Janna Build Guide by Slaga Slasha
Champion Build: Janna
| Health | 3460 |
| Health Regen | 41.4 |
| Mana | 1454 |
| Mana Regen | 50.23 |
| Armor | 183.7 |
| Magic Resist | 65 |
| Dodge | 0 |
| Tenacity | 0 |
| Movement Speed | 421.58 |
| Gold Bonus | 10 |
| Attack Damage | 102.1 |
| Attack Speed | 0.902 |
| Crit Chance | 0%S |
| Crit Damage | 0% |
| Ability Power | 160 |
| Life Steal | 0% |
| Spell Vamp | 20 |
| Armor Penetration | 0 |
| Magic Penetration | 0 |
| Cooldown Reduction | 11.8% |
Recommended Runes
Ability Sequence





Mastery Tree Is Outdated
WARNING: These masteries are still using the old tree and have not been updated to the new tree by the guide author. As such, they will be different than the masteries you see in-game.
Masteries
Have you ever seen a Yi crawl from a fight?
This
Janna guide is all about making kills easy for your team. If they cant move, can they really do anything?
Pros and cons
• makes feeding adc and everyone else a piece of cake.
• get LOTS of HP.
•makes getting in and out of enemy jungle easy.
Cons:
• EXPENCIVE. Supports will have a hard time finnishing this build.
• lacks effective damage out put.
• Can not be used for kills without a buddy
• If working, can make you the instatarget.
Runes
Runes are a basic support rune build. Cooldown marks and mana regen seals just beg for the spam of both you shield and your zepher. Armor on glyphs makes you feel tanky (and take some of the enemy ad carry's attacks without having to pop a [Health Potion] or [Recall])and movement speed quints will increase the chance of getting away and warding that much better.
I also think gp10 runes, like
Masteries
•
• Hardineas: the reason you dable in this tree. 6 armour can get you out of the way of that
•
• Veteran Scars: a small but excellent boost to your HP pool.
The utility tree is where almost all of the most important Masteries are.
•
•
•
Items
This is where the magic happens. Your build is made to make people think twice about running away and toward your team and you.
Early game
This is how I start every support I play. The pots let you be a little more agressive while the Fearie Charm builds into a great
Philosopher's Stone. If you want, you can start with
Boots of Speed and it would work well, but your first gp10 item would be farther away. After the
Philosopher's Stone,
Boots of Speed turned into
Boots of Mobility will put you in mid game.
Mid game
Rylai's Crystal Septer
This is where
Janna goes to work. You pick up
Heart of Gold and as many wards as you can find and place them at:
All red buffs
At dragon and baron (i prefer the bushes near baron to watch for a trap.
Side bushes of mid lane and near the wraiths enterance to the river.
You should have been saving enough to get Rylai's Cyrstal Septer and now you move into late game.NOTE: if you are getting killed alot, take
Late game
This is the most important phase of the game for Janna}. You must control the jungle on either side of the map (depending on how your team is doing). Your [[Aegis of the Legion will give you some armor and HP to get you through to your
OTHER VIABLE ITEMS
I will add more to this list after some experiments.
Skill Sequence
Eye Of The Storm should always be first. That shield is very powerful all game long. Remember that the ad buff goes away with the shield.
Howling Gale is next because it is how you get out of combat. The knock up is the most important part of it, so dont hesitate to use it when running away. You wont lvl it for a long time in game, but dont ignore it. 3rd spell should be
Zephyr. This little guy will carry you build later, so make sure to lvl him alot. For the rest of the game, you will lvl
Monsoon when possible and switch lvling
Howling Gale and
Zephyr after
Eye Of The Storm is lvl 5.
Summoner spells
Promote
clarvoyance
clarvoyance
Team Work
Janna must be with someone through out the game unless she is warding. The game changing combo is Ryla's Crystal Secpter with
Zephyr. Use these together and the enemy will crawl from you. Also,
Howling Galecan be used to get another second with the knock up and reuse the ryla slow. rinse and repeat for a sure fire win to any team fight.
Summary
This guide is still in progress and will need YOUR help to finish it in the best way it can.
Thanks to jhoijhoi who made the best Guide to Guides ever.
Activity Log
July 19 2012:accidntly posted build unfinished XP. fixed problemss with spelling of
Zephyr and added in all defense Masteries and
Summoner's Insight
and
Expanded Mind
.
July 23 2012: added summoner spells and fixed typos. Changed Skills and added to the items list.
Added thanks to jhoijhoi
August 2 2012: added Clarvoyance to summoner spells and he Deathcap and frozen mallet to items.
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