venomous Bite:
    This is what gives Elise her assassin play style with the percent of current health in human form and percent of missing health as a spider. That just basically means that if your enemy has over %50 health then your human form q Neurotoxin will do more damage than your spider form q Venomous Bite, but if they have under %50 health then Venomous Bite will damage more.
    I take a point in this at level 1 in most situations and max it first.

    Tips and Tricks
    • Keep in mind the percent damage and what form you are in, as you need to whittle your enemy down in human form and assassinate them in your spider form.
    • Your spider form's q also has a small leap radius, so you can use that to stick to your target if you need to.

      Volatile Spiderling / Skittering Frenzy:
      In human form your w sends out a spider kamikaze with a small aoe blast radius. In spider form your w increases attack speed tremendously and heals you with every hit.
      I take a point in this at level 2 in most situations and max it second.

      Tips and Tricks
      • In human form your w locks on too the nearest enemy once it hits it's max distance, so it has a much larger distance than said. When laning you should shoot it around the enemy minoins towards the enemy champion so it has a better shot at homing in on them without you having to move out of position
      • Also in human form, you can send your spider to a nearby bush and you will get vision of that bush for a brief second instead of having to face check. Just make sure that the tip of the skill shot line makes it into the bush and not right before it.
      • When you change to spider form there is a short delay of your spiderlings spawning, so don't immediately change then w, wait for your spiderlings to start attacking to increase effectiveness.
      • There are very few champions that can dodge this damage if times right and they almost always have to burn a cd (cooldown) to do so. Such as an Arcane Shift from Ezreal, a Shunpo from Katarina, or a spell shield from either Nocturne or Sivir

      Cocoon / Rappel:
      This is your kill securing skill. You can either stun in human form, or leap in spider form. both have an incredible range.
      I take a point in this at level 4 in most situations and max it last for its utility.

      Tips and Tricks
      • When you e in spider form you can rappel onto an enemy minion as well as champion so you can use it to escape a bad situation. Lead them away by walking the opposite direction you plan on escaping hopefully the will burn a flash but make sure you stay in range of your rappel then quickly e and e again onto the farthest minion.
      • Your e in spider form also reveals enemies in the circle, so you can use it next to a jungle camp and go over the wall if you get in trouble.

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Early Laning 1-6

Your build is a little on the $$$ side so you need to farm a lot early game. You want to start boots and pots, working your way up to either a catalyst the protector if your opponent has a strong harass, or a Blasting Wand if you want some more damage, building into the Rod of Ages. Last hit as much as you can in human form, then when your opponent leaves lane, switch to spider and w the rest of the wave before you b or go gank. Once you start being aggressive, your rotation will look something like this:

Q > W > E > R > W > E > Q
> > > > > >

Think of it like this: "Ok so i am going to hit her with my auto attack, then q and w with a fast stun from my e afterwards, then while she is stunned I can r into a spider and auto attack her with w then when she runs I can rappel up with e, land on her, then q her and get a kill"

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Mid to Late game

Once team fights start breaking out you want to in the back as any assassin or mage would constantly looking for someone that gets out of position so you can stun them and your team jump on them. Poke with your W and remember its like a trick shot, it will home around groups of minions, but don't waste mana trying to hit the tank. Be carefull when you try poking with a Q as it has a short range and will more times than not get you killed. However you always want to be close to a wall next to the jungle so if you do get caught out, you can Spider Form, and Rappel onto the jungle camp.
MAKE SURE YOU HELP KEEP THE MAP WARDED! I cannot stress that enough, there is a reason that everyone is capable of buying a sight ward and Vision Ward and not just one person. You will not believe how many kills you can get by watching them walk right into your trap, and your support will love you.

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Counter picks and Synergies

Champions who counter Elise

Kassadin for his silence, mobility, and high damage
Brand, because he doesn't have to get close to deal tons of damage
LeBlanc can dodge w easy and still do high damage
Fizz can dodge pretty much any attack with Playful / Trickster and has high mobility with Urchin Strike

Champions who Elise counters

Katarina's ult is dodged completely just by pressing e and you can stun her after she Shunpo's to make her useless while you drain her of hp.
Karthus because you have a long poke but when he dives you, you can still hold your own
Karma because you can get up close and personal as well as a mage from the back.

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I hope that you enjoyed my guide and thought it was helpful! Please comment any questions or concerns! A big shout out goes to jhoijhoi she has helped me tremendously!