Introduction
HEY! YOU! GET READY TO STAND AND BANG! (in Low ELO!)
First off, thanks for bothering to check out my guide, my first and likely last guide to boot. If you like it, awesome. If you don't, deal with it.
Easily since the Beta, Malphite has been one of our (thats you, me, and everyone else) favourite champions thanks to his insane ability to "stand and bang", which is absolutely crucial to any team fight. A mobile and tanky Malphite can easily solo 2 squishy champions if within the right hands.
NOTE: In no WAY am I the best Malphite, this just happens to net me a lot of wins. Not only that, but I managed to pull it together by memory, so expect changes. Don't forget to actually READ this guide first before throwing in your 2 cents. Still, I don't expect such radical thinking to be appreciated.
Pros / Cons
Okay, so you want to play an insane jungle Malphite? Well let me break his composition down:
Pros:
- Solid Early Game (Passive is a life saver)
- Massive Survivability
- Strong Ganks
- Strong Ganks. Period.
- Very Mobile (Q it, then do it)
- Made of Stone
- Can Stand and Bang (Half-Decent DPS)
- Strong Farmer
- Efficient Jungler (allows another solo lane)
Cons:
- Heavy Item Reliance
- Half Decent DPS
- Requires LOTS of Coordination
- Easily Destroyed by Garen and Himself
- Can't Solo Dragon like other Junglers
- No resistance to CC (best option is to nullify slows by using 'Q')
- Early Shutdowns are costly
Note: These
Pros and
Cons are somewhat specific to this build.
Runes
Marks: Armour Penetration
Why exactly Armor Pen you ask? It's to help with his DPS in team fights. Simply put, popping a W and running around kicking *** is very effective. Yes, there are probably better choices, but this is a destroyer Malphite.
Seals: Flat Armour
Self-explanatory; it's armour. It keeps you alive and it boosts your 'E', not really much more to say here. However in theory, you could go for per Level seals, but that would hurt your early jungling.
Glyphs: Flat Magic Resist
Again, it's common sense. This build is meant to counter an AD heavy team, but having just enough MR could save you.
Quints: Flat Health
Health is a strong choice for quints, it allows you take a few more shots to the stomach and nicely helps with your
Atma's Impaler damage.
Alternate Quints: Cooldown Reduction
CDR, as insane as it may sound, is actually very effective. It reduces the time you need to Ult, which is what this build is based on. Maximal Ultimate Abuse, or MUA.
Masteries
Okay, this is where thousands of people will disagree with me. My masteries build is very unorthodox and arguably gimmicky, but it's remarkably efficient. Now let's see why:
ATTACK:
Simply put: Attack Damage, Attack Speed, Armour Penetration.
Attack Damage helps you out early with the farming and the 'W', so it's an obvious choice. Since you're bringing 'Smite,' you'll also want to bring the "Summoner's Wrath" for that temporary but welcome boost. And besides, Attack Speed is always great on junglers. Always.
DEFENSE:
Wait a second, there's nothing here! "But I thought this was a tanky build?!" Well you know what? Your items bring on the tankocity, you might as well invest in where it's weaker.
UTILITY:
Easily my favourite Mastery Tree, this group of passives is ABSOLUTELY necessary for this build to work. ABSOLUTELY. Passive Gold allows you to earn dosh, even when you aren't in combat, you could also buy a
Heart of Gold if you want to boost the money laundering. But most importantly are the Bonus Experience effects. These get you ahead of the game, in more ways than one. Get a kill? BAM, more experience. Get an assist? BAM, more experience. Not only that but you have Enhanced Buff Duration so you don't have to worry about running out of Red when charging that Garen's backside.
Items
EARLY GAME:
Cloth Armor and TWO bottles of Ketchup, or
Health Potion as they're so called. Easily put, these items are core for Junglers all around, not only that but you get a small boost to your 'E'.
Essentially, you want to build into
Ninja Tabi as quickly as possible. There are no exceptions, it will be your first item. The move speed, Armour and percentage-based damage reduction (which is just a bonus really) all help you out early game. You want to be able to chase and dish out some massive AOE with the 'E'.
NOTE: They are phasing out Dodge unfortunately, but while it's here you might as well take it for the boost to
Ground Slam.
MID GAME:
Rush either
Frozen Heart or
Force of Nature based on what your opponent's team composition is. Or you can build half and half. An early
Frozen Heart is my preferred choice because you get the cooldown Reduction. Good for 70 second ultimates. Ideally you want both by the 25 minute mark, then you can whip out some massive domination. From here, build a
Heart of Gold or a
Phage for the health bonus. You're gonna need it.
LATE GAME:
Finish off your
Frozen Mallet and start farming for an
Atma's Impaler, it's a solid item that'll help you out with DPS. Even though your health pool isn't as large as, say Sion, the Atma's is really there as a defensive tool. However, you could replace it with a few different items. Once those two are done, grab a
Guardian Angel to be unkillable, or pick up a Warmog's Armour up for more health AND damage.
TL;DR:
Cloth Armor
2x
Health Potion
Ninja Tabi - ASAP
Frozen Heart
Force of Nature
Frozen Mallet
Atma's Impaler
Guardian Angel or Warmog's Armour
ALTERNATES:
Banshee's Veil - Great MR booster right here, helps with initiating too since they'll have to cast multiple CCs to slow you down.
Sunfire Cape - One of my other favourite items, adds some useful DoT with the 40 dmg/sec aura. Also a good health and armour booster, invaluable for chipping away at health in teamfights.
Thornmail - Another great teamfighting tool, you might as well be tanking everything. Extremely versatile for his playstyle.
Zhonya's Hourglass - This is if you're just that fed, great Armour boost, great AP boost. Useful for ramping up your ult damage as well as 'Q' damage. Not explicitly recommended though, but viable.
Leviathan - Another not explicitly recommended, but still solid item. This is only good if you're certain you can't die. This and Atma's make for a nasty pair.
Jungling (Short form)
Here is your Jungling Route, you must learn it, live it, love it. It's imperative that you get this down right.
- BLUE (get a leash for this, lose passive then Ketchup)
- Wolves
- Wraiths (NO, do NOT smite it)
- Mini Golems
- RED
- Wolves
Then 'B' and get your
Ninja Tabi then gank like a prick! Simple as that. The fluent path allows you to gank top and mid lane easily. Those two lanes are probably where you want to be most of the game, the Solo lanes.
Other
1:43 PM 08/04/2012 - Patched the guide to accommodate the new Ninja Tabi fix.
12:39 PM 07/01/2012 - Down from 5 HPots to 2! Much more effective and allows faster ganks.
7:03 PM 25/12/11 - More Formatting edits.
3:59 PM 21/12/11 - Formatting edits.
- Made a series of changes thanks to the suggestion of LetsgoROSH. Major thanks to him BTW.
- Impossible to get FH and FoN under 20min. Now it's 25.
5:18 AM 21/12/11 - First Release! Welcome to all sorts of scrutiny.