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Numbers by building my prefered build
thats full build on Level 18
[Coming Soon]
Damage:Rapture:
Feral Scream:
Vorpal Spikes:
Feast
Stats:
Health Poins:
Armor:
Magic Resist:
Movementspeed:
Attack Speed:
Attack Range:
Attack Damage:
Ability Power:
Critical Strike chance:
Health regeneration:
Mana:
Mana regeneration:
Passiv: CARNIVORE : Whenever Cho'Gath kills a unit, he recovers 20 - 71 (+2.83 each level) health and 3.5 - 7.75 mana (+0.25 each level).
This Ability is giving you very much substain in laning-phase.
[Q]: RUPTURE : Ruptures the ground at target location. After a delay of 0.5 seconds, enemies are launched into the air for 1 second, dealt 80 / 135 / 190 / 245 / 305 (+100% of ability power) magic damage, and have their movement speed slowed by 60% for 1.5 seconds.
This is a very good ability for kiting and chasing enemies. Dont use it to hurress to much because in early levels the manacosts are very high
[W] : FERAL SCREAM : After 0.5 seconds, Cho'Gath screams in a cone in front of him, silencing enemies for 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds and causing 75 / 125 / 175 / 225 / 275 (+70% of ability power) magic damage.
Its probably a very nice ability but its very week until you maxed it. Dont spamm it to much
[E] : VORPAL SPIKES : Toggle: Cho'gath's physical attacks launch spikes which deal 20 / 35 / 50 / 65 / 80 (+30% of ability power) magic damage in a line in front of him. The width of these spikes increases the larger Cho'gath is.
Its Cho´Gaths´ best ability, you can hurres in lane by hitting minions or attack your enemy.
The ability is dealing tons of Damage in a line in front of him. Its most effectiv to use in Teamfight. Nerver toggle is Ability off.
[R] : FEAST : After 0.5 seconds, Cho'Gath devours an enemy unit, dealing 300 / 475 / 650 (+0.7 per ability power) true damage (1,000 to minions) that ignores armor and magic resist. If the target is killed, Cho'Gath grows, gaining 90 / 120 / 150 extra health (max 6 stacks). Each stack of Feast gives Cho'Gath 8.3 attack range, up to 50 bonus range. Cho'Gath loses half his stacks (rounded up) upon death.
Cho´Gaths´ ultimate Ability.
This Ability is giving you very much substain in laning-phase.
[Q]: RUPTURE : Ruptures the ground at target location. After a delay of 0.5 seconds, enemies are launched into the air for 1 second, dealt 80 / 135 / 190 / 245 / 305 (+100% of ability power) magic damage, and have their movement speed slowed by 60% for 1.5 seconds.
This is a very good ability for kiting and chasing enemies. Dont use it to hurress to much because in early levels the manacosts are very high
[W] : FERAL SCREAM : After 0.5 seconds, Cho'Gath screams in a cone in front of him, silencing enemies for 1.5 / 1.75 / 2 / 2.25 / 2.5 seconds and causing 75 / 125 / 175 / 225 / 275 (+70% of ability power) magic damage.
Its probably a very nice ability but its very week until you maxed it. Dont spamm it to much
[E] : VORPAL SPIKES : Toggle: Cho'gath's physical attacks launch spikes which deal 20 / 35 / 50 / 65 / 80 (+30% of ability power) magic damage in a line in front of him. The width of these spikes increases the larger Cho'gath is.
Its Cho´Gaths´ best ability, you can hurres in lane by hitting minions or attack your enemy.
The ability is dealing tons of Damage in a line in front of him. Its most effectiv to use in Teamfight. Nerver toggle is Ability off.
[R] : FEAST : After 0.5 seconds, Cho'Gath devours an enemy unit, dealing 300 / 475 / 650 (+0.7 per ability power) true damage (1,000 to minions) that ignores armor and magic resist. If the target is killed, Cho'Gath grows, gaining 90 / 120 / 150 extra health (max 6 stacks). Each stack of Feast gives Cho'Gath 8.3 attack range, up to 50 bonus range. Cho'Gath loses half his stacks (rounded up) upon death.
Cho´Gaths´ ultimate Ability.
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