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If you hook him to turret, he will jump out. Ideally you want to bait out his leap and hook him to turret, and then he won't have anywhere to go, be careful about chasing though.
Amumu
Rare to see this matchup, you should be fine, Amumu has zero escape tools only a good engage. Hook him to turret, auto-cancel with e and that grant you a kill.
Darius
If there is a Darius, especially now when he's broken you're going to have a hard time. Trading will be hard with him. If he hooks, hook him and run with your w, if he chases e. Alternatively, a riskier move is to just e him when he hooks you and w out, if he chases, bait him to turret and q him then auto-reset with e.
Yasuo
Can be easy and difficult, this one depends entirely on the Yasuo's skill. If he is bad he will let you trade with him nearly scot-free and won't properly use wind wall. Wind wall can block your hook. However it has a longer cooldown (6 seconds) and as a Yasuo you should be side-stepping and save your wind wall for all-ins or trades. If you notice he is spamming it, bait it out and then hook him for an easy trade. Also cdr is a main part of Blitz's build so it will most likely be more than 6 sec difference in cooldown.
Camille
Worse than Darius, even pre-nerf Darius, Camille's kit is deadly annoying. A good Camille can; dodge your hook with ult (makes her untargetable for a split second), take away your speed with her tactical sweep, which only cucks you harder cause after your w speed ends you get slowed drastically, chunk your health with her q's true damage, catch up and cc you with her e (ruins your disengage after a trade), and my favourite, negate tons of damage with her passive. Not much to do in this matchup, ask for help from jungler and freeze farm at your turret.
Garen
Spin 2 win! Shreds armor with e now, silences with q, heals a ton with his w and gets a boatload of resistances. Plus say you kill him, then next time he comes to lane, you take true damage from his autos and ult, great. Good news is if he is shut down early, he won't do as much late. Key thing is "as much", don't underestimate Garen. To win lane, bait him to turret and hook him when no minions are there, auto cancel with e, and hopefully that'll be enough for your jungler to gank you. Make sure your hook is up when your jungler ganks though.
Fiora
This one also depends highly on the skill of the Fiora. Good Fiora will; block hook with w to stun you, block e with w if you somehow hook her to stun you, chunk you super hard with her passive true damage and ult true damage, guaranteed slow and crit with her e, and after she kills you, she can stay in lane because her ult is a portable fountain. Great!
Quinn
*sigh* ranged top laner. Do I have to explain this one? Well whatever, 3 second cooldown ult, insta vision hack ability (to be fair, has a loooong cooldown but still...), great you hooked her *presses auto kite ability* -_-, to "top" it of, she blinds you so you can't hook her. Not to mention she's fast as **** boi, GGWP
Jax
Can dodge your e with his e, and that's about it. Shouldn't be too hard to win lane unless it's hashinshin up there...
Poppy
She deals alot of percent max health damage but Blitz is pretty fast so you should be able to not take the second part of it. Avoiding walls is pretty easy too, and her ult is only a threat in team fights, for displacing your team. The only thing to watch out for is when you hook her under turret, make sure you are far enough away from turret so she can't stun you into it, and with the recent poppy shield nerfs, just engage her when it's down.
Tryndamere
His ult counters the forced tower dive hook technique because even if you are fed enough to one shot him, he can cast it cc'ed. Plus he has guaranteed crits lvl 1 and a huge heal and disengage.
Irelia
Her passive counters your cc, she does alot of damage through all stages of the game, and she is hard to hit with your hook because of her "dash".
Illaoi
Illaoi is an extreme lane bully. Getting your jungler to gank might not even work if it's a good Illaoi. Your best bet, hook her to turret with no enemy minions, knock her up and let you jungler come in and finish her off.
Riven
Dashes and shields, aka anti-blitz, even mediocre Riven players can dodge a Blitz hook. The reason this is not higher up on the threat scale is because if you bait her shield dash she won't be able to dodge as well, and you could probably predict her q dash as it's slower and doesn't travel as far. Also, Blitz q can really set people off and on Riven, timing is key for her combo. So if you can catch her off guard, she might screw up and net you a good trade or kill.
Teemo
Ranged top laner...... But if you bring teemo to turret with q you can very quickly kill him. His blind counters your e but just hook him before he can blind. MR Armor build is highly effective here. Just hook to turret, auto cancel with e, and let your jungler finish him off.
Nautilus
Probably the easiest matchup you will encouter. He is extremely tanky, however no one is tanky under turret until mid-ish game. Plus you can out trade him if you can properly trade as Blitz.
- Can hypertank while doing tons of burst and cc with his mana barrier and kit
- Very easy to punish bad extends/chases/positioning of enemy laner
- Very unique top laner/enemy laner won't have much matchup experience
- Kit provides very good setup for ganks
- Easy to disengage/hard to chase
- Make ADCs cry by taking them out of teamfights before they begin
Cons:
- Near useless if shut down early (hard to shutdown if played right)
- Non-meta top laner, harder to play than most top laners
- Farming pretty difficult before Archangel's/Seraph's
- Trading is very unique and will take practice to perfect
Building
Building
Building The Cranker
An Optimal Blitz Build Has These Three Points Covered:
1. Mana: Mana is absolutely mandatory, and Seraph's goes beautifully with him. He gains a huge shield every time he gets low (mana barrier) and his abilities can be spammed alot if he has mana.
2. Tank: Blitz is a burst, tank period. He lacks sustain but he is very good at soaking up damage in team fights or in regular laning phase so most of his items will be picked around this point.
3. Ability Power: Blitzcrank has two 100 percent AP scaling abilities. His Q and R, and his R is Splash, which the radius is considerably larger than the animation shows. Plus, it has a 0.5 sec silence, very good if used properly.
Laning
Laning
Laning as Blitz is extremely difficult, but it can be done very well. People will harass you when you go for farm, thus establishing early dominance is key. However it is much harder than it seems, people aren't scared of a Blitz top as other more meta top laners. The best way to establish dominance is to act as if you dominate lane, then when they all-in you (key point, enemy top laners will always want to duel a low level Blitz, wait for level 2, then proceed) let them get you low (not dangerously low, maybe 200 hp from max or roughly 75 percent hp early) then pull them as you get under turret. Or you may flash into turret and hook them in then auto attack reset with e, either burning their flash or killing them at low levels if done correctly. At that point farm and back and then tp back in. Then for an easy second kill, trade once (pull, auto, e, auto, w run away) and wait for ability cooldowns. Then get your jungler to gank and boom second kill. Top laner will likely ragequit and roam mid or bot so prepare as losing lane to Blitz top may seem ridiculous. By now farming should be pretty easy because you can use hook, auto, auto reseting+heavy damaging e, and ult to farm (ult very low cooldown). Be careful though, as you can no longer duel the top laner unless very fed. Get jungler to push tower down with you and roam mid or bot leaving top laner no choice but to stay top and push making team fights 4v5 or 3v5 (if you pick off adc, not to hard) or come mid or bot but top is wide open to spilt pushes, just in case, zz'rot is an item Blitz can often take because of resistances, it will help keep lane pushed very significantly, thus constantly making top laner stay top or lose another turret.
Final Notes
Final Notes
This build is just for normals, it is a useful build, and you can surprise opponents with how well this strategy works. If executed correctly, you can carry games as Blitz, believe me, I've done it. There's nothing more fun than beating a top laner as Blitz because people don't expect how much damage he can do in trades and just how quick he can turn a duel at top in his favor. If you've got a game to spare, try this out in norms, I promise, it won't fail you (;
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