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Choose Champion Build:
Spells:
Ignite
Flash
Ability Order
Carnivore (PASSIVE)
Cho'Gath Passive Ability
Introduction
Cho'Gath is one of the most powerful and sustained laners in the game. His huge amount of CC and tankyness make him very hard to gank earlygame and makes him amazing at initiating team fights as well as stopping the enemy team from initiating.
He is one of the most versitile champions in the game, able to preform alot of different roles in a team, from being a strong AP carry, to an almost impossible to kill tank, that can even jungle if needed.
Overall Cho'Gath is an amazing all-around champion that is very hard to deal with and if played right, can carry a team really really well.
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Pros
+ Tanky, even without tank items + Great burst + Huge true damage ultimate + Very high lane sustainability + Alot of CC + Great farmer + Is freaking huge + Has the best skin in the game |
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Cons
- Dying on him is a pretty big setback - Attracts alot of enemy fire, being the size of a nexus and all - Hard to land skillshot which is pretty important to land |
Build 1
A pretty common, all-around build. Mixes AP with some survivability so you can be in the face of the enemy, doing decent amounts of damage, while still being relatively safe from dying. This is the build I will usually go for as it makes you very useful in alot of ways to a team.
Build 2
A full tank build. For when your team already has all the damage you'll ever need but is rather squishy. Your huge size will already cause alot of enemy fire to be directed at you (cause really, it's not easy to target the Tristana standing somewhere under Cho's right leg).
This build will make you incredibly hard to kill while still being useful with all the CC you have.
Build 3
Full AP build. Makes your AOE burst pretty insane. You are rather squishy in this build though, but with the health your ult and

Build 4
Jungle build. Cho'Gath is in fact a pretty good jungler, however as he is usually better laned and his ganking tool

Build 1
Runes




This is the rune setup I will generally use on Cho'Gath.
Greater Mark of Magic Penetration: As all of Cho'Gath's abilities scale of Ability Power, this is a logical choise. Makes you do more damage.
Greater Glyph of Scaling Magic Resist: For the added survivability. Gives you quite a nice magic resist boost late game. Alternatively you can use
Greater Glyph of Magic Resist if you're laning against a heavy AP nuke such as
Brand,
Annie or
Orianna.
Greater Seal of Armor: To reduce any early game harass you might be taking.
Greater Quintessence of Health: More survivabilty, just makes you an even harder target to harass/gank early game. Very solid for taking the solo top lane. (which in all honesty, you should)
Build 2
Runes




The runepage I use when I want to go full-out tank.
Greater Mark of Armor: As usually, you don't need to do damage when you go tank as Cho'Gath, this is the mark I like to use. Defensive stats on a tank?! Madness!
Greater Glyph of Scaling Magic Resist: Pretty self-explanatory. These are pretty much required for any tank.
Greater Seal of Evasion: Since in this build I already grab armor as my marks, I tend to go for the
Nimbleness -
Greater Seal of Evasion synergy. Not only will this get you in the enemies face easier, it will allow you to stay there.
Greater Quintessence of Health: For the early game beef, laning survivability.
Build 3
Runes




My page for AP Cho'Gath.
Greater Mark of Magic Penetration: Magic pen to ignore some magic resist, pretty obvious.
Greater Glyph of Scaling Ability Power: Gives you a pretty nice AP boost at higher levels.
Greater Seal of Armor: Mainly just for the laning phase. As previously stated, this helps alot against any harass you might take in early game laning.
Greater Quintessence of Health: See other rune build explanations.
Build 4
Runes






Jungle page. The attack speed part here really comes down to personal preference and isn't even needed. I just like to aim for around 15% attack speed to make my jungling alot safer and easier.
Greater Mark of Attack Speed: I grab this to speed up my jungle and to make the route safer. Since Cho'Gath's right click damage at low levels is pretty high with
Vorpal Spikes, attack speed helps alot.
- greater mark of desolation: Also to speed up my jungle. Helps alot for your early levels in there.
Greater Glyph of Scaling Magic Resist: I did list these but as a jungler, you can still go any way as Cho'Gath. I grab these for most of my builds though, but if you want to take a more offensive approach,
Greater Glyph of Scaling Ability Power is fine here too.
Greater Seal of Armor: Makes you alot more durable at low levels in the jungle.
Greater Quintessence of Attack Speed: I grab these for the same reason I grab the attack speed marks. These help me get to my desired 15%. Of course you can go for 3 of these or less, as said before the amount of attack speed you get here (if you get any at all) comes down to personal preferrence though I do recommend getting some as it really speeds up your jungling quite nicely.
Greater Quintessence of Health: Filler mostly. Just some extra health to help me survive when ganking or counter jungling/dealing with counter jungling.
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Passive: Carnivore
Whenever Cho'Gath kills a unit, he recovers 34 - 68 (+2.5 each level) health and 3.5-7.75 mana (+0.25 each level).
Amazing passive. Makes you very hard to harass down if you can last hit properly. Gives you all the lane sustainability you will ever need. Low health? Just kill an entire minion wave with a



Q: Rupture
Ruptures the ground at target location. After a short delay, enemies are launched into the air for 1 second, dealt 80 / 135 / 190 / 245 / 305 (+100% of ability power) magic damage, and have their movement speed slowed by 60% for 3 seconds.
Cooldown 10 seconds
Cost 90 mana
Range 950
This ability provides an amazing amount of AOE CC. Landing this often is what makes you a Cho'Gath player but does require alot of practise and anticipation. It is very easy to dodge but it is very rewarding if you do land it. Can be used offensively to initiate teamfights or defensively to escape ganks or generally bad situations.

W: Feral Scream
Cho'Gath screams in a cone in front of him, silencing enemies for 2 / 2.5 / 3 / 3.5 / 4 second(s) and causing 75 / 125 / 175 / 225 / 275 (+70% of ability power) magic damage.
Cooldown 16 seconds
Cost 70 / 80 / 90 / 100 / 110 mana
Range 300
Your most reliable source of damage. Weaker than


E: Vorpal Spikes
Toggle: Cho'gath's physical attacks launch spikes which deal 20 / 35 / 50 / 65 / 80 (+30% of ability power) magic damage to a line in front of him.
Range 40
Good farming/passive harassing tool. Makes last hitting alot easier and jungling alot faster. You can toggle this off if for some reason you don't want to push your lane as that is the thing that comes with this ability.

R: Feast
Deals 300 / 475 / 650 (+70% of ability power) damage to target champion, or 1000 damage to target minion (ignores resists).
If the target is killed by Feast, Cho'Gath grows, gaining 90 / 120 / 150 maximum health (maximum 6 stacks). Cho'Gath loses up to half (rounded up) stacks upon death.
Cooldown 60 seconds
Cost 100 mana
Range 100
Cho'Gath's ultimate. Deals a huge amount of true damage so extremely effective on high armor targets. This ability is a hard counter to Alistar's ultimate,



Is also very good for securing baron/dragon or if needed red/blue buff or even stealing them as it outdamages





This is the sequence I will always follow. I max




Same priority, slightly different order for jungling. I grab a point in

Item Sequence










My general all-around build. For a nice combination of tankyness and damage.
Item Sequence










A balanced tank build for Cho'Gath with a good mix of all attributes needed for tanking.
Item Sequence










An offensive AP build.
Starting items:


Core items:







Offensive items:








Defensive items:




This is the jungling path I usually follow:

White: First run
Blue: Second run
Red Circles: Defensive jungle wards
Black Circles: Wards for counterjungling
or a video showing this route:
This route basically gets you to level 6 as fast as possible. You can gank at any point between camps whenever needed.
Alternatively you can use the standard jungling route which is:
- Blue Golem (with a leash)
- Wolves
- Wraiths
- Red Lizard
- Double Golem
- Base/Gank
Again, you can gank anywhere in between those camps. Cho'Gath is a very sustained jungler and can stay relatively high health troughout his jungle route.
Early Game:
Start off by buying your





Try and farm up to get a Catalyst the protector as fast as possible, as with this item, your sustain is godlike and you can pretty much stay in lane whenever. Remember to keep your side of the river warded to reduce the likelyhood of you getting ganked.
When you hit level 6 you can start being more agressive. When going for a kill you should have your opponent harassed down to about 60% health. Do this using your




Mid Game:
Your goal here is to get your

When the laning phase ends, you should aim to have farmed up at least your

When a teamfight occurs, you wan't to try and initiate by landing a good



Late Game:
Make sure whenever you die to get your



- You can use your
Flash to initiate a fight to catch your opponent off-guard. Simply Flash in, land a
Rupture and
Feral Scream instantly and watch them panic.
- You can make landing
Rupture easier by first silencing them with
Feral Scream, ensuring they can't flash away or even stun/silence you.
- When the enemy jungler wants you bad, try toggling
Vorpal Spikes off so you won't push a lane you don't want to push. Make sure you control the creep waves so that it stays around the middle, preferably closer to your turret.
- You can use your enormous size to make an enemy miss last hits, simply stand on top of a low health minion to cover it.
- Remember
Feast deals true damage! This can be used to counter abilities such as Alistar's
Unbreakable Will or just any high armor target.
Feast deals more damage than
Smite on a minion. Use this to your advantage to either secure, or steal important objectives such as Baron/Dragon.
I will try and keep this up to date as best as possible and if anything you feel is missing/wrong, don't hesitate to tell me so.
I might also expand on the jungling part at one point, whenever I get some more personal experience on it perhaps.
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